Home  | Login  | Register  | Help  | Play 

RE: The Suspicious Item Filled Corridor (Boss Monster OOC)

 
Logged in as: Guest
  Printable Version
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: The Suspicious Item Filled Corridor (Boss Monster OOC)
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
3/25/2014 6:15:23   
Chazero
Member

@Megakyle
Edited again. Changed divine to light energy. Removed Torture Beam entirely and made Mind Torture the only power of the Blade of Torture. The Blade now uses the Destroyer's own power. Also, I don't really have a basis for how much energy he actually has but I'm thinking that using up all of his energy would summon every demon in the Demon Realm, powerful and weak.
AQ DF MQ AQW Epic  Post #: 26
3/25/2014 6:27:14   
megakyle777
Member

Much better man. And sorry about the nerfs, but like I said in the new rules, it has to be considered killable by a good adventurer. Otherwise I could send God at you and you'd win.

Also, planned rounds so far (if anyone disagrees for a reason, or think up better rounds or balance let me know): Also, suggestions both original and existing for these rounds open.

Round 1: Laughably Weak Monsters Round
Round 2: The Mook Legions
Round 3: Adventurer Time (Weak)
Round 4: Mini Bosses Of Legend
Round 5: The Rivals Of Legend
Round 6: Adventurer Time (Medium)
Round 7: The Kings Of Evil
Round 8: Rise Of The Player Characters AKA Adventurer Time (Strong)
Round 9: The Legends Of Gaming (May combine round 8 and 9)
Round 10: The Gods
Optional Round ???: ??????????

< Message edited by megakyle777 -- 3/25/2014 7:14:21 >
DF  Post #: 27
3/25/2014 9:11:48   
hidan_orochimaru
Member

I edited my post,now that I remember what was my first post like...I feel very dumb as the boss wasn't OP...it was OOOOOOOOOOOOP!!!
Note to self:when someone asks you to create an OP monster,make it OP with ONE "O"

So I removed Immortality,invincibility,super speed,permanent blinding,shocking apparence,made darkness manipulation weaker,and changed electricity manipulation to a weakness.Is it good enough now?
DF AQW  Post #: 28
3/25/2014 10:08:20   
megakyle777
Member

Yeah, that works.

Also, what do you think of the round ideas? Suggestions for round and people/monsters in them both original and existing are allowed.

Also, as for the Optional Round, I'm not gonna say what that is. You all have to agree to fight it for it to be added, but I will give a hint: You are to them what the laughably Weak Monsters Round are to you.
DF  Post #: 29
3/25/2014 11:17:55   
Arthur
How We Roll Winner
Dec14


So, the game ends after Round 11?

Anyways, suggestions:

Flying Eyeballs.
Togs
Walking Suit of Armor
Undead Knights

Only AQ suggestions allowed?
DF MQ AQW  Post #: 30
3/25/2014 11:26:14   
megakyle777
Member

Anything from anywhere is allowed long as it fits the above catagoires of rounds, though I ask you provide a article where possible. And To clarify, A round is made of or 5 or 10 fights, not sure which yet.
DF  Post #: 31
3/25/2014 12:39:55   
bokterier
Member

Let's say our "boss" dies. What happens? Do we start at round 1 again or do we just repeat the same round?

Suggestions:
Round 8: The Rise of The Pit Grinders!
AQ DF MQ AQW Epic  Post #: 32
3/25/2014 13:29:27   
megakyle777
Member

You make a new boss char and enter at the round everyone else is at was the plan.

I'm having to rethink some stuff though, and I'm not even sure if I have the talent to run this game TBH. But i will give it a shot (:

Also, be careful what you wish for Bokterier...

spoiler:

Since now the first foe in Round 1 will be a Pit Grinder. Mehhehehehehehehe.
DF  Post #: 33
3/25/2014 13:39:38   
Arthur
How We Roll Winner
Dec14


We all used to think that at first. But once you begin, it starts to get more streamlined and you'll find yourself an expert in almost no time.
DF MQ AQW  Post #: 34
3/26/2014 16:19:26   
bokterier
Member

You know what scares me, Kyle? That it would actually happen...
AQ DF MQ AQW Epic  Post #: 35
3/26/2014 23:29:38   
Lord Darkblade
Member

Boss Monster Name: The Rodent King
Boss Monster Looks: Like a mouse, just and average mouse
Boss Arena: A hamster cage with all of those things that are in hamster cages, and the hamster wheel that draws all who walk close to it to run it self to death on it if they touch it.
Boss Powers:
Swarm of Rodents: Summons a swarm of flesh eating rodents
Rodentify: Transforms an opponent into one of your Rodent Swarm
Boss Weak Point: Total destruction, eg. Burning, Eating etc.
Boss Personality: Cowardly, loves to make people scream.
Reason Why Stuff Wants To Kill You: Because he's EVIL!
AQ DF MQ AQW  Post #: 36
3/27/2014 21:18:57   
salene
Member

Boss Monster Name: Kapor'abo (Kaji ha-rui Shishi no) 齧歯類 獣の
Boss Monster Looks: A large furry creature, who seems to always be covered by a thin veneer of water, dirt, and tattered cloth. He has a rodent like face, with a long hairless snout, and small bristly whiskers. He has small gleaming black eyes. His skin is a light gray, with flecks of black. His hair is course and black, and covers all of his body except his face, hands, and feet. His hands are small and rodent like, and seem almost disproportionate to his large body. His back is arched, making him stand on all fours with his head close to the ground. The ends of his fur seems almost sharp. His legs are like that of a rabbits, also with small feet. Sharp teeth protrude from below his snout, as well as a gleaming black nose. He has small rat like ears the point forwards, at an angle. Upon his neck is a "collar" of sorts. It is a small white tab of paper connected to a black leather chord. Upon the paper it says 齧歯類 獣の. His look is topped of by a long hairless tale, with dirty beige ringlets. He stands at about 7 feet tall when on all fours, and about 9 feet tall when standing on his hind legs. He does have thumbs, as well as being more evolved than your common rodent.
Boss Arena: Piles and Piles of discarded items and food scraps. Spirits in the forms of animated toys and trash roam the "junkyard" looking for fresh blood. Small scavenger like creatures called Shimappa's bring the scraps and spirits from the mortal world. The ground is dry and parched, with only the sickliest of weeds daring to grow. The sky is a dull purple, full of rain clouds. Small buildings and houses made from trash are interspersed throughout the arena. Flies buzz in swarms all around. Mortals have never seen the land of discarded items and misfits. The wind carries the scent of decay and drying blood. The arena itself is in the very center, marked by a circle of torches. Creatures watch you from the shadows, begging the question. Are you truly safe here?
Boss Powers:
Buzzard saw: This attack has a 50% miss chance. The less health Kapor'abo has, the more damage this attack will do. If this attack kills the enemy, Kapor'abo gains plus 15% of it's health back. If this attack misses, Kapor'abo gains 50% block, but cannot attack for 1 turns (he can heal and block however) If this is the 3 attack Kapor'abo uses, he gains 50% accuracy for the rest of the fight, but loses 25% of his damage for 3 turns.

Paucity heal: Kapor'abo heals himself for a small amount. Heal is increased if the opposing enemy hasn't been hit by one of Kapor'abo's attacks. His heal can stack up to two times, healing for approximately 20% of his HP. This attack auto triggers during battle when his health reaches 20% or below. This heal can be used every 2 rounds. If the enemy heals between those two rounds, Paucity heal's countdown is reset to two.

Mass astigmatic contagion: Kapor'abo lurches towards the enemy, hitting them up to 2 times. This attack applies a blind, that decreases the enemies accuracy by 80%, as well as raising Kapor'abo's melee damage and accuracy by 25% for 3 rounds. This attack is also an AOE, meaning it can affect more than one enemy. This attack has a 25% miss chance, as well as taking away 15% of Kapor'abo's health.

Violent ebullition: Kapor'abo deals a massive claw strike to his enemy, with a 50% miss rate (Mass astigmatic contagion can decrease the miss chance to 25%) The attack also takes away 15% of Kapor'abo's health. After this attack, his melee damage is reduced by 50% for 3 rounds, but his defense and accuracy are raised by 25%. If the attack misses, than Kapor'abo's anger bubbles over, and he cannot attack the next round, although he does gain 20% block for one round.

Deadlock stasis: The enemy cannot attack for two rounds. for 2 rounds, Kapor'abo cannot use any attacks that will directly harm the enemy (basically he can use heals and blocks. At the end of those 2 rounds, the enemy gains 10% damage, but losses 30% accuracy. Kapor'abo is also able to use Vioelnt ebullition after this. After using this, for every 10% accuracy he has, he gains 5% melee damage (i.e if he has +80% accuracy, he also gains +40% melee damage)

Catatonic Retribution: Attack the enemy with a massive bite, give yourself -50% damage, block, speed, and accuracy, and heal for 50% of your HP. you must use Catatonic retribution on your next round. When you use it the next round, you will lose 35% of your HP, as well as giveing all bad stats on you to the enemy, then attacking your enemy with a cloud of toxins for a small amount of damage. If you use Catatonic Retribution on your NEXT round, The enemy is stunned and losses their next turn, as well as you lose 10% of you HP and attack. The enemy also gains 50% damage, block, speed, and accuracy, and 10% health for 4 rounds. If you use Catatonic Retribution for a fourth time, The enemy loses all good stats, and gives them to you. This attack also raises your attack by 10%

Boss Weak Point: Light/sunlight. Any new or clean weapon does extra damage, as does any precious metal. He also loses 15% accuracy when fighting against someone with a clean blade and precious metal. He fears bravery also. Healing spells will also do damage to him (roll for damage whenever someone uses a healing spell against him) A dirty or worn out blade will have little to no affect on him. He has very low health, but very high damage. He is also very hard to hit. Thus, when fighting him the enemy should try to do as much damage as possible, as fast as possible. He is also relatively slow, and thus the enemy usually gets the first move
Boss Personality: Kapor'abo is very secretive, as well as a hoarder. If he see's something that he likes, or that interests him, he goes for it without hesitation. He never hires someone to do his dirty work, as he has some sort of twisted sense of honor. Kapor'abo is very fast, and is definitely not an enemy to be trifled with. He has very bad eyesight, but a great nose and ears. He hates anyone who tries to do good, and he admires thieves of the night. He seldom speaks, but his actions and words can usually be communicated through thoughts. He has a dull admiration for anyone who tries to steal from him, as he perceives them to be knowingly walking into their own death. He values anything thrown away as more valuable then it was when first gotten.
Reason Why Stuff Wants To Kill You:

-He has taken children from local villages to sort through his garbage heaps.
-He steals from the rich... and poor.
-He is a spirit of avarice, and thus can never eat/have enough. He has been known to eat livestcok, household pets, and even children before.
-He has no manners
-Anything without a name on it is considered a Misu fitto (misfit) and thusly he will take it
-He has no regards for the emotions of others

Hope this is okay! Let me know if you have any qualms or clarifying questions!

Also, will each "wave" be personalized to the bosses arena? Because that would be cool if it happened!

-Salene

< Message edited by salene -- 3/27/2014 22:30:06 >
AQ DF AQW  Post #: 37
3/28/2014 18:30:41   
flashbang
Member

@Mega Why can't the troll be accepted?
AQ DF AQW  Post #: 38
3/28/2014 18:48:26   
popinloopy
Member

Boss Monster Name: popinloopy (What'd you expect?)
Boss Monster Looks: Frail and weak, as if touching him would make him shatter. Always looks bored. Human sized. Pale due to spending too much time inside.
Boss Arena: Roman Colosseum
Boss Powers: Nimble and wise. Adapts to most situations and can easily dodge most things. If something hits, he attempts to learn it (would probably do a roll to see if he learns how to dodge or not). Low max health, but high defense. Hits fast and repeatedly, but not strongly. The lower his health gets, the stronger he becomes, but at the cost of becoming more reckless. In summary... Imagine a monk, like Aang, and turn him into a tank berserker with low health. Low health always, but attacks that hit him do terribly low damage due to good defense or such. (I'm looking at it from a D&D type of scenario). Oh, and has control over light and can (to a lesser extent) control brain waves (not enough to control the enemy, but to make it hallucinate or give it the Pokemon status of "confused" or such, maybe render it immobile for a few seconds, and launch small but constant mental attacks.)
Boss Weak Point: Anything except his arms, legs, hands and feet of course, and brain (as in, mental attacks. Stabbing in the head is still a viable option.) All else that hits will do damage, but it will be minimal.
Boss Personality: Smart, wise, strategic, a master tactician, a balance between overconfident and still having his head in the game.
Reason Why Stuff Wants To Kill You: Too many "yo mama" jokes. Also because I essentially made myself into the boss and nobody likes it when people do that.

< Message edited by popinloopy -- 4/9/2014 20:41:45 >
AQ DF MQ AQW Epic  Post #: 39
5/23/2016 23:57:25   
Heroic Necro
Member

Oh geeze hope I'm not too late to apply for this!

Boss Monster Name:  Dirk Vanderhuge, Anonymous Dancer of the Plucking Hillbillys
Boss Monster Looks: See Below
Boss Arena:  A small apartment complex in downton detroit
Boss Powers:  https://dl.dropboxusercontent.com/u/82424008/banjo.swf
Boss Weakness:  Has a penchant for folk music
Reason Why Stuff Wants To Kill You:  Jesus man just look at him

http://i.imgur.com/2XBzShj.png

Please don't use image tags, feel free to use links instead. ~San Robin

< Message edited by San Robin -- 5/24/2016 3:48:57 >
AQ DF MQ  Post #: 40
5/24/2016 1:31:12   
megakyle777
Member

You are extremely late. HOWEVER, I am thinking of remaking it if there is enough interest. It's just the main issue I have is I could not find the time or motivation or system to run this game. If i can overcome those and I remake it you are more then welcome to join.
DF  Post #: 41
Page:   <<   < prev  1 [2]
All Forums >> [Gaming Community] >> Out of Context >> Forum Games >> Forum Games OOC >> RE: The Suspicious Item Filled Corridor (Boss Monster OOC)
Page 2 of 2<12
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition