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Consecutive luck factors to be avoided.

 
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9/22/2014 9:59:54   
King Bling
Member

The title states it all, no consecutive luck factors should be pair up or thrice together, bringing in less luck factor, and less spamming of things, the login behind this is:-

B-Block D-Deflection C-Critical CD- Critical Deflection

So basically if someone spams some stat, then result is mostly in,

BBB
DDD
CCC
CDCDCD

and rest jumbled up, so this has to be locked up/down/away, so a particular stat is not to be spammed/abused/overused.

And rather this should be implemented,

BDC
DCB
CBD
CDBD

and on and on and on..........

Your thoughts now........
Post #: 1
9/22/2014 10:35:43   
suboto
Member

I find this way to confusing/time consumeing to implement and breaking the luck ingame because the cores block core for example and u have a dex advantage so given u should be able to spam blocks but im not one for relying on luck so instead of block/deflect core i use the reduce crit dmg done to me by 8% core.
Epic  Post #: 2
9/22/2014 13:13:56   
Mother1
Member

Not supported.

If this went into play this would be an indirect nerf to dex, tech, and support builds due to these stats working with these factors while indirectly buff strength builds.

This would also mean I could get away with not investing in those stats seeing as I wouldn't have to worry about this happening to me as often.
Epic  Post #: 3
9/22/2014 18:18:07   
  Exploding Penguin
Moderator


Not supported.

The "rules of luck" as I like to call them are very fair. You shouldn't be using many blockable moves against someone with a 25% block chance, and the same goes with deflectables vs. deflection chance. The chances of getting blocked 2+ times against someone with a 10% block chance is already fairly low anyways, and that's just being unlucky, which everyone experiences.
Epic  Post #: 4
9/25/2014 7:25:39   
dfo99
Member
 

suported
Post #: 5
9/25/2014 8:38:08   
Ranloth
Banned


This would work if effects were applied on per-hit basis, instead of an entire attack hitting or missing (like it is now). Quite frankly, we are unlikely to change the system anytime soon, therefore consecutive luck factors will not be happening due to many balance issues it would cause - refer to Mother1 and Exploding Penguin's posts. Current system isn't great either, but this wouldn't solve anything - not even if it was working on per-hit basis, which would balance out these effects on its own, instead of being "angry" about luck, or rather ignoring others investment in stats and blaming it on luck.

Tl;dr: Sorry, but it won't be happening on the current system. Revamping the system alone would take months, so it's unlikely to happen anytime soon either.
AQ Epic  Post #: 6
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