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Hammer Turret

 
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6/3/2013 11:11:20   
whackybeanz
Times Silent Keeper


Hammer Turret
Also see other Hammer Turrets: «Normal», Z, G

Level: 7
Power Level: 7
Price: 17 Gold
Sellback: 8 Gold
Location: Kidnapped!

Element: Earth
Training Difficulty: 0

ATTACK
Hits: 2
Type: Ranged
Element: Earth
Damage: 1-1 plus 27.5% Stats per hit
BTH: +1 each
    EFFECT
    After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

    Level: 7 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

    *Stop! Hammertime!
    **Creatures aligned with Earth are immune to the time-halting powers of hammers.
AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis† and do 100% damage instead [1-3 plus 55% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity†† status)
    • The monster succeeds two or more saves†††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats and status messages thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 1
    6/3/2013 11:13:04   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 27
    Power Level: 27
    Price: 43 Gold
    Sellback: 21 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 1-4 plus 52.25% Stats per hit
    BTH: +6 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 27 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [3-7 plus 104.5% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 2
    6/3/2013 11:13:15   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 47
    Power Level: 47
    Price: 249 Gold
    Sellback: 124 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 2-6 plus 77% Stats per hit
    BTH: +11 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 47 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [4-12 plus 154% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 3
    6/3/2013 11:13:28   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 67
    Power Level: 67
    Price: 1,917 Gold
    Sellback: 958 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 3-9 plus 101.75% Stats per hit
    BTH: +16 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 67 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [6-18 plus 203.5% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 4
    6/3/2013 11:13:42   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 87
    Power Level: 87
    Price: 15,364 Gold
    Sellback: 7,682 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 4-12 plus 126.5% Stats per hit
    BTH: +21 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 87 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [9-25 plus 253% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 5
    6/3/2013 11:13:53   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 107
    Power Level: 107
    Price: 123,778 Gold
    Sellback: 61,889 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 6-16 plus 151.25% Stats per hit
    BTH: +26 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 107 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [11-33 plus 302.5% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 6
    6/3/2013 11:14:06   
    whackybeanz
    Times Silent Keeper


    Hammer Turret
    Also see other Hammer Turrets: «Normal», Z, G

    Level: 127
    Power Level: 127
    Price: 997,843 Gold
    Sellback: 498,921 Gold
    Location: Kidnapped!

    Element: Earth
    Training Difficulty: 0

    ATTACK
    Hits: 2
    Type: Ranged
    Element: Earth
    Damage: 7-21 plus 176% Stats per hit
    BTH: +31 each
      EFFECT
      After the above attack is executed, there is a 33.12*(HitsConnected/2)*(MonEarthResist)% chance of trying to Paralyze the monster. The monster gets +0 to its save:

      Level: 127 vs MonsterLvl
      Major: YourCHA vs MonsterCHA
      Minor: YourLUK vs MonsterLUK

      If it fails, the monster is Paralyzed* for one turn. Earth-element monsters are immune** to this effect.

      *Stop! Hammertime!
      **Creatures aligned with Earth are immune to the time-halting powers of hammers.
    AI
  • The pet says hi to your opponent upon entry‡.
  • The turret will stop attempting Paralysis and do 100% damage instead [14-42 plus 352% Stats per hit] if:
    • The monster is immune to Paralysis (either because it's Earth element, or because it has Paralysis Immunity† status)
    • The monster succeeds two or more saves††.

      ‡"Target acquired." / "I see you." / "Dispensing product." / "Hello friend." / "There you are." / "Firing." / "Let's play." / "Activating Hammerspace."

      †Disabling Parachute Pants Protocol; Target resistant.
      ††Your opponent is immune to Paralysis.
      †††Your foe feels compelled to stop, but resists through force of will.
  • Otherwise, it does the damage listed above.

    DESCRIPTION
    Kamui made a portable version of these friendly little turrets, they not only deal good Earth damage, they can also stun you enemy for a turn!


    Stats thanks to In Media Res. Description and image by DarkDevil.
  • AQ DF MQ  Post #: 7
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