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Some Balance Ideas

 
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11/12/2014 5:40:24   
Warmaker04
Member
 

Hello. There are atleast 5 ideas I have to share here, not as someone will do them, but still..

1. Please fix the juggernaught gameplay. It is now way too hard... The chance of winning in jugg is very low. Everyone who bought the silver card will be like * I wasted my credits *. Make it more easier.

2. We (atleast I) dont need new weapons, new bots or new guns. Just fix the gameplay and it will be enough. More bots + more weapons will only make chaos in the game. This isnt Delta. More weapons dont help a lot, because even the Basic Club can be as powerful as them. just no point. The weapons used to be sold for their stats and strength not *cool-looking*. also the bots. Why you guys had to implement so many bots in the game? Werent Assault , Gamma and Infernal and one more bot enough?

3. Please bring back the 1x Balance back to the game. It used to be more simple and more interesting with it.

4. Fix the *blood-mage problem* in 1vs1s. After lvl 35s most of people in 1vs1 are bloodmages. Lets not talk for level 40s. The blood mages amount is just too high. There are 70% or 80% blood mages lvl 40s in 1vs1. I havent saw One mercenary. Either the class changes must be more expensive or I just dont know, but the blood mages population is way too high.

5. If it is possible make permanent versions of the following cores that give 6 str, 6 dex, 6 tech, 6 support. Or atleast add more cores. There are just 10-15 cores in the game.


AQW Epic  Post #: 1
11/12/2014 6:39:17   
InFlamed Fury
Member

This is my response to you:

1. I agree with you that jugg is very difficult if not impossible at higher levels but you have to also think that now players who are at 20-(a little bit higher) nw have a much better chance than ever before. A fix for this would be to make it so the higher your level, the lower you opponents but instead of just having it at a set amount, levels 38-40 will be vsing players ranging from level 28-31 and scale it down from there down to level 20 vsing levels 12-16 (what it is currently i think) and just work on everything in between.

2. Seeing as making new balance updates and whatnot every week is a very difficult thing to do with all of the coding that is necessary, the developers have decided to implement a larger variety of weapons for the players who care about how they look and such. Also the new bots are just extra things that people (if used right) use and can be very crucial in winning matches. They DO have a very good use and are not just for cosmetics.

3. The difference in 10x and 1x is only that all the affects from stats (other than Damage Done) have been multiplied by 10. Hp, Mp, Defense and Resistance are the things that were multiplied by 10 and were done so to make it so all of the stats put into Dexterity and Technology would give you more defenses and also makes things easier to balance out. As for the damage multiplier, that was only multiplied by 6 so keep everything from being extremely powerful.

4. This just sounds like a little bit of a winge IMO. It's a person's own choice if they want to be a Blood Mage and it's because it's a very good and viable class with lots of successful builds. Increasing the price for changing class is completely pointless because then what happens when Blood Mages become like Tactical Mercs? No one will be able to change besides from those who pay. 50,000 credits is more than enough to change classes and the 950 varium is quite enough seeing as there isn't really much that you can do with varium right now.

5. They shouldn't make the +6 cores permanent as then it is just a free +6 boost to your stats and all of the other passive cores would not be used. Having this along with legend ranks would just be like coming up against a gigantic mega juggernaut for all game modes including 1v1. Could you imagine if everyone had over 400+ defenses? How would you be able to kill them? I suppose that they could make it a varium-only thing to bring back something that varium players can only get (I know a lot of old players would like that).
As for new cores, they seem to get released with each and every new promotional package and the developers won't release any more cores if the ones that are out currently aren't even being used that much besides from the armor cores and the damaging primary cores.

Well that's my response to your balance ideas. This is all just my opinion combined with some fact, so please don't hate on it.
AQW Epic  Post #: 2
11/12/2014 14:07:51   
Warmaker04
Member
 

Thanks for your response.
quote:

They DO have a very good use and are not just for cosmetics.

No you didnt understood me right. I said that for weapons, not robots. For the robots I said they are too many.

quote:

This just sounds like a little bit of a winge IMO. It's a person's own choice if they want to be a Blood Mage and it's because it's a very good and viable class with lots of successful builds. Increasing the price for changing class is completely pointless because then what happens when Blood Mages become like Tactical Mercs? No one will be able to change besides from those who pay. 50,000 credits is more than enough to change classes and the 950 varium is quite enough seeing as there isn't really much that you can do with varium right now.

I kinda dont know what changes should be made, but there are WAY too much blood mages in 1vs1. Maybe the class change cost isnt the problem, maybe the class it self is. I have no idea.

quote:

Could you imagine if everyone had over 400+ defenses? How would you be able to kill them

Simple now everyone can do such damage like that. A blood mage can do 250 + damages on you these days. Lets not mention 380-400 with bludgeon. Other classes can bypass these defenses too. And heck no.
And how come
quote:

just a free +6 boost
. Its not free. We all pay prize for these cores. I agree especially these ones should be more expensive like 40000-50000 credits, but not free. They will never be free.

quote:

I suppose that they could make it a varium-only thing to bring back something that varium players can only get (I know a lot of old players would like that).

Nope. That would just make the Varium players with legendary rank 70 + even more OP and will completely wipe out everything.

quote:

I agree with you that jugg is very difficult if not impossible at higher levels but you have to also think that now players who are at 20-(a little bit higher) nw have a much better chance than ever before. A fix for this would be to make it so the higher your level, the lower you opponents but instead of just having it at a set amount, levels 38-40 will be vsing players ranging from level 28-31 and scale it down from there down to level 20 vsing levels 12-16 (what it is currently i think) and just work on everything in between.


Nope. I dont agree with your statement. Why? Because one lvl 31 will wipe out the lvl 20 and lvl 16. Not to mention Players on that levels still dont know fully the basics of the game. Some of them do not know how to make strategies. At level 20, nobody will bother to use his credits on the skull card.


< Message edited by Warmaker04 -- 11/13/2014 1:07:25 >
AQW Epic  Post #: 3
11/12/2014 18:51:21   
  Exploding Penguin
Moderator


quote:

3. Please bring back the 1x Balance back to the game. It used to be more simple and more interesting with it.


This was probably the best balance-esque change the developers made in Omega. It took away the stupid "47 support gives me that +1 extra aux damage compared to 45 support, so I have to put in those 2 puts when making a focus build otherwise I'm 'wasting' some points in support" mechanic that a lot of builds had in previous phases. There's no reason why the x10 system has any shortcomings compared to the x1 system. It honestly makes 0 difference if the numbers are bigger. If you really hate thinking about it just stick a decimal point after the first digit on the right.
Epic  Post #: 4
11/13/2014 1:06:31   
Warmaker04
Member
 

Hmm, yes you do have a point. Its now more easier to spend your stat points than before as every point gives you any stats now. But honestly most of people still didnt liked it. I believe there were some reasons for this.

I think the only changes that should be made 100% is in the juggernaught mode. Either the wins should give more credits than the current amount (cause its hard) or the other way is making it easier.
AQW Epic  Post #: 5
11/13/2014 8:02:27   
Xendran
Member

I pushed for the 10x change for a while because of percentage based skills. You can now no longer waste points in skills like bludgeon, ESPECIALLY at lower levels.
AQ DF Epic  Post #: 6
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