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12/28/2015 11:49:37   
Arthur
How We Roll Winner
Dec14


Hey guys,

The Wasteland is waiting to be explored...? Anybody up...?

[b]Character Name:[/b](Your character's name)
[b]Age:[/b](Your character's age)
[b]Gender:[/b](Your character's gender)
[b]Clothing:[/b](What is your character wearing?)
[b]Weapons:[/b](Upto 3 maximum weapons)
[b]Abilities:[/b](Upto 2 abilities and nothing OPed please)
[b]Story Route:[/b](Select one from the list above)
-
[b]Companion(s):[/b] (If any, upto just 2)(Describe your companions in brief.)


I am looking for 3-6 players upon when I'll start the game.

PM me if you guys have any more stories for the Wasteland.

< Message edited by Arthur -- 12/28/2015 11:52:32 >
DF MQ AQW  Post #: 1
12/28/2015 12:51:01   
megakyle777
Member

Character Name:I am the Mighty LORD TITANFIST, SCURGE OF THE WASTELAND, WARLORD OF KRAKAR, AND WRECKER OF YOUR - is cut off)
Age: You DARE ask me my age? I SHOULD KILL YOU FOR A IMPUDENT QUESTION LIKE THAT! But 32.
Gender: You can't tell? 100% Male.
Clothing:I wear Warden Hide as a leather jacket and jeans.
Weapons:
Punchy: AH, good old Punchy. It's the simplist designs that are best. It's a twin set of metal gauntlets... WITH SPIKES ON THE ENDS! Simple, but it does the job for most things.
Stabby: Now I'm not a idiot. Sometimes punching things to death ain't gonna work. That's what Stabby is for. It's a hook shapred knife with a rope tied to the end. I can use it for short range stabbing, throw it at someone'e ey and pull it back, or use it to climb a tall Warden and stab THAT things eye. Versatile!
Facemelter: Okay, so sometimes Stabby ain't gonna cut it. Most of the time it does, but on race occasions, it won't be enough. THAT... is what Facemelter is for. A Powerful 4 Barreled Shotgun firing 4 explosive firey rounds at once into the guys face. I've only had to use it about five times... but nothing survives Facemelter. Good thing too, since if It did not I have nothing left. And do you have ANY idea how hard it is to find good ammo? I've had to rely on Rocksalt before. ROCKSALT! Still, got more use out of it that way.
Abilities:
Durability: Yeah, that's right. I can take anything you dish out. Amount can be altered with strength.
Strength: And then I give it all back. Amount can be altered with DUrability.
(Note: what I mean to say is that Lord Titanfist can change the amounts of each he has at a moments notice. For example, he can switch to 75% durability and 25% strengh tp0 rush at the enemy, then go 90% strength and 10% Durability as he throws the punch.)
Story Route:Citidel - I want that Warden Claw!
-
Companion(s): I DON'T NEED TOP RELY ON PEOPLE! PEOPLE RELY ON ME. AND THEN I PUNCH THEM TO DEATH FOR IT!

< Message edited by megakyle777 -- 12/28/2015 13:34:07 >
DF  Post #: 2
12/28/2015 13:14:25   
Daimyo Daimyo
Member

Am I limited to human or can I make animal people, lizardmen, and the like? Can they have racial abilities?

Do my companions have abilities too? Do they have their own weapon or does theirs count towards my starting 3 limit? Can my companions be like my best friend or a family member? Can my companions be something I made with an ability, like say homunculi? (loop-holing the loyalty clause)

Is building robots or (with an ability) making golems out of the earth possible?

Would a nature/growth ability be OP (one that restores a patch of dead land to farmable green)? What about mind-reading, gravity crush, teleportation, portal making (you can shoot things into it and have it come out from the other portal)?

How is the society in this world? Are there corrupt, rich "rulers" oppressing the poor? Lots of thieves? In this world, it's kill or be killed!

Can Warden Stars be stolen? Can you attack/team up/trade/etc. with other players?
MQ  Post #: 3
12/28/2015 13:34:23   
Arthur
How We Roll Winner
Dec14


@megakyle777, that is a very original approach towards a bio, i must say. Full marks for that. In any case, I have just one question, which of the given names do I use for your character?

@Daimyo Daimyo, ah. Good question.

Since the planet has not been specified, you may very well use a race of your own for the game. Their Racial abilities may come under the Abilities tab but please don't make them Superpowers, you're already getting 2 as it is.

Your companion is s completely different person with a different set of weapons. They may be anything you want them to be except constructs or the results of your abilities.

Your abilities can be ANYTHING you wish but OPed. The powers you mentioned all need limits on them. They are all valid.

The society in this world is quite varied although the upper class tends not to move about in the Wasteland preferring to stay in settlements. Even in this world, there is corruption and people abusing what little rights they have left. As for the phrase kill or be killed, yeah, that can be used.

Warden Stars cannot be stolen, the reason being they get attached to your being in more or less an ethereal manner. You can choose to show someone how many stars you have and it will appear in the form of a number over your head. You naturally become a high value target to those who are looking for you. You might have a tremendous amount of currency on your person which they can steal but they can't steal your Warden Stars. Not unless an artifact gives them the ability or YOU have that ability. :)

You can attack anyone/ trade/ team up with anyone in this game.
DF MQ AQW  Post #: 4
12/28/2015 13:36:19   
megakyle777
Member

Lord Titanfist will suffice.
DF  Post #: 5
12/28/2015 13:45:47   
Arthur
How We Roll Winner
Dec14


@megakyle, i do have a question about your abilities.

How effective are they against a Warden? Against a variety of ammunition types such as shells etc..? Against another superpowered punch or durability?
DF MQ AQW  Post #: 6
12/28/2015 13:51:01   
Daimyo Daimyo
Member

You didn't answer if companions can have their own abilities. So I can have stealing Warden Stars as an ability? When did this game become Mario Party?
MQ  Post #: 7
12/28/2015 13:55:36   
megakyle777
Member

Honestly, I had not really thought about the limits of them. I did not want to make it op but i was thinking the higher one is the more he can do at the costs of the other. For example if he uses 100% Power (And could reach it) he could punch a large Warden's head clean off in one punch, but is only about human endurance. Whereas 100% durability allows him to survive point blank shotgun rounds to the face but only had a normal punch. Also I'm not really sure how I will manage the different levels of it. As for ammunition, Facemelter can use a wide variety of ammo like your normal shotgun, but uses 4 ammo per sho for MOAR POWAH.
DF  Post #: 8
12/28/2015 14:39:03   
Arthur
How We Roll Winner
Dec14


@Daimyo, your companions don't have abilities. And yes, that can be an ability. Now give me your IP so I can block that privilege. :P

@Kyle, Punching a Warden's head clean off is too strong. It's too... Saitama. :|
You'll have to define the limits a bit more clearly, I'm afraid.
DF MQ AQW  Post #: 9
12/28/2015 14:45:18   
megakyle777
Member

I'd like to know what you'd accept in that case in regards to it.
DF  Post #: 10
12/28/2015 14:52:26   
Arthur
How We Roll Winner
Dec14


Strength good enough to pick up a truck and throw it with ease or make a crack with just one full powered punch on a Warden's shell in a maximum case. Basically anything on human level is small fry whereas things bigger than that get tougher to handle.

Same goes for durability.
What do you think?
DF MQ AQW  Post #: 11
12/29/2015 3:17:07   
Daimyo Daimyo
Member

Would these abilities work?
  • Empathy link: un/create a one-way connection that allows a non-Warden to experience what another feels. Pain, pleasure, migraine, stomachache, fever, runny nose, cold, hot, itchy, tired, happiness, sadness, anger, laughter, excitement, worry, despair, fear, etc. Only one link can exist at a time. Can only be used once per day.

  • From the shoulder blades, two "energy" arms can protrude out whereas the tailbone provides one. These "wings" and "tail" can carry/hold/use objects like normal hands, though they do not have nerves and so cannot feel sensations. They can be stretched up to twice the user's height but become more fragile and unable to carry heavier objects the longer they extend. On the contrary, they are able to withstand a lot of damage while condensed to the point where only the hands themselves emerge. Grabbing, slapping, punching, blocking, squeezing, throwing, etc. too depend on the length of the hand for effectiveness. They can even be used as makeshift rope to reach higher areas, lower oneself down slowly, or even tie someone up.

    The hands can be damaged by attacks, cut off, shot off, bitten off, etc. Again, durability depends on their current density. If damaged, the hands can be reformed but at a shorter length due to loss mass. Over enough time, they can regenerate back to their full extent.

    Also, it certainly feels amazing to be able to massage your own back or reach an itch you normally aren't flexible enough to scratch!

    I considered a creation ability where you can create objects you've seen with 50% effectiveness/durability and 75% if you've managed to touch and analyze it. Though I assume you wouldn't allow it 'cause I'd do something like duplicate the Warden Claw with it.

    I also had in mind shapeshifting which would let you change your appearance/impersonate someone. Would that be OP?
    So for weapons, can I have a flamethrower, a freeze ray, or a lightning gun? What would be their ammo? Can I have a gunblade? How many bombs/explosive power can I start out with? Are melee-weaponry supposed to be normal or are they allowed to be enchanted with, say, an elemental property? Do we get starting money? Can I put a type of armor down for clothing? If so, what's the limit for starting protective equipment? What is a Warden Buster gun (size, what it fires/cost of ammo, effectiveness on people/buildings/mountains)?
  • MQ  Post #: 12
    12/29/2015 7:27:17   
    hidan_orochimaru
    Member

    For powers,would telekinesis work? Not the OP kind of course.
    DF AQW  Post #: 13
    12/29/2015 8:46:26   
    deathlord45
    Member

    What happens if you complete a story route other than the New Eden? Is that it and you're done or can you go help other players on their story route or can you take up a different route as a continuation?
    AQ DF MQ AQW  Post #: 14
    12/31/2015 6:24:01   
    Superemo
    Constructive!


    Character Name: Edward. Ed, if you're in a rush.
    Age: 27 years young.
    Gender: I'm a guy.
    Clothing: Isn't it obvious? It's just normal clothes, with some integrated armor on the important bits, like my chest. Pretty much only my chest. It's technically light armor, but that refers mostly to its weight. In practice, it'll hold up to nearly anything outside of a grenade. Or, I don't know, a shotgun shell with little bits of explosives instead of shot. Assuming anyone would be crazy enough to actually make something like that.
    Weapons:
    .50 Cal Revolver - Some people think that, given its size, this has to be some kind of crazy special gun, but it's nothing special. Just a 6 shot revolver, chambered for .50 cal. It's really useful for taking down stuff that isn't technically alive.
    37 Special - Yeah, it looks like a normal gun. Unlike the huge gun that's actually just a conventional weapon with a ridiculous caliber, though, this one is special. It's powered by the "psychic noise" generated by living beings, and instead of a projectile, it fires off what essentially amounts to a compacted telekinetic blast. Basically, in the average fight, it can fire off thirty-seven shots per living combatant involved before I'd actually need to worry about concentrating on a reload. The biggest downsides compared to my other gun are that it doesn't pack as much of a punch and, if it runs out of charge, it takes a few seconds of me concentrating to actually get it to where I can fire it again.
    Psychic Blade - This isn't as much a physical weapon as it is a trick I figured out. It's basically just me using some of my psychic power to form a weapon. It acts like a normal weapon in most ways. Unfortunately, it takes a few seconds to manifest, and it's only really good against living targets. It's mental damage, not physical, but since the mind controls the body, it can actually kill things.
    Abilities:
    Psychic Leech - I'm what some would call a "Psychic Vampire". That name's a little presumptuous, though. Vampires are mythical creatures with astonishing powers who feed on the blood of the living. Me? I'm a generic psychic who gets more powerful the more people are here. Plus, I don't hurt people by doing so. I'm more like a leech than a vampire. Some minor telekinesis isn't the stuff of legends...
    Psychic Shot - But my other trick might be. You see, I've been at this for a bit of time. Been practicing my TK, how it interacts with various things... Like these rounds. I'm able to charge them with psychic energy. This only works for guns, but it works really well. You see, normally, this revolver is suitable for hunting big game. Back on Earth, some people used guns like these to hunt bears. When I charge it... Well, let's just say there wouldn't be much left of the bear. Or the tree behind it. Or the two trees behind that one. It turns into an anti-material weapon, capable of killing someone who thinks he's safe behind tank armor. Sadly, it takes a ton out of me. I can only do six at a time, once a day, and the charge wears off after about a minute or two. Add to it that it takes a few seconds to charge the rounds, and that it takes all my focus to make sure nothing goes wrong when charging them... and that I can only charge physical rounds, not the telekinetic force that my 37 Special launches... and you'll see why it's not the best option possible in most situations.
    Story Route: Citadel.
    -
    Companion(s): None.

    AQ DF MQ AQW  Post #: 15
    12/31/2015 8:10:06   
    Arthur
    How We Roll Winner
    Dec14


    Guys, I am out of station for two days. I'll be responding when I get back, probably Sunday. Hang tight till then as I'll also make the Map.

    Thanks for showing interest.
    DF MQ AQW  Post #: 16
    1/1/2016 21:22:30   
    Lord Darkblade
    Member

    I will now make an attempt to come back due to basically abandoning this place for Nationstates and Homestuck. Hopefully I can keep up interest.


    Character Name: Lord Tyranus; Master of All, Chosen by God, Lord of Mind; Birth Name: Charles Jackson
    Age: 28
    Gender:Male
    Clothing: A suit, as in a literal suit. He wears the kind of suit a businessman wears.
    Weapons:
    - Gun; This is just a simple pistol looted off of a guy he killed
    - Blade; A foot long blade: one-handed
    - Laser Rifle; A Rifle which he had had his R&D group of his Business develop, his last resort weapon
    Abilities:
    - Mind Control; Tyranus has the ability make others do what he commands, requires eye contact for the duration of the command, after that they afflicted will do the command
    - Memory Wipe; Tyranus can wipe the memories of others, leaving a virtual blank slate, the only things to remain is prior knowledge, muscle memory, and languages, their personalities being wiped to their most basic level.
    Story Route:(Select one from the list above)
    - Which one would allow me to start the construction of my own city-state?
    Companion(s): TBD
    AQ DF MQ AQW  Post #: 17
    1/3/2016 3:12:44   
    Arthur
    How We Roll Winner
    Dec14


    @Daimyo Daimyo,
    All the abilities you mentioned are valid. The Creation ability however, I think I can allow provided that if you try to replicate Relics, they'll only retain 50% of their effectiveness or less.
    Shape-shifting is allowable provided that if you are copying a being of another race, you DON'T inherit his/her properties as well.

    For weaponry, you can have anything as long as it's not too OPed for a large group of enemies to handle. Flamethrowers are alright, freeze ray gun I'd say is OPed. I don't know how a lightning gun would work but if it works anything like the Lance from "The Order 1886", then it's too OPed. The ammo of course, you can decide for yourself, along with the cost too. If you introduce an ammo, then it automatically comes into existence in the world either as common ammo or rare ammo. You can have a gunblade.

    quote:

    How many bombs/explosive power can I start out with? Are melee-weaponry supposed to be normal or are they allowed to be enchanted with, say, an elemental property? Do we get starting money? Can I put a type of armor down for clothing? If so, what's the limit for starting protective equipment? What is a Warden Buster gun (size, what it fires/cost of ammo, effectiveness on people/buildings/mountains)?


    Hm... For explosives, around 4-5 starter grenades would be suitable. Melee weapons are supposed to be normal. But, you can have them be made out of specially hardened material or some totally different substance. You do get some starting money to use in the world which I'll be randomizing when the game starts.

    You can have any kind of clothing you want, but I'll only be able to decide the limit once I see what you came up with.

    The Warden Buster gun is a non-starter weapon like so many others in-game. It's sort of a huge shoulder-cannon that has three barrels arranged in a triangle. The two barrels at the top fire cords powered by steam and gunpowder which attach themselves to the Warden. The key, however is to aim for the Warden's nerve centers since a huge amount of electricity is passed through the cords which stuns the Warden for upto 3 minutes depending on the Warden's rating and size. Additionally, the cords can be retracted to serve as a grappling hook getting you closer to the Warden.

    The third barrel at the bottom fires high speed rail gun type shells a total of which there are just 3. These shells are hugely destructive and filled with explosive substances that explode upon impact. If fired correctly, it can bring a whole building down. Not so effective against a mountain though.

    There's a stand attached to the gun which lets you fire the rail gun when opened. You can't fire it using the shoulder mount.

    The rail ammo is rare and very costly whereas the volt generator housed in the gun feeds on batteries which shouldn't be too difficult to find in the world and the cells are relatively cheaper. Cords wear down after repeated usage and need to be replaced.


    @hidan_orochimaru
    ,

    Telekinesis is allowed. Whether it's OPed or not I'll be able to tell you when I see your bio.

    deathlord45,

    I'll be bringing up newer story routes as the game continues, although, not too many. Even the New Eden story route is not the end of the game but if it's not done, you get an endless amount of Wardens coming into the game. It's actually cool if this story route is left undone. You can either join others in their story routes or take one of the others.

    @Superemo,
    I am a bit worried about your Psychic Shot ability. How effective would it be when you are engaged in combat with a Warden which, let's say counts for upto 3-6 stacked tank armors?

    Your bio seems perfectly sound, just clear out this doubt of mine and you are accepted,

    @Lord Darkblade,

    Upto how many people can you command at once and for what duration?
    The same goes for the Memory Wip which does seem a bit OPed.

    Also, any of the story routes can have you making your city states although less people might be inclined towards it. You can, however show that you are trustworthy and do it eventually.




    I'll be marking the game complete at the first 3 completed applications. For now, the apps that need improvements are megakyle777, Superemo and Lord Darkblade.

    DF MQ AQW  Post #: 18
    1/3/2016 21:23:40   
    Lord Darkblade
    Member

    @Arthur:

    Mind Control: Any number of people; however, mind control ends once the command has been completed, as in once they have done it.
    Memory Wipe: This one is a bit harder, as I haven't put any thought into it, I want to say any number of people can be affected, but that would be obviously OP, so I guess, it depends, it could be seen more in terms of suppression of their memories and so I could wipe one strong minded person, but then I can't use my mind control for complex actions, only simple ones, or I can suppress many but with shorter time frame before they regain their memories.

    OK, let me simplify that:

    One Strong Willed Person: Memories Wiped/suppressed for as long as I can keep a constant focus on suppressing it; however I can't issue complex commands to any one with loosening my hold them.
    Many People, who aren't as strong willed: Memories Wiped/Suppressed until they either naturally or forcefully break free of it, with naturally being about after a month. If too many people are wiped, the others begin to regain their memories, and it is easier to for them to break out of, just needing a thing which elicits strong emotional reaction related to their memories.
    One Medium Willed person: Indefinite, won't ever break out, and complex commands can be issued.

    I think this is OK.

    Also, I was thinking that the Mind Control is basically a Jedi Mind Trick/The Purple Man's (from Marvel) power.
    AQ DF MQ AQW  Post #: 19
    1/4/2016 3:55:31   
    Superemo
    Constructive!


    @Arthur: It'd probably just get stuck in the skin, with some minor damage to the armor integrity of the surrounding few inches of armor. If I fired off all six shots from my gun, and managed to be extremely consistent in the area I hit, it could possibly be lethal against a less-armored Warden (the absolute most it'd be even theoretically capable of taking down would be one that's about 4 times as tough as tank armor, but that wouldn't be anywhere near reliable). That would be... difficult to do, though, since the bullets lose their charge in less than two minutes in-game, and it's a rather large caliber handgun, meaning it has quite a bit of recoil.
    I'd almost need to literally be on top of it to take a Warden down with Psychic Shot, and if I'm on a Warden, chances are I won't have planned far enough ahead to have my Psychic Shot charged. Charging a Psychic Shot while on a Warden wouldn't be possible, due mostly to the fact it'd take most of my focus to stay on the Warden.
    That being said, it's possible for me to charge physical rounds other than those for my current gun, but with the same rules as other rounds: at most, six at a time, once a day, by fully focusing for one turn (20-30 seconds in-game), and they stay charged for less than two minutes. It would only amplify impact damage done by the projectiles fired from the gun (an RPG wouldn't see much benefit, but a shotgun would suddenly be capable of wrecking a non-reinforced building the size of a small house), and it would only amplify actual projectiles (can't turn a laser pointer into a death ray, etc.).
    Basically, as long as I'm not literally on top of a low-power Warden, and Wardens are actually intelligent and/or capable of moving faster than a brisk walking pace, I'll be unable to take one down with Psychic Shot. It'd weaken a circle with a two inch radius from each bullet wound, and that'd be it.
    AQ DF MQ AQW  Post #: 20
    1/4/2016 7:54:10   
    Arthur
    How We Roll Winner
    Dec14


    @Lord Darkblade,

    This seems like a power that can be very heavily abused considering the restrictions you've put on it. I hope you use it in moderation as it can effectively be game-breaking. You can still lower the effects, I think. Also, make sure you clarify your story route. Your character is accepted.

    @Superemo,

    I got your concept. Your character is accepted.




    That's 2 characters in-game. Waiting for at least one more.

    < Message edited by Arthur -- 1/4/2016 7:58:28 >
    DF MQ AQW  Post #: 21
    1/4/2016 7:56:53   
    megakyle777
    Member

    Where does mine need improvements on?
    DF  Post #: 22
    1/4/2016 7:59:52   
    Arthur
    How We Roll Winner
    Dec14


    Just clarify the powers you've selected. I've previously suggested some restrictions as follows:
    quote:


    Strength good enough to pick up a truck and throw it with ease or make a crack with just one full powered punch on a Warden's shell in a maximum case. Basically anything on human level is small fry whereas things bigger than that get tougher to handle.

    Same goes for durability.
    What do you think?


    DF MQ AQW  Post #: 23
    1/4/2016 8:02:39   
    megakyle777
    Member

    I'm happy with the strength level there, but i need a examp;e of durability so I can try and visualise it.
    DF  Post #: 24
    1/4/2016 8:07:13   
    Arthur
    How We Roll Winner
    Dec14


    In case of durability, a small pick-up truck in full speed hitting you will not harm you, nor will a Warden of reasonably high levels stepping you. However, if a Warden falls on you, you're done for. Subsequently, if someone picks you up and throws you, you will fly, whether you get hurt or not depends on how much force he throws you with or what he throws you into. However, if someone with enough force repeatedly smashes you into the ground or into anything, you'll gradually start to lose power with each consecutive smash.

    As for weapons that can hurt you, I'll mention that in-game.

    Is this good enough?
    DF MQ AQW  Post #: 25
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