The Jop
Member
|
This core has some issues, especially in 2v2. The regular attack of a bot from someone with level 5 focus against someone with good defense does around 200 damage, which gets the person being attacked about 100 energy back instantly. In 2v2, where people are normally focusing their attacks on one person, this can usually be doubled since the 5 focus build is so common, so that would be an extra 200 energy passively gained. Not to mention when someone uses their bot with rage, the energy gain is almost doubled. You can't really choose to avoid this if you're a 5 focus build either, since you need your robot, except by changing your build to no longer use focus. The energy can be used for any attack of course, but using Field Medic would be the most damaging. If the opponent has a little bit of energy (around 70) and a low level Field Medic, they can heal a large chunk of health back after being attacked. When this happens in the last few turns, the player who used the bot is likely not to recover since they would have little to no energy at this point and low/medium health. These final turns are also when rage attacks are more likely to be used, which means a lot of energy regained if the robot is used. The core is passive, so the energy is always being gained, and the fact that robots are often used multiple times in fights means the player with this core can regain hundreds of energy points (especially in 2v2, once again). That means it can regain as much energy as things like static grenade and energy parasite or more, without using any turns.
< Message edited by The Jop -- 12/28/2014 3:22:29 >
|