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Underdog mode change

 
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12/4/2016 20:46:32   
Mother1
Member

Underdog mode was originally made to solve the problem of unbalanced match ups caused when lower level/ranked players go against higher ranked/leveled players. However as it stands now this battle boost is also causing unbalance within these fights as well.

As we know there are those players who have maxed out ranks, or in other cases max up ranks in the PVP area yet when two of these players face each other the lower ranked player will get an underdog boost even when they don't need it. this right here is also causing balance issues for those high ranked players who fight other high ranked players and this is just as bad as when a lower ranked player fight high ranked player.

So my idea for balancing this problem is this. Tweek the underdog mode so that when 2 level 60+ ranks battle each other, there is a big enough gap that would normally give the lower rank underdog that player doesn't get it seeing as their ranks are maxed out (in offense) and won't have no need for it. Doing this will help balance out those high ranked matches seeing as mentioned earlier having High ranked player suffer unfair fights due to underdog is just as bad as low levels/ranks getting wreaked due unbalance.
Epic  Post #: 1
12/4/2016 21:46:12   
shadow.bane
Member

i support this 100 % cause the following :

1 - extra 20 health and minus 10 energy cost from cores wont always be used cause honestly most of us high ranks heal when 400 hp lost and level 1 heal is 408 with out ranks 428 with ranks so it's useless.
2 - minus 10 energy from active cores is also useless cause most of use frost shards in primary and Azazel's will along side of improbability gate which last 2 are rarely been used and frankly when match end like 90 % of the time 20 + energy remains so the energy efficiency is not that needed.

those 2 listed above grand 2 levels of underdog which is + 1/2/2/1 which can be a game changer and it's not worthy just cause higher rank have 20 extra heal and minus 10 energy so i support that after rank 60 no one gets underdog mode maybe even at rank 58 lol cause 2 point even wont matter much lol xD.

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 2
12/5/2016 7:19:50   
Lord Zhen
Member

i really hate to say this but this was nonsense admins..

You really need to consider one thing first, and it was the matchmaking mode for rank players.

If you want to know why? The answer is that this ranking battles really makes hustle, imagine how a rank 1 could be possibly winning against rank 60 or even rank 120. Legendary stats are big deals here so how could underdog mode can help us out of fights then.

Please don't just ignore us. As I remember, I was complaining before about like this when my account was just level 35 and facing 40 on a 1 vs 1 match.
So please this time make changes that really be balancing

< Message edited by Lord Zhen -- 12/5/2016 7:22:19 >
DF Epic  Post #: 3
12/5/2016 16:08:12   
  Exploding Penguin
Moderator


To make matchmaking more strict on equality more players are needed. There just aren't enough right now to have fair matchmaking without the waiting times being really, really long.

There are a couple solutions to this but the one I'd favor the most myself is probably just making it a lot easier to hit the level cap sooner, which is what happened this update. The way it was executed isn't really the most optimal in my mind, but it was definitely a step towards it.
As it stands it is literally impossible for underdog mode to ever make battles fair. Whoever is the higher level/rank will always have more independence and choice in how they want to craft their build with the stat enhancements from the level/rank advantage. Even if you exactly mirrored the buffs the opponent has from their advantage over you, it still wouldn't make the fight equal since your build isn't designed to fit with those enhancements but theirs supposedly is. Underdog is to make the fights more winnable, not fair. I don't really like the idea of battles not being fair based entirely off of playtime, but that's how this game has been since day 1 of its release and I don't anticipate it changing anytime soon.
Epic  Post #: 4
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