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4/7/2013 19:37:19   
King Helios
Member

Hey guys.

As evidenced in this post by Mecha Mario, Omega Override, when base stats are tied, takes the one closest to the top.

I think it should go off of base stats, then stat bonuses, then top-bottom.
AQ MQ AQW Epic  Post #: 1
4/7/2013 19:49:07   
Ranloth
Banned


Nope. This would be even worse with Malf and Smoke because it'd target totally different stat than intended. Then it'd have to be coded to ignore every single nerfer (existing + future ones) to not affect the way it works it. It's fine as it is, you should have both types anyway (if Dex/Tech combo) so it won't be a disadvantage. Likewise with Strength/Support - lower damage taken in. Simple as.
AQ Epic  Post #: 2
4/7/2013 19:51:58   
King Helios
Member

Huh? I'm not talking about it going off of them.

Example:

STR: 45
DEX: 50 +25
TEC: 50 +29
SUP: 45

It would take the 30% from the 50 tech, as opposed to the 50 DEX, because the 50 tech is off of a higher stat bonus.

If it were:

STR: 45 +20
DEX: 46
TEC: 45 +20
SUP: 45 +10

It would go off of dex, because that has the highest base stat.
AQ MQ AQW Epic  Post #: 3
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