Ranloth
Banned
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With the balance changes, there will be some questions. I'll give a brief explanation to some bigger changes - namely: Rage and Deflections. Deflections are similar to blocks. For many, they'd rather risk getting their attack deflected than blocked, especially on rage, so this deals with that. There is also the issue of deflectable and blockable Bots - this puts them much closer. Whilst the issue may not be gone completely, it's definitely less significant. Rage is a feature that was meant to be used against tanks, but we know Strength builds had a ball at it. Offense is significantly better than defense at lower level, but at higher level, the two are closer together. The issue is, it devalued defense a bit too much, therefore, Strength took over. Support gets a nice buff too. Long story short, it will mean a small buff to Rage ignore for some players, nice buff to Support, and a nerf in offensive power of Strength, indirectly. Also, no more Legion vs. Exile filter! Hope you guys are happy with this one! Cores getting lowered cost should be alright. The whole Energy stress thing, and more cores getting released, it somewhat makes sense. Some other skills got a minor but much needed buff - Shadow Arts' duration, Static Grenade's return %, and tweaking EMP (and Atom) a little. Frenzy should be quite interesting, whilst Battery Backup shouldn't be as bad as it was before, when it regenerated even more EP and had 4 turn cooldown.
< Message edited by Trans -- 12/6/2014 3:54:32 >
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