Remorse
Member
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quote:
The problem with balancing the game by just adding more cores is the fact that it's only a temporary fix and only addresses one problem at a time. I disagree, I think its closer to a permanent fix, a strong build gets the power from having a lack of viable counters, if players can counter their build by taking into consideration how to counter them with any class, then suddenly we get the self fix I was talking about, yes people can switch between different OP strategies but so long as they can all be beaten by smarter players using counters then they will soon realize it's strategy they need to adopt, not OP build hopping. Also it doesn't address one issue at a time, it addresses many, firstly is lowers the extreme viability of the OP builds but does not leave them unviable (I will explain below) It also increases the viability of any build then can effectively use these new counters to deal with builds that were preventing them from being viable in the first place. It also shifts win patterns from being about builds to be about strategy and wits, and finally it increases overall variety making the game more enjoyable. quote:
Imagine there are cores that directly counter high strength builds. Everyone is now forced to use those to counter that build. Then people stop using that build and find a new OPd build. Now we need new cores to buy to stop that build. Then when that is over with, people just switch back to the high strength build since no one is using the anti-strength cores anymore. Then players get stuck with a conundrum. They have two cores to choose between now, and whichever they pick will leave them at the mercy of some other OPd build. I disagree with this, If this is the result of new cores then they weren't implemented properly. What new cores that help to add counter play should do, is not create one new super build, what it should do is allow some builds currently that have trouble beating STR and because of this are never used to now become viable again. It should open up multiple builds to become viable not a single new powerful one. Also, STR should not suddenly become unviable because it can be countered...., STR builds and players using them should consider the counters and then use other counters themselves see if they can use effective strategy to manage the counters against them. For example, lets go back in time before the azreal cores when shield were a huge counter to defenses debuffs (smoke, malf) did shields make debuff builds unviable despite almost completely countering it? NO! The smarter players adopted to shields, and used timing to counter it, What they did is they were patient, they could use an energy drain if it stopped the enemy from having enough energy to shield their debuff, or they waited till the enemy needed to heal before debuffing so that they were forced to not safely shield. The point is counter-play with cores SHOULD NOT, simply shift the current OP build to a different one, what it should do is increase viable variety and cause players how to adopt to them with strategy. The point is, it needs to be the person with the better strategy, not the better builds that wins, builds shouldn't be the factor alone that determines who wins (excluding luck) And just because your build allows for counters against your opponent doesn't mean you win until you effectively apply this with appropriate timing, and your opponent should have many opportunities to mess up your timing of your counters, or prevent your counters with there own set of counters. quote:
Cores shouldn't be used as balancing factors because that only makes them required items and better than any other core out there. Passives were changed solely because everyone used them, as did the multi skills in 2v2 get nerfed when they were in 99% of every 2v2 build. They shouldn't have to be required items at all, they should give certain builds then means to actually deal with once uncounterable strategies so that they could actually be viable. There should be many instances when new cores wouldn't help your build at all, maybe the counter it offers is not needed because you already counter effectively enough in that area. I will give an example, lets say they create a new armor passive core that makes shields give less rage to your opponent, that itself is a pretty strong core against STR builds since they often need to use rage to counter high defenses, now lets say this core could be countered temporarily by removing the core when they use a shield by using the armour removing robot (forgot the name). So it has shifted STR builds from requiring a robot that is used to be offensively to a robot that can used to counter a counter. STR builds have become no less viable here because they can still counter the new counter to them. And the new counter to STR builds can still work effectively but it is by no means required... What they should be doing is inserting a new factor into determining who wins, Strategy... While at the same time allowing both more builds to become viable whilst the current viable ones to continue to be viable. Just because your build can be defeated with a core does not mean your build is now unviable, it just means you must adapt to it and counter it yourself. If this however becomes then case then it's proof counter play needs to be increased for both sides.
< Message edited by Remorse -- 7/15/2014 4:52:46 >
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