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Sword requirement

 
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12/22/2014 13:48:04   
The berserker killer
Member

 

One of the problems that have been brought up the past few weeks was that swords should not have extra stats, andI believe they absolutely shouldnot. It discourages a class from using the weapon his/her class was initially assigned. I would like to use cadens staff, or a mjolnir without being penalized for it.

Now I admit, this isn't much of a problem to me anymore since you released the +2 Endless Core for all stats, you bascally have a sword equipped, however not everyone can acquire that core and the complaints just keep coming.

Now we are all aware that some skills have a weapn requirement, but what I am suggesting is that MORE skills get a weapon requirement. A sword requirement to utilize their full potential. To be honest I have been going back and forth with myself on whether or not this is a good idea, but maybe you guys could give some input. Skills like Mark of Blood, Frenzy, Blood Commander, static charge (only ones I can think of atm) can't reach Maximum level UNLESS you have a sword.

***Also, I want to suggest putting a weapon requirement on energy taking skills like parasite, emp grenade (cyber and bounty***
AQ DF Epic  Post #: 1
12/23/2014 0:25:21   
  Exploding Penguin
Moderator


I have a better solution that tackles a few problems that really should be fixed:

Get rid of overlapping skills in classes

This was promised but hasn't yet been delivered. If the staff makes more skills for each skill tree to replace overlapping ones, they can fix this problem with swords by making more skills that require class-specific weapons, thus buffing them and making them more valuable on classes such as TLM.
Epic  Post #: 2
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