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5/24/2014 10:35:16   
black knight 1234567
Member

Wow, this really hasn't been suggested before? i'm thinking an open, non-linear roleplay set in a western town as the main hub. There will be 4 sides to this roleplay, the bandits/renegades/wanted folks, the citizens, low enforcement and ''mercenaries'' so to speak, people who help clean up towns for cash and money. There is no real set story, you create your own story with all the people around you.
Of course, this one would involve guns, so obviously and Mexican duel situation would need to be a collaboration, and other fire fights, we could either adopt a forum game system or just make it writer discretion.
AQ DF MQ AQW  Post #: 1
5/24/2014 12:33:21   
TJByrum
Member

I've never suggested a western roleplay here before BK because of those "AE Universe only" rules, but I suppose now would be a decent time to think up one. I had tried to host a western roleplay at one of our other roleplaying forums (TFF or the RPGuild) but it didn't get to far.

I like this idea. I've always wanted to use some sort of sharpshooter bounty hunter kind of character with a Native American descent. 'One-Eye', 'The Eagle', 'The Falcon', and such are some temporary names.

Firefights could be a problem. You should probably do a system where characters can have certain skills/abilities. Some may be good with long-range rifles, others are good at medium-range rifles, some are good with pistols, some people are fast and agile, etc. Take my sharpshooter for example; he wouldn't be good at shootouts or draws, but rather at long-range sharpshooting.

But yeah, I'd totally be up for this and I'd help collaborate some ideas. Also, throw in some optional plot-lines. For example:

-Governor McQuaine wants to build a railroad threw Apache territory. This is the basis of this particular plot-line.
--McQuiane may hire mercenaries/bounty hunters to fight off the Apache.
--The Apache and other Natives (like One-Eye) would defend their homeland.
--Outlaws may attempt to ransack the campsites.
DF AQW  Post #: 2
5/24/2014 19:26:08   
Legendium
Member

I actually had a plan to modify Dragonfable into a western setting once and make there be a Clawkin Slave Uprising. But that's one of my less formulated ideas, so it'll be a while before I go through with it.
DF MQ Epic  Post #: 3
5/24/2014 20:13:21   
TJByrum
Member

I think I'd prefer something a bit more on the realistic side if we do a western.
DF AQW  Post #: 4
5/25/2014 2:13:09   
Arthur
How We Roll Winner
Dec14


I don't think a lot of RPers prefer plain realistic settings because not a lot of people know about them.

Creating some kind of a fantasy/western combination gives RPers neutral ground to work on and everybody can feel equally involved.

How do you intend to combine DF and Western, Leg?
DF MQ AQW  Post #: 5
5/25/2014 5:01:17   
Legendium
Member

Like I said, it's my least formulated idea. I don't entirely know. It might completely fail to work, but we'll see.
DF MQ Epic  Post #: 6
5/25/2014 5:16:02   
Arthur
How We Roll Winner
Dec14


To be honest, it gives me a Westion kind of feel from MQ. If you can pull it off with DF, then I'll be hugely impressed.
DF MQ AQW  Post #: 7
5/25/2014 11:26:33   
Starstruck
Member

Well, I enjoy Western settings probably better than anyone. Cowboys, horses, free-range, ghost towns, mining towns - it's all wonderful to me. I'll never tire of reading fanfiction about Pride and Prejudice reimagined in a Wild West context.

However, I reckon I'm just about the only one who would actively prefer having a gritty, realistic setting, tumbleweeds and tombstones and all of that. Most of y'all would probably rather have spells, swords, thievery, and other classical forms of combat like crossbows or crumpets. So I'd be perfectly willing to revamp the setting a bit to make it more applicable to your tastes, and then once that's done I'll see what can be done about a dust and grit Western RP.

The defining characteristics of the Western are a combined desire to explore the unknown and a stubborn cling to tradition. This basically describes everything about the USA, by the way, but it is at its strongest in the Western, which is probably why Americans think of the Wild West as an influential period of history...even though the whole thing lasted maybe 20-25 years, a trifling matter in the grand scheme of things. Southern belles took up shotguns and defended homesteads, becoming something else entirely and irrevocably transforming their archetype from a soft and dainty garden party lady to a tough and dangerous woman who wears classical, fine dresses and keeps her manners intact. Some men drove cattle for a living; others stole cattle for a living, creating a dichotomy of law and lawlessness that gave "outlaw' its specific connotations. Railroads were beginning to arrive, prompting the creation of myths and tall tales of strongmen and explorers who were gradually outpaced by the Victorian ideals of progress, remembered wistfully even as the new age of glorious technology was ushered in.

The actual details of technology are irrelevant to a good Western - you could do steampunk, medieval, cyberpunk, punkpunk, or even fantasy and the Western magic could be kept alive through the magic of the style.

oops, I've caught the blab from Isis. Her return has disorganized us all!
DF MQ  Post #: 8
5/25/2014 11:49:08   
Arthur
How We Roll Winner
Dec14


Not that it's not interesting, it's immensely so when one comes to think about it.

I'll try and draw up something fairly neutral with Western Settings, probably with just a bit of magic. I am just waiting on my Step Three attempt.

There's a lot I want to bring back including VA and such a Western Settings, not to mention some of these existing RPs are really tempting.
DF MQ AQW  Post #: 9
5/25/2014 12:06:26   
black knight 1234567
Member

I just want a gritty western tale, no DF magic and sorcery and all that. I might be open to a cyberpunk western game though, you know the world going through another Western phase.
If I made this RP, again it wouldn't have much of a plot to it, just the overarching theme people letting go and moving on and letting go of tradition, some who gladly embrace it, some who reject it and some caught in the crossfire.
AQ DF MQ AQW  Post #: 10
5/25/2014 12:10:39   
TJByrum
Member

quote:

However, I reckon I'm just about the only one who would actively prefer having a gritty, realistic setting, tumbleweeds and tombstones and all of that. Most of y'all would probably rather have spells, swords, thievery, and other classical forms of combat like crossbows or crumpets. So I'd be perfectly willing to revamp the setting a bit to make it more applicable to your tastes, and then once that's done I'll see what can be done about a dust and grit Western RP.

No Star, you're not alone; refer to my post up above. I too prefer the gritty realistic approach to the Wild West. The only sort of 'fantasy' I want in my Westerns is folklore and superstition, and even then I don't really want it to exist.
DF AQW  Post #: 11
5/25/2014 13:03:19   
Legendium
Member

@BK and TJ

Just because it's set in a modified version of DF doesn't mean there'll be magic. Actually the only thing I wanted to re-incorporate from DF were the creatures. Not many westerns have any interesting animals to fight. But then again, I'm originally Texan, so I might judge coyotes and such as less interesting than fantasy monsters.
DF MQ Epic  Post #: 12
5/25/2014 17:31:31   
Zephyrial
Member

As a fervent lover of the Western genre, I would love to see an RP of that ilk at some point. However, I also generally balk at RPs that totally abandon the AE worlds. That rule is the one thing that sets us apart from other boards - it's something we can all feel comfortable with, and all understand. Besides, the 'AE universe' is so flexible that it's possible to work anything into it - a real-world RP strikes me as a cop-out, to be honest.

As Arthur said, the MQ world is virtually already a Space-Western one, so that would be no problem: mysterious transmission from a remote planet, travellers converge to discover its meaning etc. If you really wanted something more realistic, how about a DQ/AQ RP in which a mysterious event saps land X of all magic, forcing the former-mage inhabitants to struggle to adopt Wild-West technologies in order to keep their civilisation running? I'm sure we're inventive enough to come up with something compelling without having to set it in 1880s Oklahoma.
Post #: 13
5/25/2014 19:33:32   
TJByrum
Member

@Legendium: Magic or not, it would still have fantasy elements in it if you include DF creatures. I mean, I understand if you guys are into that sort of stuff, but I think I'd be more in favor for a realistic approach.

@Zephyrial: Hmm... it is pretty easy to incorporate western elements into a science-fiction setting. While I would still prefer something realistic, I think I'd be okay with science-fiction western vs fantasy western.

Also, do you guys want one those desert-type Westerns, or a frontier-type Western? Frontier-type would be similar in setting to Old Yeller, or West Elizabeth in Red Dead Redemption with mountains, rivers, lakes, and forests.
DF AQW  Post #: 14
5/26/2014 15:51:04   
Legendium
Member

@TJ

Like I said, it was just an idea. My plot would probably work better in a setting that isn't western (Though it might have western elements) anyways.
I'm completely for gritty realism, for the record.

And I think I would prefer a mix between Frontier and Desert. They can be mixed, anyways.
DF MQ Epic  Post #: 15
5/26/2014 16:50:46   
Starstruck
Member

The non-AE slots are so we can have a dinosaur RP or a Western RP. The AE universe is remarkably inclusive, but there are some things that just don't work with any of its setting. There are dragons, but no dinosaurs. There is freedom to create something that is logically consistent with the DF/AQ/MQ/AQW/OS universe that allows for any fantasy race you care to name and any belief system and any kind of magic. It's all there. There's even Underwater Land.

But AE doesn't have a Western. It doesn't have dinosaurs. It doesn't have a modern setting (skips straight to futuristic), and that includes urban and rural and jungle and wartime. It doesn't have ancient civilizations (Egypt and other Saharan cultures excepted in the form of the Sandsea, though this is debatable considering the suspicious lack of pyramids in Ghana, Mali, and Songhai). In math terms, AE's timeline range is (1000, 1800)U(2100, infinity), and the American cultures of this time period is COMPLETELY IGNORED.

This is not a bad thing. However, it necessarily limits what you can do in the context of the AE universe. This is why we have non-AE slots, so we can have normal people RPs in settings not included in the AE setting.

If you've ever been out West, you will understand that there really is no such thing as a "desert" or "frontier" Western. The West is mostly a mixture of mild desert areas, plains, and heavy pine foresting routinely cleaned and scarred by frequent forest fires, with many mountainous areas as well. It is distinctly American in geography, but remarkably similar to a map of, say, Paxia, or Lore, because it has many different zones of different environments, albeit on quite the grand scale.
DF MQ  Post #: 16
5/26/2014 18:59:49   
TJByrum
Member

Sometimes I don't get why people feel restricted by having to be in the AE Universe. I mean, I can understand westerns or modern-times, but I use to just make something up and tag it with 'AQ', even though it had virtually nothing to do with AQ, much less AE.

@Starstruck: A lot of people are stuck on desert-westerns cause those seem to be the most renown. I use to think that was the only western, but I've since learned that 'the wild west; can be very different from one place to another; I just happen to prefer the places with mountains, plains, and forests.
DF AQW  Post #: 17
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