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Double Strike Buff

 
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3/27/2014 16:32:11   
  Exploding Penguin
Moderator


A very weak skill not worth investing in almost any case, so I was thinking it probably deserved a buff:

Changes:
-Applies a new debuff, which increases the damage the target takes by 5% by all non-poison sources for 2 turns. If double strike is used on the same target before the debuff wears out, it stacks and resets. Can stack up to 3 times, upon which another double strike use will merely reset the duration of the debuff. 30-damage hits such as ones from botanical hazard will always deal 30 even with this debuff applied, and thorns damage from bio borg is not multiplied by this debuff. A field medic or an assault bot cleanse removes the debuff instantly and entirely.
-Energy cost reduced by 15 at all levels.
-The second hit of the two is unblockable.
-Damage boost nerfed by 3% at all levels.

Merc and TLM will benefit from these changes by:
-Being able to apply more pressure in 2v2 matches
-Combo by building up stacks into a strong hit, such as a rage frenzy, berzerker, or a surgical strike.
-Allow easier use of the skill without worrying too much about its previously high energy costs.
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