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Phase/Contribution Cores!

 
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2/25/2013 15:33:48   
LVXYZ
Member

Originally this was going to be split across two threads, but this should save time, even though it may be a bit more to read.

Phase Cores
-These are basically Core ideas for players who have supported EpicDuel during Alpha, Beta, Gamma, Delta, and Omega (I have a vague feeling I'm missing one. Please let me know if I am.)

-Alpha Tester Cores-
-Passive Core: The Alpha (Any)
Passively increases your First Strike chance by 1% for every 15 Support you have. (Basically saying, you get a 3% boost in chance of First Strike at 45 Support)

-Active Core: Split Decision (Weapon)
Warm Up: 0
Usable once per battle.
This attack is unblockable. Deals 90% Strike Damage on YOUR first turn. Damage of this skill decreases by 5% (lowest 60%) with each one of YOUR turns that pass. However, the critical strike chance of this skill increases by 2% (maximum 10%) with each one of YOUR turns that pass.

-Beta Tester Cores-
-Passive Core: Second Nature (Gun)
Increases secondary weapon damage by 2 points.

-Active Core: Reinforce (Armor)
Warm Up: 4
Usable once per battle.
Make yourself invincible to defense or resistance debuffs for two turns. (Yours, then your opponent's.)

-Gamma Tester Cores-
-Passive Core: Radiation (Armor)
Has a 13% chance to poison your opponent for 5 damage 2 turns (10 total damage) whenever you take damage from a Strike-type hit.

-Active Core: Gamma Ray (Gun)
Warm Up: 1
Cool Down: 2
Usable twice per battle.
Fire an unblockable laser beam that deals 75% strike damage and has a 10% chance to poison your opponent for 7 damage over 2 turns (14 total damage).

-Delta Tester Cores- (NOTE: Different from promo items. For all testers.)
-Passive Core: Erratic Flux (definition: Irregular Change) (Armor)
When your HP is less than 20, Resistance and Defense increase by 2 points and your chance to hit regularly on all attacks increases by 10%. (This basically lowers the chance of any of your attacks getting Blocked or Deflected by 10%) Effect immediately wears off if the user's HP is healed above 20.

-Active Core: Changeup (Primary Weapon/Auxilary Weapon)
-Warm Up: 2
Usable once per battle.
(I personally like this one) Perform an attack that deals no damage, but swaps the opponent's highest stat with his/her lowest stat. Can be blocked. If it is blocked, the effect does not happen.


-Omega Overlord Cores- (Refer to the note beside the Delta subtitle.)
-Passive Core: Finality (Primary Weapon/Armor)
When the opponent's HP is lower than your Primary weapon damage, your chance to deal regular damage increases by 50%.

-Active Core: Eclipse (Armor)
Warm Up: 2
Duration: 2 Turns
Usable once per battle.
Envelope your body in a shroud of darkness. Lowers your opponent's chance to connect hits by 15% for 2 turns. (Connect meaning dealing normal damage, without a block, or deflection).

Varium Contribution Cores (For those who've payed/played a lot in the past or present!)

Elite Cores
-Passive Core: 1337 (Armor)
Critical Chance increases by 5% whenever your HP is above your opponent's, but decreases by 5% whenever it's lower.

-Active Core: Pwnage (Primary Weapon/Gun/Auxilary)
Warm Up: 1
Usable once per battle
Deals 110% strike damage with a 20% chance to stun.

Founder Cores
-Passive Core: Duel Master (Any)
Passively adds 1 point of damage to Primary Weapon and Gun, or 2 points of Auxilary damage if equipped to Primary/Gun or Auxilary.
OR
Passively adds 1 point of Resistance and Defense to your armor if equipped to armor.

-Active Core: OverClock (Armor)
Warm Up: 2
Usable once per battle.
An unblockable laser beam that deals 60% strike damage normally. Damage type depends on Primary Weapon damage type. (Energy or Physical) Damage increases by 5% for each point of Focus you have. (85% strike damage at Level 5 Focus). This attack heals your HP for 15% of the damage done, and your EP for 10% of the damage.

2k Varium/20k Lifetime Credits
-Passive Core: Hit Marker (Weapons only)
Increases your chance to connect a hit by 3%

5k Varium/50k Lifetime Credits
-Passive Core: Critical Judgement (Weapons only)
Increases your chance to crit by 2% when HP is below your opponent's.

10k Varium/100k Lifetime Credits
-Active Core: Torture (Primary Weapon)
Warm Up: 3
Usable once per battle
Strike for regular damage. Has a 20% chance to inflict Torture debuff, which causes the opponent to have a 15% chance to damage himself for 5% of the damage he deals on his next turn. If the attack is blocked, the entire chance of the effect occurring is negated.

25k Varium/250k Lifetime Credits
-Active Core: Incomplete Speed Boost (Armor)
Warm Up: 3
Usable once per battle
An attack that has a 50% chance to connect (half of base chance to even hit at all) and a 15% (half of base chance) chance to stun if it does hit.

50k Varium/500k Lifetime Credits
-Passive Core: Death's Advocate (Armor)
Decreases opponent's Defense and Resistance by 1 point when your own HP is lower than 15.

100k Varium/1 Million Lifetime Credits
-Passive Core: Varium Legend (Primary Weapon/Armor)
Increases your Primary Weapon Damage and Resistance by 1 point.

-Active Core: Varium Override (Any)
Warm Up: 3
Usable once per battle
Has a 30% chance to cancel all debuffs on your character. Otherwise stuns you.

250k Varium+/1.5 Million Lifetime Credits(Ridiculous ones, by the way.)
-Active Core: Bass Cannon (Primary Weapon)
Warm Up: 2
Usable once per battle.
Deals 80% Strike unblockable Energy damage, powered by 100% dubstep.

-Active Core: THE SPOON (Primary Weapon)
Warm Up: 2
Usable once per battle.
Use Titan's oversized spoon to strike your opponent for 80% Strike unblockable Physical damage.


I'm willing to listen to feedback and update these. I'm not exactly the best at performing calculations, so I urge you to provide constructive criticism on how I can improve these cores, because I don't want to have specific people getting OP cores.



< Message edited by LVXYZ -- 2/25/2013 18:45:49 >
Post #: 1
2/25/2013 15:43:24   
Warmaker04
Member
 

1 ) Well i`m sorry
but for people which are rich, or the one with alot of money, will get alot of OP cores on their selves and that will make them win 100%
not supported

2 ) there is already a post of this suggestion of cores ( Xendran ) post for cores

that will just help the STR users and will make the credits nearly useless now. Alot of players will quit ED since everyone will just pay and get all that op cores and what about credit users? Nothing?

Sorry lol cant agree with thing like that
AQW Epic  Post #: 2
2/25/2013 16:03:11   
The Astral Fury
Member

Not supported just because you havent spent alot of money on varuim does not mean you should lose to someone who has and gotten this OP. All people should have chances to get a core wether purchase wise or in game you shouldnt be excluded on left out on a core just because you havent spent enough money or werent here for some phases everyone should be entitled to every core.
DF AQW  Post #: 3
2/25/2013 17:28:55   
TRizZzCENTRINO
Member

not supported overall, most of these cores are OP and we do not need to award the founder, beta or gamma players, and these cores shouldn't be available for all since it would cause chaos if it happened.
MQ AQW Epic  Post #: 4
2/25/2013 18:35:04   
LVXYZ
Member

I'm sorry that some of the cores are overpowered. I'm not necessarily the best at calculating Q_Q. I'll tweak this some more over time, I'm not trying to have certain people be better than others, so I am glad for the feedback. I don't mind any suggestions regarding how to change any of the suggested cores.
Post #: 5
2/25/2013 18:53:58   
....SKY....
Member

Good Effort in those suggestions, I think probably areas of tweaking are 1. make the power of these cores more balanced and 2. a lot of players will only support if they have access to these cores, not many alpha/beta/founders around now and there is no way for current players to get a lot of those cores so probably will not be liked. (Although I wont mind those cores myself :P). and I think F2Ps not gonna be happy with the varium cores - 250k+ varium = about 1250+ USD, it will bring about the Pay to win idea again which seems not welcomed by many players these days in ED :D although I'm sure NightWraith and Titan will get nice big bonuses (and well deserved) if all ED players by 25 promotional packages :).
Post #: 6
2/25/2013 18:58:50   
LVXYZ
Member

Thanks. I made it so the varium cores are obtainable with credits. I'm almost sure no one would spend THAT much money to get something they could work at.

(Talking to everyone now.)Although, I refuse to remove the phase ones. Because on one end, people are telling me that phase people should have cores, instead of just founders and on the other hand, people say that no phase person needs them at all.

I'm trying my best to make these cores as balanced as possible, and enough of them to satisfy as many people as possible, since it's hard to go based off of one side, while having the other side yell at you just as much as the first. So I beg that criticism is kept constructive, as the reason why I suggested these things is because one side wants certain cores for certain things and another wants other cores for certain things, and some want both. I'm not taking down the phase ones because that would probably just irk many who supported the idea. All I will do is improve based off the criticism I get.

Thank you guys in advance for whatever advice you have, again; I'm most definitely willing to improve this article.

< Message edited by LVXYZ -- 2/25/2013 19:11:03 >
Post #: 7
2/26/2013 0:14:33   
Mecha Mario
Mechanized Plumber


Please post all skill core suggestions in the official thread for skill cores.

Locked.
DF MQ AQW Epic  Post #: 8
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