Remorse
Member
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@ mother, True I forgot about that one mother, Still though, they need a direct removal counter to deal with persistent curse like effects such as necrosis, hatch-ling, frostbite etc. @noobatron, I'm not saying nerf robots in general, I am saying they need to make all bots more consistent, in some cases they need to be buffed in strength such as the assault bot. I would be saying the same thing about guns and primaries if they had large varying amounts of power. It's important to keep consistency in weapons, for things like bots their are always exceptions to which you can deviate but it should follow a set of rules such as trade-offs that still allow it to be semi equal. I do agree that something needs to be done about STR based attacks (and have a few ideas on how to solve it as well) though that is not the topic of the thread. @ variation, I never said these bots are overpowered, I just don't like the fact it's damage is high and unjustified, with your point saying that it deals no damage, that is a fair point, however their are other bots that deal no damage with the special and either they get buffed up to this bot or this one is slightly lowered for consistency! Consistency is what will prevent future balance issues, Just because something is seemingly balanced compared to some stronger special bots (such as the abyss bot) doesn't mean they can break consistency! How about this, if you think 190 robot damage is reasonable for a robot with no damage with it's special then they could make a rule that bots following this description are given 190 damage, Bots that have a special and deal damage can be given 180 damage, bots that have a stronger special over the base attack can be given 170 damage (infernal android), and bots with no special effect and an equal in power or less special can have either 190 damage or 200 damage (gamma bot). All I am asking for here is that they make a set of rules for bots to have consistent damage to prevent future issues and to prevent power creep, as well as stopping older bots becoming insignificant. I highly agree with your statement, Promos should be unique, not necessarily equal in power. I think the bonus rage robot is relatively unique (not very useful but ok) then they ruin this effort by making the damage too high in comparison to other bots with a similar description, which makes those bots similar worse and those bots with a better special no less attractive so their really is no need to make it deviate from a consistent damage.
< Message edited by Remorse -- 7/18/2014 5:30:22 >
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