Lord Machaar
Member
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quote:
So let's do some math: Eternal Enhance = Underdog mode level 4 = +2 to all stats. Eternal Protection = 5 legendary points for defense + 5 legendary points for resistance (10 ranks) = +15 in defense and +15 in resistance. And since: Eternal Protection > Eternal Enhance Then 5 legendary points for defense + 5 legendary points for resistance (10 ranks) > Underdog mode level 4 This is called simple math.* If A = B and C = D, and A > C then B > D. Usually for 10 ranks in difference, you get Underdog mode level 1, in the example I gave, 10 ranks in difference, is more powerful than underdog mode level 4. Logic.** Here we conclude that 10 legendary points, where 5 of them are invested in defense and 5 invested in resistance, is far better than underdog mode level 4 that is given when there is 40 ranks in difference. So in a case of 20 ranks, where 10 legendary points are invested in defense and 10 others are invested in resistance, you usually get underdog mode level 2 but the shocking thing is, even underdog mode level 6 will be pretty useless. To note, underdog mode level 6 is given when there is 60 ranks in difference, yet only in 20 ranks in difference, underdog mode level 6 is still pretty much useless. I hope this noted down. quote:
Not all fights can be "fair", but they should at least be competitive. No player should have a magic win button that destroys everyone, because although it sounds awesome, it would get old after awhile. Well apparently some do, the win button AKA ranks is actually a thing in ED. You just don't play the game to know it's a thing, you only have an idealist idea of the game, gained through one of the two ways, mathematical conclusions of Mr. Rabblefroth, or false judgements by whoever in charge of balances and transfers these judgements to the devs.
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