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HP/Energy

 
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12/29/2014 11:21:15   
santonik
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STRENGTH: This will benefit from a lot of HP and energy intake. As the mark of blood and assimilation. It is strange to think that the str would benefit from a lot of these leech skills. would think this to be the weakest link in the energy politics. After all, the STR very best to attack. No need energy at all.

DEXTERITY / TECHNOLOGY: This would think the average leech / gain skills. Now is not. It is tedious to watch the game in the best tanks make it really hard damage and get a lot of HP and energy. A good example is the bloodmage. it is time to frequently 400-450 defense. Add to this the mark of blood benefit. usually 100 to 140 HP per round. that defense is already too high. I would think that to be weaker (HP intake) I would think to be weaker in that parasiteskill. Now Parasite is a gamebreaker skill. Parasite should be done completely redone.

SUPPORT: This would have to be the biggest AUTHOR OF ENERGY AND HP ACCESS.
This should provide for a larger role in what each skill will bring benefits. This would bring the game more versatility. Take account of this matter. SUPPORT players have the weakest attack / defense throughout the game. Because of this, it would be good if SUPPORT players would be the best energy / HP intake. This would be a big balancing thing.


STRENGTH: Worst HP and energy intake.
DEXTERITY / TECHNOLOGY:worth equal or slightly better than the STR.
SUPPORT:The best HP and energy intake.

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This HP / energy intake is not balanced now. There are many reasons. Jotkus classes are really easy to HP / energy. some do not. Those who receive, beat the those that do not.
This is not in balance today. This should pay attention to. This increases the versatility of the game, if successful. Current HP energy intakes are currently too good. SUPPORT Builds do not belong to the winners today. because they do not do enough damage that would get a lot of HP to the opponent. Good luck may be though it is really rare. (critical / s) Support players will get the same amount of energy as well as other Builds. This wonder, because SUPPORT players is not an attack / defense mechanisms such as the other. This is an imbalance right now. SUPPORT has been weakened too much nowadays. It is time to correct mistakes. requiring quite the time, but it's worth.

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Field MEDIC: This must be decrease in general and to increase the support effect. Better balance all builds. Todays medicheal favor highdamagers tank only. (feeling that way) High damagers is 4-5 focus and str players.
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