Lord Machaar
Member
|
quote:
Once again that is a personal opinionated claim that is surely welcome here however it does not speak for the majority of players. There are many scenarios that could've taken place such as an individual not showing a particular build in order to reserve it for future occurences. Tlm is a class that I have played with and pioneered in Omega and, in fact, I have played with every class for more than 4k+ wins. If you are implying that tlm needs a buff, I say go for it. I only care about winning so by buffing an entire class you will just be creating a FOTM class that I can switch to hence buffing everyone. In act, what I a offering is bringing back some of the best parts of previous balance updates. I didn't make any "dedicated" posts to express my wish for TLM class to be buffed, I think this class is fine as it is, and even if it gets buffed, not everyone will be buffed since not everyone have enough credits/var to change class, and those who do have enough credits/var, most of them stick with their classes. I think this class needs tweaks but not major changes. The one here who wants to buff/nerf TLM is you, and just because you played this class in Omega, Omega has been around for 2 years + and I'm sure a lot of balance changes have occured, therefore you can't base your words on such experience unless you've played with this class yesterday. quote:
As per your claim on frenzy, it was originally supposed to be an hp gaining move. Atom smash at lvl 1 does indeed take a sufficient amount of energy for a low cost. I find it hard to believe that one does nothave ample amount of energy to use the skill reflex boost used to give back hp when BHs were attacked, blood commander didn't use to give back HP, health medic used to improve with support, the point here is, we aren't talking about what these skills were originally used for, we are here talking within the current stat of the game where each balance change was made for a reason. And when I say that once you go deeper in battle, TLM face a problem concerning energy-control, since their battery back up skill is so vulnerable, even if atom smasher didn't require a club, this skill is not capable of changing the situation, considering that level 1 atom smasher is enough, which consumes 90 energy, using battery back will give you 333 energy, if your opponent uses his energy draining skill, he will leave you with 50 to 0 energy, depending on the skill, saying that you have frenzy, which gives back 50 energy when its used without a rage, your energy will be 100, alright then what? You think that your opponent is stupid? Ofcourse your opponent will utilize his energy before you get your hands on atom smasher, mostly on heal, leaving you with 100 energy which isn't even enough for level 1 heal. I'm here talking about long battles, which is something you probably don't experience when you are using a strenght build. If you don't like to go deeper, that's your problem, but in the same time, try not to mak assumptions about them.
< Message edited by Lord Machaar -- 7/7/2015 14:01:42 >
|