Home  | Login  | Register  | Help  | Play 

DoomKnight

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Classes / Abilities >> DoomKnight
Forum Login
Message << Older Topic   Newer Topic >>
10/20/2011 10:23:41   
King Desoato
Member


DoomKnight
(DA Required)

Access Point: DoomKnight Armor, Armor Closet
Requirements: Armor in inventory or bank
Release Date: October 14th, 2015

Default Weapon: Doom Sword

Avoidance and Defense
Melee: 2
Pierce: 2
Magic: 2
Block: 1
Parry: 1
Dodge: 1

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
None



Void Barrier
Self: Heals equal to 50% damage taken for 5 turns.
Reflects some damage when hit.


Requirements: Level 1

Effect: Applies 'Void Barrier' to player for 5 turns inclusive, which heals player for 50% of damage taken per hit (before modification by All Resist and/or Health Resist), and reflects 100% of damage taken against target, halving for each successive hit.

Mana Cost: Round(4.5 * Scaled Mana Cost)
Cooldown: 15
Damage Type: As weapon
Element: As weapon


Appearance



Weakening Blow
1 hit x 100% damage
Target: (On hit) -50 Boost for 4 turns.


Requirements: Level 1

Effect: 1 hit of 100% scaled damage; applies 'Weakened' (-50% Boost) to target for 4 turns.

Mana Cost: Round(2 * Scaled Mana Cost)
Cooldown: 10
Damage Type: N/A
Element: N/A


Appearance



Malefic Binding
2 hits x 45% damage (90%)
Target: (On hit) -55 Bonus for 4 turns. | Target: (On hit) -55 Bonus for 4 turns. Chance to stun target for 1 turn over the next 5 turns.
(Corrupted Target)


Requirements: Level 1

Effect: 2 hits of 45% scaled damage, amounting to 90% scaled damage; applies 'Malefic Binding' (-55 Bonus) to target for 5 turns.
  • If target is affected by 'Corruption', additionally applies 'Malefic Grasp' to target for 5 turns. While affected 'Malefic Grasp', target is given a 40% chance to to be stunned. (Pop-up: The Corruption in your foe may hold it in place!)
Mana Cost: Round(2.278 * Scaled Mana Cost)
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Lingering Doom
5 hits x 24% damage (120%)
Target: (On hit) 150% Evil DoT for 4 turns. | Target: (On hit) 300% Evil DoT for 2 turns.
(Corruped Target)


Requirements: Level 1

Effect: 5 hits of 24% scaled damage, amounting to 120% scaled damage; applies 'Lingering Doom', a 150% Magic Evil DoT effect, to target for 4 turns.
  • If target is affected by 'Corruption', 'Lingering Doom' will instead become a 300% Magic Evil DoT effect to target for 2 turns. (Pop-up: The Corruption causes your evil to envelop your foe even faster!)
Mana Cost: Round(1.5 * Scaled Mana Cost)
Cooldown: 5
Damage Type: As weapon
Element: As weapon


Appearance



Doom Spikes
1 hit x 100% damage
Target: (On hit) Stun for up to 3 turns.


Requirements: Level 1

Effect: 1 hit of 100% scaled damage to all foes; applies 'Spiked' to all foes for 3 turns; the duration of 'Spiked' is split across affected targets (max 3).

Mana Cost: Round(3.5 * Scaled Mana Cost)
Cooldown: 14
Damage Type: As weapon
Element: As weapon

Other information
  • Selecting certain Shoulders Armor Customization modifies the skill's appearance.


    Original / Color Custom: Appearance
    Feral: Appearance
    Rocker: Appearance
    Charnel / Stygian: Appearance



    Life Carve
    1 hit x 100% damage
    Self: Heal 15% max HP. | Self: Heal 30% max HP.
    (Corruped Target)


    Requirements: Level 1

    Effect: 1 hit of 100% scaled damage; recovers 15% of player's max HP.
    • If target is affected by 'Corruption', instead recover 30% of player's max HP. (Pop-up: You convert more of the damage into health!)
    Mana Cost: Round(1.2 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Shape Darkness
    2 hits x 50% weakness seeking damage (100%) | 2 hits x 70% weakness seeking damage (140%)
    This attack has +500 Bonus.
    (Corrupted Target)


    Requirements: Level 1

    Effect: 2 hits of 50% scaled damage, amounting to 100% scaled damage, with +500 Bonus.
    • If target is affected by 'Corruption', instead performs 2 hits of 70% scaled damage, amounting to 140% damage. (Pop-up: You strike at your foes weakness to devastating effect!)
    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: 2
    Damage Type: As weapon
    Element: Weakness seeks


    Appearance 1 / 1.1



    Attack
    1 hit x 100% damage
    Recover 15 MP.
    DoomKnight's devastating attacks increases the base damage of skills by 2% per level.


    Requirements: None

    Effect: 1 hit of 100% scaled damage; recovers 15 MP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Dark Favor
    Self: +70% Boost for 3 turns, lethal DoT on self after 3 turns.
    Resets cooldowns for all skills except Dark Ritual.


    Requirements: Level 1

    Effect: Applies 'Dooomed' (+70% Boost) to player for 3 turns; applies 'Doom' to player, which after 3 turns, the player will die by a lethal None DoT effect; resets cooldowns of all skills excluding itself and 'Dark Ritual' / 'Inner Darkness'. (Message: *<1-4> turns left*)

    Mana Cost: Round(2.2 * Scaled Mana Cost)
    Cooldown: 25 (carries between battles)
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Corruption
    3 hits x 43.3% damage (130%)
    Target: (Auto) Sets Darkness res to -100 for 99 turns. | Target: (On hit) -25 Boost, -150 Avd for 5 turns. | Target: (On hit) -50 weapon element res for 5 turns. | Target: (On hit) -30 Bonus, -200 Defense for 5 turns. | Target: (On hit) -40 Boost for 6 turns. | Target: (On hit) 100% Curse DoT for 5 turns. | Target: (On hit) -30 Bonus and -30 weapon element res for 5 turns.
    Targeting Corrupted foes empowers certain skills.


    Requirements: Level 1

    Effect: 3 hits of ~43.33% scaled damage, amounting to 130% scaled damage; applies one of the following effects based on the target's race;
    • If target's race is 'Undead': Removes any Darkness Resist from target, then automatically applies 'Corruption' (-100 Darkness Resist) for 99 turns inclusive. (Pop-up: Hahaha! An Undead can't stand against me!)
    • If target's race is 'Dragon' or 'Reptilian': Applies 'Corruption' (-150 Melee/Pierce/Magic Avoidance, -25% Boost) for 5 turns inclusive. (Pop-up: Those scales won't protect you from me!)
    • If target's race is 'Dwarf', 'Elf', 'Goblinkind', 'Giantkind', 'Gnome', 'Human', or 'Moglin': Applies 'Corruption' (-50 Resist to weapon's element) to target for 5 turns inclusive. (Pop-up: Hahaha! I'll tear you to shreds, mortal!)
    • If target's race is 'Ateala', 'Celestial', 'Elemental', 'Fairy', or 'Infernal': Applies 'Corruption' (-200 Block/Parry/Dodge Defense, -30 Bonus) to target for 5 turns. (Pop-up: You think being not of this world will make me falter?")
    • If target's race is 'Avian', 'Beast', 'Bug', 'Fungus', or 'Plant': Applies 'Corruption' (-40% Boost) to target for 5 turns. (Pop-up: A beast like you can't hope to defeat me!)
    • If target's race is 'Clockwork', 'Food', or 'Golem': Applies 'Corruption', a 100% Magic Curse DoT effect, to target for 5 turns. (Pop-up: Something that has no life cannot defeat me!)
    • If target's race is anything else: Applies 'Corruption' (-30 Bonus, -30 Resist to weapon's element) to target for 5 turns. (Pop-up: No matter what you are, you will fall before me!)
    Mana Cost: Round(3.5 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Drain Will
    2 hits x 55% damage (110%)
    Target: (Auto) Reduce Immobility res for 3 turns, up to -50 (min -25). | Target: (Auto) Reduce Immobility res for 3 turns, up to -100 (min -25). (Corrupted Target)
    Self: Gain an equal amount of Immobility res for 3 turns. |


    Requirements: Level 1

    Effect: 2 hits of 55% scaled damage, amounting to 110% scaled damage; automatically applies 'Drained Will' (-X Immobility Resist) to target for 3 turns inclusive; applies 'Drained Will' (+X Immobility Resist) to player for 3 turns;
      [
    • X is equal to the target's current Immobility Resist (inclusive of All Resist), floored at 25 and capped at 50; Drained Will' will remove up to 50 Immobility Resist from target and apply the equivalent Resist to player.
    • If target is affected by 'Corruption', 'Drained Will' will instead remove up to 100 Immobility Resist (inclusive of All Resist) from target (bounded below 0) and apply the equivalent Resist to player. (Pop-up: You easily break your foes' will!)
    Mana Cost: Round(3.2 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Drain Essence
    1 hit x 110% damage
    Target: (Auto) +35 Health res for 3 turns.
    Self: -25 Health res for 4 turns.


    Requirements: Level 4

    Effect: 1 hit of 110% scaled damage; applies 'Drained Essence' (-25 Health Resist) to player for 4 turns inclusive; automatically applies 'Drained Essence' (+35 Health Resist) to target for 3 turns inclusive.

    Mana Cost: Round(2.7 * Scaled Mana Cost)
    Cooldown: 12
    Damage Type: N/A
    Element: N/A


    Appearance



    Blood Rite
    1 hit x 130% damage
    This attack has +200 Crit.
    Costs 7% max HP.


    Requirements: Level 1

    Effect: 1 hit of 130% scaled damage, with +200 Crit; consumes 7% of player's max HP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Necrotic Strike
    2 hits x 30% damage (60%)
    Self: (On hit) Recover MP equal to 20% of damage dealt.


    Requirements: Level 1

    Effect: 2 hits of 30% scaled damage, amounting to 60% damage; each hit that lands heals player's MP for 20% of the damage dealt.

    Mana Cost: Round(1.3 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: N/A
    Element: N/A


    Appearance 1 / 1.1



    Dark Ritual
    Target: (Auto) +150 Boost for 2 turns.
    Becomes Inner Darkness when used.


    Requirements: Level 1

    Effect: Automatically applies 'Ire of the Enemy' (+150% Boost) to target for 2 turns; unlocks 'Inner Darkness' with a 2-turn charge time, replacing this skill in the skill slot. (Pop-up: Trifling <Target's race>! You face your DOOM!)

    Mana Cost: 0
    Cooldown: 99
    Damage Type: N/A
    Element: N/A


    Appearance



    Inner Darkness
    5 hits x 100% damage (500%)

    Requirements: Level 1; usage of 'Dark Ritual' to unlock

    Effect: 5 hits of 100% scaled damage, amounting to 500% scaled damage; reverts back to 'Inner Darkness' on a 99-turn cooldown, replacing this skill in the skill slot.

    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: N/A
    Charge Time: 2
    Damage Type: As weapon
    Element: As weapon


    Appearance



    Other information
  • The base damage of this class's skills is scaled to your level, using the formula 1+(2*Level/100). Scaling is floored at 100% damage and will reach 280% damage at the maximum level of 90.
  • Scaled Mana Cost is equal to [0.2*(Level+5)+1]. Each Mana cost is rounded up to the nearest whole number.
  • Equipping the Gnarly Guitar of Doom scythe modified the appearance of this class by changing its shoulder plates; with the release of Armor Customization, this function was removed on November 27th, 2020.
  • Void Barrier's damage reflection was adjusted from a static 40% to its current diminishing value on January 11th, 2020.


    Feral Armor Set Appearance
    Rocker Armor Set Appearance
    Charnel Armor Set Appearance
    Stygian Armor Set Appearance

    Old appearance with Gnarly Guitar of Doom equipped: Male / Female

    Also See: DoomKnight V1

    Thanks to
  • Jay for class images.
  • Ash and Peachii for skill effects and updated information.
  • DemonicDarkwraith for skill appearances and corrections.
  • Nitewolf for skill button images.
  • Skyflakes for partial Doom Spikes animation information.
  • Slayer Zach for anything-else pop-up information.
  • Zeldax for old male appearance with Gnarly Guitar of Doom image.
  • Occavatra for old female appearance with Gnarly Guitar of Doom image.
  • Sakurai the Cursed, Solanaceae, and TFS for corrections.

    < Message edited by DemonicDarkwraith -- 4/23/2024 23:38:33 >
  • AQ DF AQW Epic  Post #: 1
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Classes / Abilities >> DoomKnight
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition