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Mercenary (skilltree)

 
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8/15/2015 19:23:31   
santonik
Member

THis class is overnerfed now. (Feeling strongly)


Mercenary class isnt (good) STR builds.
--- This broblems is weak and very high cost skills in skilltree.
--- VERY BAD ENEGRY CONTROLL (ever never see this weakness) even STR buff dosent help ;(...............
--- some skill need Club

Mercenary class isnt (good) DEX builds.
THis is pretty much laaa laaa laaa builds. because mercenary is zero skill in here.


Mercenary class isnt (good) TECH builds.
--- VERY BAD ENEGRY CONTROLL (ever never see this weakness) even STR buff dosent help ;(...............
--- This broblems is weak and very high cost skills in skilltree.

Mercenary class isnt (good) SUP builds.
--- This broblems is weak and very high cost skills in skilltree.
--- VERY BAD ENEGRY CONTROLL (ever never see this weakness) even STR buff dosent help ;(...............



Mercenary energy control is EXTREME WEAK. IT need big buff or other 5 classes need big nerfs to energy controll.
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Field Medic: This is good skill to merc.


Double Strike: This isnt good skill. cost too much energy/too weak damage. even 1 lvl shield can stop STR mercenary.

Hybrid Armor: This is excellent and extreme useless. focus and tank players get (ONLY) benefits others builds is too weak defence/resistance. So this dosent give so much armor.

Blood Commander: good/excellent. Good most builds but shining high SUPPORT BUILDS.

Maul: This isnt good skill because if you get 10 lvl this skill. it cost VERY high energy and get only extra % change to stun. No damage bonus. pretty useless unless you want use (when you die next turn and you need lucky stun) Only this is purpose this now.

Bunker Buster: This average skill. This skill need TECH stats to works and energy. energy is MEGA BIG BROBLEM to all mercenary builds. pretty useless TOO many builds. Old era this is much better because it can use whitout full rage and making REAL damage.

Atrillery Strike: Only work high support. Otherway totally useless.

Intimidate: This is very bad/good skill. High support player this skill is pretty bad, even it nerf opponent STR stats. (Primary damage is about 390~392) focus/tank players get all benefit this.

Berkerzer: Pretty useless in today. Paper this skill is very good but in game this is very bad. work only high str and still cost VERY HIGH SUM ENERGY. damage isnt good (energy per damage is too low)
Old eras this skill is REALLY scary now this is something like this. (even my grandma hit more damage)

Surgical Strike: THis is ok skill. Mercenary is big broblem energy control. merc losing (to often) that energy controll other classes. that why mercenary cant using this skill. When can this skill making average good damage/benefit.

Adrenaline Rush: Weak/good. Only work really high SUPPORT. Still this is still BIG BUG. (dont using full rage) This i

Static Smash: EXTREME WEAK (Todays versio killing this class totally) Before update this is much better. Still this isnt overpower even blood commander buff. todays version in this is (bad joke). you cant counter (anything) energy controllers.
Because they have much better energy controll than mercenary. Even battery is too much in todays. old days that battery is yum yum to mercenary. But not anymore. Because static smash is changed too weak now.
I really think techmages assimilation is better energy contorl than this static smash. Assimilation making damage even. Btw this new static smash is destroy so many(mercenary) builds. Because it is so WEAK.


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Summa summarum (what i think what need to changed) (shortly)

BUFF this
---Double Strike (Decrease energy cost or buff damage) (need club)
---Bunker Buster (Decrease energy cost or increase damage)
---Intimidate (Make this this. Can decrease PRIMARY DAMAGE TOO)
---Berkerzer (Decrease energy cost or buff damage) (need club)
---Static smash. Increase energy damage and energy gaining


< Message edited by santonik -- 8/15/2015 19:26:01 >
Epic  Post #: 1
8/16/2015 4:12:36   
kittycat
Member

I hate to say this, but Mercenaries have two brute melee damage dealing skills, Double Strike and Berserker. I think one of these moves should be programmed to give some sort of energy giving ability by reducing its damage potential substantially.
AQ MQ  Post #: 2
8/16/2015 4:39:27   
Foulman
Member

Double Strike and Berserker should require a club, because BH and CH need blades for Cheapshot, Massacre and Venom Strike. Bunker Buster should stay where it is, Double Strike needs a slight buff, maybe 10% armour ignore, intimidate on Mercs needs a massive buff and be called something else, because Blood Mage certainly does not need a buff, and Static Smash should be about on par with Static Charge's energy gain, while the Energy Steal should stay as it is. Bunker/Surgical are very good with Focus/Tech, and should not be buffed. Maybe make Bunker on par with Plasma Cannon, but otherwise, just leave it. You're forgetting that every class except BH has a Technology Scaling nuke, and focus BH is the only class without a nuke, and the only useable ultimate is Shadow Arts, because the others need wristblades, unlike every other class except CH, which is fine because of EMP and Plasma Grenade.
AQ DF AQW Epic  Post #: 3
8/16/2015 5:19:03   
Caststarter
Member

Sorry to say this but this is about a specific class and its ENTIRE skill set. Threads, such as The Official Mercenary Balance Discussion Thread, have been made for the sole purpose to A) keeps things manageable since developers would have a hassle of looking through the ENTIRE board when things have the slight tendency to overlap anyways and B) just keep the board from being cluttered with threads such as this where essentially everyone would not have the hassle of keeping track of the threads they are following or even better, just have a place where they can easily look at previous discussions and see how they can correlate now. Did not think about that, hmm?

As such with that very much unnecessary explanation, this thread will now be locked. Please keep all specific class discussions, be it their skill sets, effective builds, weaponry, their role in the meta-game, a specific skill, and what have you, in their respective class threads from now on. All of these threads can be found here so there should be no reason for them to be "lost" or unable to be found.
DF  Post #: 4
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