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do you think wd should be changed

 
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6/27/2011 9:36:11   
comicalbike
Member

i just do not think it fair at the moment
Epic  Post #: 1
6/27/2011 9:42:25   
Fay Beeee
Member

I have noticed that there is a HUGE different on the numbers needed to win between Legion and exile.

seems odd?
Epic  Post #: 2
6/27/2011 9:47:55   
Wraith
Member
 

^Yes lol!

Legion facs have at top 100k influence. Exile had like 150k at one point (DSX).
AQ DF AQW Epic  Post #: 3
6/27/2011 9:50:56   
JariTheMighty
Member

Yes it should, WD can basically be bought with the current system.

< Message edited by JariTheMighty -- 6/27/2011 12:24:22 >
AQ DF Epic  Post #: 4
6/27/2011 9:53:44   
King FrostLich
Member

@Jari: What do you mean by basically bought? I suppose buying it? lol
Epic  Post #: 5
6/27/2011 9:54:45   
ND Mallet
Legendary AK!!!


It can be bought for one side. Not a faction. If you want to win then you need to be on top when your side wins. I like this system more anyways. Does it make sense for 2 factions on opposite sides to have World Domination? That part needs to stay regardless of what else changes
AQ DF MQ AQW Epic  Post #: 6
6/27/2011 9:55:36   
goldslayer1
Member

its just pretty unfair how exile is winning the war by 5 million.

the system should be how it was before. where 2 facs (1 for legion and 1 for exile) would get the WD and a 10% tax at the end of every day for every fac.

this way both that are ontop of each allignent can get a vcitory.
and war kills. well they aren't completely dead yet.
what u do is change the war kill system to give u influence instead of war kills
example a George Lowe cannon would give u about 1500 war kills
make it give u 3000 influence for the faction that ur in.
this way war kills are still usefull.

@mallet
then change it to allignment domination, if "world" domination doesn't make sense when 2 facs are on top.

< Message edited by goldslayer1 -- 6/27/2011 9:57:18 >
AQW Epic  Post #: 7
6/27/2011 10:10:55   
Luna_moonraider
Member

@ frostlich

yes fire some cannons and u might just win wd lolz

back to topic

well first off 1v1 faction tend to win wd easier than 2v2 faction. reason being 1v1 is way faster than 2v2. what did u say where the prove ok here we go again here the prove.

Calcuations for the current battle reward system

1v1 daily faction leaders: Control alt Death
1v1 wins:3439

2v2 daily faction leaders: Xx SuPErIorsssS xX
2v2 wins:630

now lets times the numbers by 5

CaD influence gained: 17195

Superios influence gained:3150

compare the diffrence:14045

look how much more a 1v1 faction can gain by just playing 1v1. ok u guys might say this is not accurate ok i will use Ed world record the most 1v1 wins and the most 2v2 wins.

DSX:11,232 1v1 wins

KOTR:1918 2v2 wins

DSX influence gained:56510

KOTR influence gained:9590

difference:46920

also i liked the old system where 2 faction win wd because that seem fair IMO. also wd is bout the faction which has the most $$ and flags.

_____________________________


AQW Epic  Post #: 8
6/27/2011 10:18:20   
goldslayer1
Member

@luna
then perhaps we should make 2 vs 2 factions gain 15 influence per win.

altho u might be exaggeration by using CAD as an example
CAD is a SUPER active facs compared to others.
we have a high daily reqs that other facs dont have.
and most of our officers do 300-500 wins a day. so altho CAD is there it would be unfair to compare a super active fac to a casual active fac.

PS. we also have a flag.
AQW Epic  Post #: 9
6/27/2011 10:29:11   
Luna_moonraider
Member

@ Goldslayer

lolz i just took Cad because it was the first for 1v1 at that time i did the calculation umm which was 1 week ago. at that time Superios was also a super active 2v2 faction. so the comparison to Cad it is fair. 2 active faction 1 in 1v1 and 1 in 2v2. also yes 15 influence might do the trick bu i suggested 10 influence i kinda forgot where i suggested it.

p.s i know cause u took the mine station flag lets just say i know wat faction own wat flag i m a flag maniac lolz.

< Message edited by Luna_moonraider -- 6/27/2011 10:30:14 >
AQW Epic  Post #: 10
6/27/2011 10:36:38   
goldslayer1
Member

@luna lol
what win requirement does supperiors have?
AQW Epic  Post #: 11
6/27/2011 10:40:24   
Luna_moonraider
Member

idk but they were like playing 2v2 like mad that week u can always ask their leader but i know that most of them will at least do 50-60 2v2 per day. well that was last week idk bout now cause i heard they are having some problems.
AQW Epic  Post #: 12
6/27/2011 10:45:10   
goldslayer1
Member

@luna
our req is 100+ a day when we are not planning anything. and 150+ when we decide to go for 1 vs 1.
basically we should be getting 1800+ wins when we're not going for it unless we have some members that are inactive.

and faction competition isn't what it use to be. 1800+ wins is enough to get u a 1 vs 1 fac medal.
IMO thats not working hard enough.
AQW Epic  Post #: 13
6/27/2011 10:48:20   
Raph21
Member

I agree comical.
War kills just ruins the WD system.
Here's an example: My faction KotR is usually on top of the legion most of the time, but we barely win it.
Why? Because of people firing for the exile side. They just basically help the top exile faction to win by BUYING it.

This is just really unfair.

_____________________________

DF MQ AQW Epic  Post #: 14
6/27/2011 11:07:15   
Remorse
Member

^ I agree though I have a possible solution. How about instead of Varium and credits war Kill would cost Battle tockens. Not only would this make this feature affordable it would be more leaniate to the factions who deserve to win WD as they would get more tockens as a faction. Plus the current status of WAR KILLS in my eyes, is another rip off feature SCAM! It would be nice if the Devs made a change to give people who work hard credit rather than people with bigger pockets.
Epic  Post #: 15
6/27/2011 11:13:46   
Kain Sariel
Member

Agreed,, even tho im in a fac that's no where near capable of getting a WD xD, the game shouldn't have a feature where all it takes is real money to achieve anything.

I like that idea with the tokens Remorse.
Epic  Post #: 16
6/27/2011 11:29:22   
goldslayer1
Member

@remorse
quote:

the system should be how it was before. where 2 facs (1 for legion and 1 for exile) would get the WD and a 10% tax at the end of every day for every fac.

this way both that are ontop of each allignent can get a vcitory.
and war kills. well they aren't completely dead yet.
what u do is change the war kill system to give u influence instead of war kills
example a George Lowe cannon would give u about 1500 war kills
make it give u 3000 influence for the faction that ur in.
this way war kills are still usefull.


i just made an offer to completely change the war kill system into an influence system.
IMO this system would get them more money. because not all factions can afford a flag. this would also allow anyone to get WD.
altho some of u may say that they are basicaly "buying" the WD
not necessarily, however it would be very convenient for a very active faction to to have all of their members fire 1 mortar everyday. thats a total of about 3600-4000 influence
while some can spend $50 and get 30k influence.
but remember theres a defeat tax everyday of 10%this would allow the fac who got WD the day before to be able to get it again if they are active and if the fac that remained ontop after defeat tax isn't active.
AQW Epic  Post #: 17
6/27/2011 11:41:58   
Remorse
Member

@ goldslayer
quote:

IMO this system would get them more money. because not all factions can afford a flag. this would also allow anyone to get WD.


This is the problem... Not every! faction should be able to get WD this game should require effort not a weekly salary.

However I see what you are trying to say here which is why il change my tocken idea slightly:

Players can Fire one chosen war kill machiene using varium a day or infinate amount of times using battle tockens. (The change will make the WD leaders to have to try harder and to possibly allow the factions who do less battles to win WD)

P.S i dont see how changing war kills to influence would change much apart from making no sence in naming war kills... I fired a LASER!! which gave you influence????

< Message edited by Remorse -- 6/27/2011 11:43:08 >
Epic  Post #: 18
6/27/2011 11:48:22   
Raph21
Member

Your idea is good remorse.

Another thing I forgot to mention, factions who capture flags need tokens and in order to get tokens you need time.
Right now my view on this is that the people who does war kills has been stealing time away from those who earn their tokens fairly.
If you don't get me just think about it...


_____________________________

DF MQ AQW Epic  Post #: 19
6/27/2011 11:49:49   
goldslayer1
Member

quote:

This is the problem... Not every! faction should be able to get WD this game should require effort not a weekly salary.

3000 wins is 15k influence aint that effort?
and its about 5k per flag.
AQW Epic  Post #: 20
6/27/2011 12:15:23   
edwardvulture
Member

I like Goldslayers idea. There is corruption with the WD system because some factions are just plain corrupted.(The ones that use infiinite amount of war kills and use varium to bribe their plyers) It isn't fair right now.
AQ DF MQ  Post #: 21
6/27/2011 12:25:53   
Remorse
Member

quote:

Your idea is good remorse.

Another thing I forgot to mention, factions who capture flags need tokens and in order to get tokens you need time.
Right now my view on this is that the people who does war kills has been stealing time away from those who earn their tokens fairly.
If you don't get me just think about it...


Thats how i got the idea ;)

@ goldslayer

I don't exactly understand your idea, I understand yes you want to change war kills to influence, but if using gearge low etc. still costs varium I dont see how your idea will make any diffrence with the current problem with WD.
Epic  Post #: 22
6/27/2011 12:30:03   
goldslayer1
Member

@remorse
the difference is more facs will want to go for WD VIA the war cannon influence system.
and 2 factions can get the AD (yes it should also be renamed to Alignment Domination)

and mortars would have more effects with the factions. specially with the active ones.
essentially this system would be much better, allow others a better chance. and ED gets more money than the current system.

basically it would be good for everyone ;) players and admins alike.
AQW Epic  Post #: 23
6/27/2011 13:01:28   
Remorse
Member

^ Your pretty much saying you want WD to be based soley on paying varium just like pretty much everything else in this game e.e , if anything we need to move away from war kills or at least change the way we pay for them, prices are bad enough!
Epic  Post #: 24
6/27/2011 13:09:04   
Celestine
Constructive!


Yes, the way WD is earned seems impractical. It should be earned, not bought.
Factions that strive to win this medal may rise to the top of their respective board, but from then on it isn't based on "blood, sweat and tears".
It is based on whether or not players with a wad of cash are feeling generous.

Not only is this unfair to the players of the faction, but also unfair to the player who is purchasing these War Kills.
The cost is also impractical, $10 for 1,500+ War Kills which would be worth nothing the following day.

The whole WD system should be changed, it is easily abused and unjust.

-Celestine
DF Epic  Post #: 25
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