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Sellback price for war influence items

 
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7/2/2014 20:30:21   
Thylek Shran
Member

Fuel cells, bombs, shells, batteries and so on become useless after a war part has ended
which is unfair for those that missed the war end and still have piles of influence items
in their inventory. So those items should have at least a fair credit sellback price.

As reference the sellback price should be orientated on the War Commander core that
does cost 2,000 credits for 10 charges which is at least 200 credits for one war influence
item. Mathematically a War Commander core does cost more than 2,000 credits as it
prevents that players do receive the random war drops which also does include the
powerfull enhanced war influence items (factor 4). So the sellback price could be exactly
200 credits or the half of it. Factor 4 for enhanced war influence items.
DF Epic  Post #: 1
7/2/2014 20:41:18   
Jacobfarrow1
Member

Supported. I have a Dread Shell and a Sabotage Kit that I didn't get to use, and I don't like how these just take up space. They're also impossible to get again, so I'm not selling 'em yet. xD
AQW Epic  Post #: 2
7/3/2014 2:00:11   
King Bling
Member

Not Supported, in that case people will save last 10 super bombs or whatever and sell them after the war for credits.
Post #: 3
7/3/2014 2:11:54   
Jacobfarrow1
Member

Hmm... That's a valid point, King Bling. How about if they have to earn a certain amount of Influence for them to be worth anything? It wouldn't be that hard to code.
AQW Epic  Post #: 4
7/3/2014 2:44:17   
King Bling
Member

Might work, but people do anything for easy credits.
Post #: 5
7/3/2014 10:37:35   
One Winged Angel1357
Member


Because people are always looking to game the system why not have an item left over from the past war transform into its equal for the next war? The only way to game this would to keep buying super bombs and hording them from war to war
AQ DF AQW Epic  Post #: 6
7/3/2014 11:35:33   
Thylek Shran
Member

I dont get the point why the credit option could be bad as everyone does need credits
and as the number of influence items is capped to 10. Tbe only problem I see there is
that lower level characters could benefit more from a fixed annouint of credits as they
are mostly low on credits.

Also dont forget that those items represent invested play time and credits/varium
because of the ammo shops and War Commander core. Also they represent missed
rating points which should be worth more than credits as they are much more rare and
limited.

OWAs idea is really good and seems to be a simple solution until the last war part of
this war chain. After the Dread War 2.0 is over we then would have the same situation
again for once. At that point the credit sellback option would be the better and maybe
only solution.
DF Epic  Post #: 7
7/3/2014 12:51:37   
One Winged Angel1357
Member


Thylek to my knowledge this dread war 2.0 is supposed to be a continuous loop cycling through every region until they come up with Dread War 3.0
AQ DF AQW Epic  Post #: 8
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