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Buff high energy players. (damage buff)

 
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7/8/2014 5:03:37   
santonik
Member

Possess high-energy players need a little help.

whether it would be this helpful?

the more energy (energy pool)

It would be a bigger DEX / TECH buff.

rough model. 100 extra energy = extra 5-10 (random damage)



lets say 100 extra energy could provide an additional 5-10 damage skilltree skills. only DEX_and_TECH-based skills. It would be a good list of the ARTILLERY STRIKE this as well. in the name of fairness.

This is 40 lvl players model. (rough example)


If you have the energy at the beginning of 600. In this case, you do not get benefits.

If you have 700 energy. In this case, saat1 x (5-10 random) additional damage per skill.

if you have 800 energy. In this case, you will get 2 x (5-10 random) additional damage per skill.

if you have 900 energy. In this case, you get 3 x (5-10 random) additional damage per skill.

if you have 1000 energy. In this case, you get 4 x (5-10 random) additional damage per skill.

if you have a 1100 energy. In this case, you will get 5 x (5-10 random) additional damage per skill.

if you have a 1200 energy. In this case, you will get 6 x (5-10 random) additional damage per skill.

if you have a 1300 energy. Then you will get 7 x (5-10 random) additional damage per skill.

if you have a 1400 energy. In this case, you will get 8 x (5-10 random) additional damage per skill.

if you have a 1500 energy. In this case, you will get 9 x (5-10 random) additional damage per skill.

if you have a 1600 energy. In this case, you will get 10 x (5-10 random) additional damage per skill.

if you have a 1700 energy. In this case, you will get 11 x (5-10 random) additional damage per skill.

if you have a 1800 energy. Then you will get a 12 x (5-10 random) additional damage per skill.

if you have a 1900 energy. In this case, you will get 13 x (5-10 random) additional damage per skill.

If you have a 2000 energy. In this case, you can get 14 x (5-10 random) additional damage per skill.


every number can be edit again. only idea is important.
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Here is a basic idea of ​​helping high energy players. They have no defense capability, and the ability to attack without energy. energy is now currently a bad investment. Really high energy_pool having players lose nigh all about it. Energy to maintain the attacks. But now the energy per damage do not mix well. This would be a sort of artificial respiration helps to possess a high energy pool of players.
Epic  Post #: 1
7/11/2014 18:20:42   
veneeria
Member

I remember i used to have this high energy caster build for an bounty hunter, it was a blast.

But it would actuality make us depend a lot on damage.
AQ AQW Epic  Post #: 2
7/26/2014 14:49:55   
Stonehawk
Member

Looks cool for more builds variety, but the MASSACRE + POISON cyber hunters would be nearly unbeatable, lol.
AQ DF MQ AQW Epic  Post #: 3
7/26/2014 20:23:22   
santonik
Member

This is the idea behind this. to make more effective attacks. DEX / TECH-based attacks only. One exception is, it's artillery stike.

--- This does not give the benefits of the STR-based impacts at all. (TechTree skill)

This is intended to encourage game makers in making the necessary changes to the game.

that would be more counter game opportunities.
Epic  Post #: 4
7/26/2014 20:49:27   
Mother1
Member

Nope I don't support this at all.

At the lower levels there are players who can put in decent energy (700-900) as well as have dex abuse. These builds are already dominating at the lower levels and this idea will only make this worse for those players who try to counter them.
Epic  Post #: 5
7/27/2014 1:04:06   
santonik
Member

This is one great element. It is this. if you bet the energy so you get the ability to attack. But you will lose your protection. This is true for all lvls. the game is in dire need to counter builds. This may be one of many things which would add to this.
Needed for the bad and the good points of view. This is so that we would see both sides. Sometimes a strange thing seems bad at first. But can become invaluable in the game. The idea is not to make low lvls players unbalanced. but to correct errors.

a prime example is the lvl 40 player stats. (the numbers are the raw models. And number can be always edit)

of course, should be done to scale low lvls. is not immediately say that is a bad suggestion. I recall that one suggestion will take the game will pass. Another further. etc. ....
always can and may also propose their own views.
Epic  Post #: 6
7/27/2014 9:10:18   
theholyfighter
Member

It won't be fair enough for all classes, since some classes have lots of caster-based skills while others have little.
AQW Epic  Post #: 7
7/27/2014 9:17:27   
Silver Sky Magician
Member


I really don't see why a certain build should be arbitrarily buffed. Not all builds should be viable. A build without HP, DEX or RES investment certainly deserves to fail, as with a build that can do literally nothing but spam skills.
Post #: 8
7/28/2014 16:52:57   
dfo99
Member
 

quote:

energy is now currently a bad investment


not for chs

not suported.
Post #: 9
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