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Friday, November 3rd Design Notes: Arena at the Edge of Time: Doomwood Duo

 
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11/4/2023 6:59:18   
Laeon val Observis
Member
 

quote:


Friday, November 3, 2023
Arena at the Edge of Time: Doomwood Duo
Hey there, heroes!

This week, the Beginnings board at the Arena at the Edge of Time has been updated with a new chapter: The Doomwood Duo!


In this week's challenges, the Arena takes you to Doomwood, where you'll face off against the one and only Artix von Krieger! And Zorbak's there, too.

Defeat them both to earn Zorbak's Staff, a cosmetic weapon with an On-Demand special that shields you for 1 turn and lets you counterattack the next with extra Boost and Bonus!

If you think you have what it takes to bring down the Doomwood Duo, head over to the Inn at the Edge of Time by clicking on the portal in the sky above Falconreach!



Also this week, November's seasonal specials have arrived!


Check out the new Verdant Gleam cosmetic weapon, as well as other returning seasonal items in the Book of Lore's shop pages!



Finally, an update:
  • Reworked and adjusted the hitboxes on some of the tabs in the Options screen and Book of Lore.
  • Anything else I may have forgotten!
  • Note: Zorbak's True Staff has had its cooldown increased from 14 to 25.
This is the final week to access the Mogloween Storybook (and the recent EbilTreats war!) before it leaves for another year!



And that's all for this week!

DF AQW  Post #: 1
11/5/2023 1:26:43   
Lee
Member
 

Alright so, I had a full post written out which detailed how Artix worked (and a bit on Zorbak) only for the forums to seemingly time out and lose everything I wrote. I'm not gonna rewrite all of that as I'm tired and just wasted another 50+ turns on the fight, only to lose (this time to Twilly's healing).

Zorbak is interesting to me with his buff copy mechanic - as much as eating 200 Crit with 50 Boost back to the face hurts. Tad concerned that you have to burst him ASAP (which in turn you don't see his Bones mechanic which really hurts) in order o=to have a chance of finishing the duo.

Artix is pretty nice but simple. Alternating between Inner and Shining Light is really nice, especially the split damage between Light and Null. The DoT gets chunky really fast, more on that later, but it's not the worst. His Joy/Thrill counters are pretty nice, although I feel like it's a bit rigid/difficult to have any affect on his Thrill mechanic outside your Stun and reducing your Hit Count (which isn't always possible).

My main gripe really is Twilly here. The buffs that Twilly gives both bosses, isn't too bad I guess. The heals which are ~300 per use or so (Twilly's rotation is Boost > Heal > Heal > Bonus > Heal > Heal > repeat for context), makes both bosses a pain. The Heals can very easily make or break defeating Zorbak early on - which in turn can ruin an entire run. I can bear that compared to Artix.

Twilly's healing on top of Artix's Inner Light and his 6k Heals (which occur once he hits below 9k but can only happen twice per fight), makes the fight a slog fest. Especially if you don't have a large or good enough source of +Health res like Technomancer. The slogfest gets even worse when you need to constantly keep an eye out for the Claw because you're now stuck in the fight considerably longer due to Twilly, and the DoT effectively doubling in damage per use gets ridiculous.

Bonus points if Artix's Claw lines up with his +100 Bonus and hits 173 Bonus - meaning you have a ~25% to avoid 1 hit through a normal MPM Shield with MPM Stack gear.

In other words, I feel like Twilly's Healing (buffs are "fine" to a degree) just makes the fight a brutal headache to deal with as it artifiically increases the length of the fight and in turn, the difficulty due to the Claw and DoT.

~ ~ ~ ~ ~

The Special has me concerned. 150 MPM for 1 turn is cool for every class (when you're able to use it obviously), just the 25 Boost/Bonus is concerning. We only recently killed off the -30 Scythes which was deserved and a long time coming. I'm concerned the new Special is only going to push that despite the 24 CD. Perhaps I'm overthinking it, but the powercreep on it is worrying.
Post #: 2
11/5/2023 11:05:46   
DragonKeeper
Member

quote:

The Special has me concerned. 150 MPM for 1 turn is cool for every class (when you're able to use it obviously), just the 25 Boost/Bonus is concerning. We only recently killed off the -30 Scythes which was deserved and a long time coming. I'm concerned the new Special is only going to push that despite the 24 CD. Perhaps I'm overthinking it, but the powercreep on it is worrying.


I had no problem with the -30 scythes. I thought they were great. When someone gives you a gift, but then they take it back, it does not feel very good. Nerfs never feel good, especially after one learns how to use a particular weapon special with their favorite class/armor.

Thankfully, we still have the hero's diet...
DF  Post #: 3
11/5/2023 14:53:21   
Laeon val Observis
Member
 

^DFGamer, or should I say Isotope of Bacon, I've already called out both ErosionSeeker and TFS for dragging their argument into unnecessary attrition after Verly thoroughly explained why the -resistance specials had to be revised. There's a limit to how much you can try to play your inner OP fanfictions at the expense of the game (including your gripes on UWE, which is why I will call you out by your previous YT username), both in balance and design, so put those fantasies into a blog or whatever even though it might suck in the writing sense instead of projecting it in the game and making a balancing mess inevitably leading to revisions that will be marked with unnecessary hoo-has. And believe me, I've seen my share of those fall so much from grace during CW's revisions on Empowered Soul Shred.

As far as the retaliation effect is concerned, perhaps the Boost/Bonus effect feels overblown. Nonetheless, the fact that both Trinket skills and ODSs have their CDs no longer affected by extra turns/actions means that this particular power does require intense commitment to unleash just like the Aww life taps, thus requiring the forgoing of already tried and tested options available in their departments. In terms of payoff, likely it's worth the bang on solo bosses, which oftentimes in the Inn only provide base components instead of the max stuff, but likely only every other boss when duos and higher are concerned.
DF AQW  Post #: 4
11/5/2023 17:45:08   
DragonKeeper
Member

quote:

^DFGamer, or should I say Isotope of Bacon, I've already called out both ErosionSeeker and TFS for dragging their argument into unnecessary attrition after Verly thoroughly explained why the -resistance specials had to be revised. There's a limit to how much you can try to play your inner OP fanfictions at the expense of the game (including your gripes on UWE, which is why I will call you out by your previous YT username), both in balance and design, so put those fantasies into a blog or whatever even though it might suck in the writing sense instead of projecting it in the game and making a balancing mess inevitably leading to revisions that will be marked with unnecessary hoo-has. And believe me, I've seen my share of those fall so much from grace during CW's revisions on Empowered Sou Shred.


Sorry about my redundant arguments Laeon val Observis, I was just grumbling out loud. UWE is now a forgotten memory as the current DeathKnight improvement leaves the pre-nerfed UWE "in the dust" so to speak. I am also learning to trust in the wisdom of Verly.

DF  Post #: 5
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