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Mage: Passive Defense Skill

 
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3/21/2011 3:58:37   
romanu
Member

Is it me or mage is the only class that doesn't have a passive defense skill? mercs have hybrid armor, and bounty have shadow arts. I know mages alredy have 2x passive skills, but why no defense one?

Please do not use all caps titles. Your title has been lowercased. ~SMGS

< Message edited by SMGS -- 3/21/2011 4:18:21 >
Post #: 1
3/21/2011 3:59:50   
Nebula
Member

Because Mage already have two passives. They don't need any more. Reroute and Deadly Aim two of the most useful skills in the game.
Post #: 2
3/21/2011 4:13:17   
romanu
Member

i know that, but those skills are offensive. why no defense passive skills?

edit: reroute isn't that effective, u need to take good damage to regen enough energy, and heal has many turns of cool down.

< Message edited by romanu -- 3/21/2011 4:22:55 >
Post #: 3
3/21/2011 4:14:21   
SMGS
Member

Technically Reroute is both offense and defense. You'd end up being able to heal with the energy you get.
Post #: 4
3/21/2011 10:06:37   
8x
Member

quote:

Is it me or mage is the only class that doesn't have a passive defense skill? mercs have hybrid armor, and bounty have shadow arts. I know mages alredy have 2x passive skills, but why no defense one?

Is it me or merc is the only class that doesn't have 2 passive skills and other classes got 2 passive skills and ur complaining about mages? -.-

< Message edited by 8rlx0 -- 3/21/2011 10:08:29 >


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Epic  Post #: 5
3/21/2011 10:40:43   
IsaiahtheMage
Member

SA isnt really defensive Bloodlust is it makes you regain HP with each attack and hybrid armor is a mercs only passive while Mages got two they get back energy every time they get hurt and deadly aim improves their gun dmg.
AQW Epic  Post #: 6
3/21/2011 12:20:12   
8x
Member

^If SA isn't really defensive skill then why does it gives extra block %? lmao
Epic  Post #: 7
3/21/2011 12:27:16   
SCORPIOZZz
Member
 

lol mages are the only class that has 2 things that doesnt matter for it strngth and energy all mages got the base energy and most of em dont have hight str bcz of deadly aim and energy is hell of a problem for both other classes and btw u talk about mercenaries as having a passive skill but what u dont know is that this passive skill only gives the 13+ and they need 10 points on it while u mages can get like +30+40 and most of mercenaries forget about defense cz they think their hybrid armor will cover up while they leave a place open for u to pawn 'em
Epic  Post #: 8
3/21/2011 13:41:14   
Soliqe
Member

@8rlx0

Sorry to burst your bubble, but Mercenaries are the only class to have 3 super moves and 1 ultimate: Bunker Buster, Berzerker, Artillery Strike, and Surgical Strike. You have no right to barge in here and claim Mercenaries don't get their benefits.

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AQW Epic  Post #: 9
3/21/2011 15:53:42   
8x
Member

^Take all of those away and give meh a passive skill :D

< Message edited by 8rlx0 -- 3/21/2011 15:59:42 >
Epic  Post #: 10
3/21/2011 16:05:57   
Snaipera
Member

Yeah ,give mages THE FREEDOM IN BUILDS THEY DESERVE by giving them a physical staff or else , take away the choice of different attribute club for mercs . Reduce the crit chance of Buster bunker and increase rage to 50% ignore and then we'll talk fair .
AQW Epic  Post #: 11
3/21/2011 19:15:14   
TankMage
Member

Its prob because Mercs passive skill is oped anyway, so why do you need another? I mean +13 def/res is a pretty hefty chunk. + You guys get surgical strike which matches in perfect at level 1 with max artillery strike .... Not only does SS heal you .. it reduces opponents rage by half. Give mages a chance to defend themselves
AQ Epic  Post #: 12
3/21/2011 20:20:24   
eragonshadeslayer67
Member

Mages don't need another passive they need some other useful skill, I'm thinking assimilate should be able to reduce cooldowns (to make it not overpowered, the cool-down reduction should only be usable once per fight)

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AQ DF MQ  Post #: 13
3/21/2011 20:20:24   
Competition
Member

@ED_Tankmage Have you seen the energy costs for those 'super skills' ?
Having all of them in 1 build would require 150+ Energy.
And if you think about, when the levels progress, people will get stronger.
Hybrid armor wouldn't seem much when people do 80+ damage. But reroute and blood lust would keep up, because they're based on %.
DF AQW Epic  Post #: 14
3/21/2011 21:37:44   
TankMage
Member

@Competition

Alot of 5 focus Mercs tend to be spamming tech now , so as to have stupidly high resistance. Thus also increasing the power of SS so it only needs to be level 1 (32 energy) But still has the exact same effect as if was maxed (reduces rage by half and heals 30% of the hit + a possible crit.),

Same with support Mercs Maxed artillery strike (32 energy). + a heal is 49 energy needed with a heal of 50+ its just ridiculous.

Strength Mercs need basically no energy either 12 energy for stun and 27 for berserker? And with there builds having strength increase stun rate is once again just stupid. Have technology or dex increase stun rate and have a 1 turn warm up for stun skill (Maul)

Then Bh's with blood lust healing 23% of what they hit which is annoyingly high due to their strength builds with an extra 10% chance to block us. Then a skill that gives +70% damage (Massacre).

I say for mages to have a chance we need heal looping back, and we'd have mages back in the game. Although that will never happen because then all the bounties / Mercs will start complaining that they're loosing.



< Message edited by ED_TankMage -- 3/21/2011 21:39:15 >
AQ Epic  Post #: 15
3/22/2011 5:42:15   
romanu
Member

i din't say we need another passive lol, i'm just saying even a single passive was ok, if it was something like hybrid armor. even bh have SA+bloodlust, they don't even need heal or energy lol, maybe just to use strong attacks like Masacre, but if it's strenght build, u don't need it. Mercs have hybrid armor(+13 def/res with no lost turn, and no mana cost is better then + 20/30 def/res only for 3 rounds and u also lose 1 round just to use it), attacks that ignore defense and + chance to crit.

< Message edited by romanu -- 3/22/2011 5:43:32 >
Post #: 16
3/22/2011 6:13:13   
Silver Sky Magician
Member


SA's defensive potential has been significantly reduced with the introduction of the celtic weapons, even not in reality then in the psychology of players. Moreover SA is usually not maxed out.

As for bounty hunters not needing to add to energy, mages too have this advantage, and mercs usually have the greatest disadvantage in this aspect. If you notice mages have a deadly offensive passive skill, and another that is extremely versatile. And with reroute, mages are the most versatile characters, a characteristic mercs almost completely lack.
Post #: 17
3/22/2011 6:39:12   
romanu
Member

@ silver: and why do mercs need energy? if it's strenght build: maul 12 energy + berserk 27, or if it's support build 32(multi)+17(heal). if u're a merc and have hybrid armor and so u can invest much in tech u don't need to worry about deadly aim too much. yes reroute is great but not much u can use it with except heal/malf/+tech or dex skills. also reroute is not that special, since u can get energy back with a booster, if u really need energy as merc or bounty.

< Message edited by romanu -- 3/22/2011 7:20:37 >
Post #: 18
3/22/2011 7:20:29   
Silver Sky Magician
Member


@romanu

Most support mercs have 61 energy because they dominate in double battles. And even if mercs invest a lot in tech, with hybrid armour their defense is overall still higher. Shouldn't bounty hunters then be the ones worrying? Moreover malfunction decreases a lot less resistance than smokescreen does to defense, both because of the way technology affects resistance and the fact that most mages have more support than bounty hunters have technology.

Reroute allows mages to continually use their skills, so their defensive shields and malfunction, and even heal, can be used twice. This provides a constant upkeep of offense and defense.
Post #: 19
3/22/2011 7:31:20   
romanu
Member

@silver smokescreen can be increased with tech, that also increases resistance and some other skills. malf increases with support. u don't really need big support as mage, only if u play a build that need it.
about reroute thing, since heal has many turns of cool down, try using it twice in a fight with strenght merc or bounty. a strenght merc can even kill in 2 turns(maul-stun, then berserk) u won't even have time to use heal once lol. And we mages have the most useless skill: assimilation: level 10 takes 10 energy from enemy lol. the lvl 1 of EMP grenade or the merc skill takes 20 or more energy.

Also: merc don't need mana for defensive skills, hybrid and the other skill that gives resistance don't cost energy.

< Message edited by romanu -- 3/22/2011 7:49:59 >
Post #: 20
3/22/2011 9:16:29   
Bu Kek Siansu
Member

romanu: What actually do you want? I assume, you're just trying to discuss to buff Tech Mages for somehow regarding these following things:

why no defense passive skills? <-- http://forums2.battleon.com/f/fb.asp?m=18788837

if it was something like hybrid armor. even bh have SA+bloodlust, they don't even need heal or energy lol,
maybe just to use strong attacks like Masacre, but if it's strenght build, u don't need it. <-- http://forums2.battleon.com/f/fb.asp?m=18792220

And we mages have the most useless skill: assimilation <-- http://forums2.battleon.com/f/fb.asp?m=18792297



  • Please take a look at this A Comprehensive Balance Discussion
    Note: Bolded and colored font by me.
    quote:

    Edit from Cinderella: Please only direct discussion here if the new thread touches on a subject brought up here.
    I'm compiling a list of topics brought up in the comprehensive balance thread, and will post when done.

    Please direct all questions concerning the following to his thread:

    Buff to tech mages
    Nerf Focus
    Remove blocks/crits/chance/agility/focus
    Reformat armours
    Completely tear down the current skill system and use Xendran’s idea
    Eliminate classes
    Reformat blocks to be based on strength
    Change cooldown rates to valuable skills (eg. Field Medic)
    Change stats on existing weapons

    Thanks! <3
    Battle On!
    -Cinderella



    Since you're just trying to discuss to buff to Tech Mages for somehow, you might want to discuss about it in this A Comprehensive Balance Discussion instead.

    Feel free to PM me if additional information is requested. Thanks. :)

    ~Locking up!

    < Message edited by AVA -- 3/22/2011 9:21:34 >
  • Post #: 21
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