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CH, BM and TLM available at the Start?

 
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1/2/2013 7:59:21   
Remorse
Member

I know not everyone will agree with this idea.

But what do you guys think to the evolved classes to be available when you create a new account.

I Know you guys are gonna say things like they are meant to be evolutions blah blah, but surely the benefit of new players having more options plus give those newer players a chance to try out the newer classes before they buy them on their main accounts etc, out weights the fact that they are less exclusive?



Plus since their is a credit option for class change the argument it makes varium worth less doesn't really apply.

What do you guys think?

Before you say anything, think of how this may help the game get more players!

Epic  Post #: 1
1/2/2013 8:05:35   
Wormegg
Member

I disagree, class changing is an important part of keeping the game fun. If people get board with the start classes, they can make new builds and keep the game fresh.
By giving them early it would remove some of the re-playability of the game.

- Wormegg
Post #: 2
1/2/2013 8:11:39   
Remorse
Member

Most people dont even get to the so called,

"re-playability"

I say make things more interesting early off if it means more people play the game which means more income which means better releases!
Epic  Post #: 3
1/2/2013 8:12:48   
Yianman
Member

I disagree.
Cyber Hunters, Blood Mages and Tactical Mercenaries are evolved from the first 3 classes. these classes are to encourage people to change class to try them out and to buy varium or play the game more to earn credits so they can switch. This is a way to keep people playing.
MQ AQW Epic  Post #: 4
1/2/2013 8:14:44   
zion
Member

For a mere 900 Varium, you can begin the game with any class...
AQ DF MQ AQW Epic  Post #: 5
1/2/2013 8:24:10   
Wormegg
Member

Maybe they could lower the credit cost of them slightly, but other than that they are fine.
Post #: 6
1/2/2013 8:35:48   
Ranloth
Banned


Yianman got it right, and Wormegg summarised it very well too. They are all equal in power (or should be, don't start discussion about it here) and it's to encourage players to spend Varium, as Yianman said. You start with 3 base ones and if you want to have something different, you pay. Besides you can farm Credits and technically switch for free.
AQ Epic  Post #: 7
1/3/2013 0:35:51   
Midnightsoul
Member

I like Remorse's idea and I have thought of this too. I'm going to support even because on the contrary, ppl who get bored of evolved classes will want to change to one of the originals.
Anyways, once Omega comes, class change for creds will be a piece of cake with the unlimited NPCing...
DF AQW Epic  Post #: 8
1/3/2013 1:32:34   
King Helios
Member

Supported, b/c they are supposed to be same balance.
AQ MQ AQW Epic  Post #: 9
1/3/2013 1:44:48   
Xendran
Member

quote:

Supported, b/c they are supposed to be same balance.


This is exactly why they SHOULDN'T be available at the start. It means that if you pay varium you get more variety instead of more power at the start of the game.
AQ DF Epic  Post #: 10
1/3/2013 1:53:27   
King Helios
Member

What variety? Seriously, I'm not seeing the variety.
AQ MQ AQW Epic  Post #: 11
1/3/2013 1:54:13   
Xendran
Member

Having three extra classes would fall under the category of more variety. Especially since they will have overlap skills phased out during omega.

900 Varium, and you get 33 (field medic overlap) new sidegrade skills, after the overlaps are phased out.

< Message edited by Xendran -- 1/3/2013 1:55:17 >
AQ DF Epic  Post #: 12
1/3/2013 1:54:51   
ND Mallet
Legendary AK!!!


They're evolved classes for a reason. It'd be just like starting Pokemon with a fully evolved Starter Pokemon.
AQ DF MQ AQW Epic  Post #: 13
1/3/2013 3:32:02   
arthropleura
Member

What more do you want to take from varium players?
DF AQW Epic  Post #: 14
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