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2/12/2011 2:49:17   
slayergold
Member

which class is most succesful (with varnuim) i can see mercenery use support build and strenghth build bounty usally use streghnth builld tech mage god knows how they survive
i am almost a 32 and soon might get vabruim i need help with best class so i dont need to waste vanruim on another class and wont be worth it

thanks
AQ DF MQ AQW Epic  Post #: 1
2/12/2011 3:11:41   
TurkishIncubus
Member

In My opinion Bounty Hunters , they can do 5 focus build which gives high win rate or Str builds which makes quick kills.But it changes too much admins can buff or nerf a class so be the class which you like more.

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Epic  Post #: 2
2/12/2011 8:24:07   
ED Prince of Shadows
Member

I vote TechMage, the most balanced class that weakens bots and super powered skills (bunker, SS, etc.). Though abusing successfully is not as easy, you'll find that TMs can use WAY more builds then the other classes. IMO, they are the most fun...Much more variety ;)
AQW Epic  Post #: 3
2/12/2011 16:41:38   
Soliqe
Member

No class excels in this game. The only thing that excels is the builds. The class system here is rock paper scissors. Bounty > Mage > Mercenary

The true definition of "best class" lies in how you like to play. Are you a slow killing player? A fast one? One who takes risks?

Each factor determines your play style.
AQW Epic  Post #: 4
2/12/2011 19:25:51   
RandomForumer
Banned


Mercenary Owns all.
I have achieved 7193 wins and 714 losses wi†h a mercenary 1v1 bunker buster build.
Nothing defeats the mercenaries.
Post #: 5
2/12/2011 19:41:33   
IsaiahtheMage
Member

We Mercs are OPed we can be beat but we are armed like a tank.
AQW Epic  Post #: 6
2/12/2011 19:52:20   
evil2k8
Member

@Above: Mercs arn't OP'ed, they cannot be, they've had 3 nerfs as it is and recently Bounties got nerfed for being too dangerous.
AQ DF MQ AQW Epic  Post #: 7
2/12/2011 20:38:44   
helloguy
Member

Mage is the Most difficult class.you need brains to be a mage,if you have brains you could be the best as a mage.i Vote mage :P
AQ DF AQW Epic  Post #: 8
2/12/2011 22:00:34   
Shadow Jester
Member

Mage

Im using Xendran's support build ,but with my twist of flavor
AQW Epic  Post #: 9
2/13/2011 16:37:38   
Light Stridr
Member

@Evil2k8:
Mercs are still OPed, they have by far the best skill set.
Hybrid Armour = 52 Points in Either Tech Or Dex
Artillery Strike = Ignores 10% Defence, allows Support Abusers to flourish
Berzerker = Weakened Massacre
Maul = Ignores 20% defence AND up to 40% stun chance
Bunker buster = 25% CRIT RATE & ignores moar defence
Atom Smasher = Can take out as 25+ mp for 6 energy cost.

Compare this to the other skill sets and tell me how this is NOT OPed?
AQW Epic  Post #: 10
2/13/2011 16:57:35   
Chubbs
Member

i hate when people talk about hybrid being overpowered. we dont have any shields!!! do you understand??
artillery strike can be nerfed by being changed to an energy attack like the other multies.
berserker can get blocked, so more like a weakened, blockable massacre. MUCH more weakened.
Maul requires a weapon AND is 3rd tier, it deserves more then others.
Bunker Buster is OP, i do agree with that.
Atom Smasher is blockable AND requires a weapon. So does Assilmilation but it does damage.
AQ DF MQ AQW Epic  Post #: 11
2/13/2011 17:45:07   
Light Stridr
Member

@above:
Sorry, I just didn't word it properly.
Bezerker can be used with a sword, and is a 3rd tier skill, has less warm up, costs less energy, that tends to make up for the unblockability
We are talking about now, and therefore the current form of artillery strike, not one which has been modified, besides, comparing it to a TM's multi, that requires a staff. Artillery Strike does not.
Hybrid armour is PASSIVE, so it needs no energy cost, you have a one turn advantage because the opponent may apply shields and it is a tier 1 skill, therefore is overpowered in the lower levels (I did not mean it is overpowered all the time, but in the lower levels, it is what tends to end up killing people)
Maul has no fixed damage, so it can be utilised far too easily by strength abusers, while stun grenade, also a tier 3 skill, has fixed damage and thereforecannot be abused so easily. I do note that Maul is blockable, but the 20% Defense ignore makes up for that.
AQW Epic  Post #: 12
2/13/2011 18:00:34   
Nebula
Member

@Chubbs Hybrid is a permanent shield that costs no energy. Its not overpowered, but I'd rather have Hybrid armour instead of Reflex or Matrix, both of which costs energy and last a limited amount of turns.
Post #: 13
2/13/2011 18:58:01   
evil2k8
Member

@Light:

Mercs has the most blockable skill set and that's when Support abusers abuse the Mercenary class.
AQ DF MQ AQW Epic  Post #: 14
2/13/2011 19:41:44   
IsaiahtheMage
Member

@Light stdr and Chubbs.Cubbs that is what I say I am sick of hearing hybrid is OPed without hybrid we HAVE NO SHIELDS we cant boost our dex,tech,res and def without it we have blood shield but still it isnt that strong nietheir.Light Stdr Yes we mercs are OPed you made good examples except the hybrid part.But yeah and the others move are blockable so Atom Smasher isnt Oped.Maul is OPed Beseker is not because ALL are blockable.
AQW Epic  Post #: 15
2/13/2011 20:46:50   
Chubbs
Member

quote:

Sorry, I just didn't word it properly.
Bezerker can be used with a sword, and is a 3rd tier skill, has less warm up, costs less energy, that tends to make up for the unblockability
We are talking about now, and therefore the current form of artillery strike, not one which has been modified, besides, comparing it to a TM's multi, that requires a staff. Artillery Strike does not.
Hybrid armour is PASSIVE, so it needs no energy cost, you have a one turn advantage because the opponent may apply shields and it is a tier 1 skill, therefore is overpowered in the lower levels (I did not mean it is overpowered all the time, but in the lower levels, it is what tends to end up killing people)
Maul has no fixed damage, so it can be utilised far too easily by strength abusers, while stun grenade, also a tier 3 skill, has fixed damage and thereforecannot be abused so easily. I do note that Maul is blockable, but the 20% Defense ignore makes up for that.


But the only way we can make berserker stronger is too use field commander, and the more strength, the higher chance to get blocked. Bounty can smoke which lowers block, then massacre
I didnt modify artillery, I pretty much said it was OP in different words and made a suggestion on how to balance it.
For hybrid, i was talking about higher levels, but yes it is OP at low levels.
Once again on the maul thing being unblockable, the more strength, the more blocks. Yes Stun Grenade has fixed damage as well as overload but the only way to strengthen maul is with Field Commander, and u get blocked more. Maul can be more easily abused by people with average strength and high support. (trust me ive done it)

quote:

@Chubbs Hybrid is a permanent shield that costs no energy. Its not overpowered, but I'd rather have Hybrid armour instead of Reflex or Matrix, both of which costs energy and last a limited amount of turns.

you honestly would? Id take reflex over hybrid and technician over bloodshield because it doesnt regenerate our tech, just covers for it. we dont have any moves that cover dex but we can get blocked a lot easier, we dont regenerate the dex, just cover for it. our resistance however is what kills us. Bloodshield is crap, and moves like bunker buster and Surgical strike are weakened for 3 turns until malf goes away. We cant just think about bounties here, there is another class.
AQ DF MQ AQW Epic  Post #: 16
2/13/2011 22:02:19   
Wraith
Member
 

Guys don't start a flame war. I agree that DM is more powerful, but only if you are a support tech mage. At level 2 with 76 support, I get 25 defense at 12 energy. I can make up for that because of the Reroute.

Still, Hybrid Armor is passive. If you had defense Matrix, you would add 10+ mana(5+ skill point) and you would be ruined. The one turn would also ruin you. You always(In experience) Maul or Zooka first, and putting a shield up rips that apart. Then you Artillery or Berzerk. If you used that one turn on a shield, you not only would have one wasted turn, you would take 5 points off support or strength, maybe more.

I would rather have Hybrid Armor anytime.
AQ DF AQW Epic  Post #: 17
2/13/2011 22:35:01   
*Nova*
Member

Maul ignores def? O.o I never noticed that.
And Artilary Strike can easily be weakened. BHs and TMs just need to use their Defence Buffs.
There's a lot of Support TMs nowdays so their Defence buffs are always good, and the BHs normally always have their Dex buff Max-ed.

I don't really know about Bunker Blaster. All I can say is with this skill, Anything can happen. It's too irrational. :P
DF MQ  Post #: 18
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