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RE: Felicity -A Tale of Thieves- OOC (AQ)

 
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6/7/2014 7:14:41   
Arthur
How We Roll Winner
Dec14


On a rating of 1-10, 1 being "No knowledge of the game" and 10 being "well-versed in the AQ Universe", what level of knowledge is an RPer required to have in order to be able to enjoy this RP?

I am thinking 2?

I really like the plot of this RP and would like to admit my character into it.

True Name/Alias: Aet'evan Kallas/Flint Vrue
Age: 24
Gender: Male
Race: Drow

Physical Appearance: Like any other dark elf, Flint has a dark-purplish complexion and emerald eyes that seem to twinkle every now and then. Having almost no facial hair, Flint has white collar-length hair that he likes to keep messy. He has slender shoulders and thinly muscled, long arms that support his reach and give him maximum range when using his arms. Quite on the opposite side of this aspect are his strongly built, muscular legs that help him to deliver power to his legs almost instantly helping him make swift getaways. He has a lean, athletic build on the whole, as is common in Drow-ken and he knows how to use it.

Clothing: Flint's job calls for light baggage and thin clothing so as not to hinder his progress. Therefore, the Drow prefers to wear the lightest of materials so as not to irritate his smooth skin and not to create much sound.

For his upper torso, Flint wears a navy blue, skin-tight vest, sleeveless and comfortable. On top of it, he wears a high-collared brown waist-coat-like shirt, again sleeveless, that's partly made of leather with cotton sewn in places. He keeps it open at the front to let cool air reach his skin. He however, does not leave his arms bare, instead preferring to cover them with loose brown leather gloves that reach all the way up to his upper arms. A loosely worn, crimson scarf adorns his neck.

For his lower apparel, Flint wears black leather pants that reach halfway down to his thighs from where his light brown boots cover the rest. He keeps his boots padded with rubber soles to increase traction while running and to reduce sound. A brown belt of tools hangs diagonally down his waist where he stores a number of items.

Personal Belongings: A satchel slung around Flint's left shoulder, diagonally across his chest carries within a number of tools that a thief requires in his day to day ventures. The items of interest are as follows:


    (*)Lockpicks to open the numerous doors of Alavey.
    (*)A small Hammer to dig in nails for latches.
    (*)Knife to cut ropes and a variety of other items.
    (*)A Clipper to handle trip-wires and other contraptions.
    (*)Smoke pellets that set off on impact and noiselessly release an immense amount of smoke.
    (*)Marbles to create distractions.


Notable Skills & Abilities:

Being one of a noble kind, Flint considers the act of thievery to be quite fascinating, not outright writing it off, but not wholly accepting it either. He thinks that to be able to steal something, one must possess a hearty amount of some very rare qualities, all mixed into one being. While Flint is not a Thief at heart, he is still a Drow and so he has a similar skill-set.

Flint is a Drow with a thirst for knowledge which makes him a very fluid speaker. Having travelled most of the world, he can converse with people of any and every stature and standing with equal ease and get them to trust him should the person prove to be soft enough. He seldom toughens his words for fear that he might lose his opportunities. Gaining trust, to him is one of the most important aspects of this art. He has often been called a smooth-talker. Just an enthusiast, is how he replies.

Hands of the Drowfather is a skill unique to Drows which allows them to take and replace any item at that very moment with an exact copy of it so as to give people the idea of nothing having ever been stolen. The downside of this skill is that the magic dissipates once the caster has left that room. Flint is yet to fully master this skill which is why his copies tend to shimmer and die out the minute his focus is disturbed.

Flint can possess all manner of creatures at night and use their five senses to monitor a target or any location. He cannot, however, control the creature's limbic systems so he cannot choose when and where the creature moves. During this span of time, his own Drow body is left completely vulnerable so the Drow prefers not to use it for an extended period of time.

As is necessary for any good thief, Flint is a Master of disguise. The only difference is that he uses magic to mask himself rather than changing disguises physically. This skill takes a massive tool on his magical pool often leading to inadvertent shimmers showing his true guise.

Lastly, as a person to discourages physical conflict on all levels, Flint has mastered the art of evasion and using his Drow senses, can dodge anything ranging from an incoming knife attack all the way to a throwing dagger. At night-time, however, he has been known to pick off single arrows out of the air but he prefers not to do that as it requires some amount of luck and precision.

Personality: As a child growing up amongst people of his own kind, Aet'evan considered himself to be lucky because he was showered with love from all directions. Naturally, Flint is a very flexible and accepting person who will encourage and motivate friends and allies under any and all circumstances, unlike most Drows. He likes reading books and knowing about different cultures all so that he could become worldly wise. Mostly seen wearing a grin on his face, Flint, when not on his missions, tends to joke around with his colleagues and fellows. He is almost never angry except when a job is taking too long when according to his calculations, it shouldn't. At such times, he tends to become reckless and even ends up with the occasional bruise or injury. A very by-the-book person, Flint wouldn't jump into a job without taking in every single information regarding it. All in all, he likes to maintain his emotional and mental balance as he himself says, "An Unstable Drow is a Disaster."

History:

As has been said, Flint, then known by his true name Aet'evan grew up amongst his own people. His father was a librarian and a man-of-knowledge, a trait which he inherited. Being of a noble standing even among Drows, House Kallas was respected by Drow-ken from all over the world. Flint's mother was a very loving lady and showered her only son with all her love.

Strangely enough, while a family life of such kind could very easily spoil a human child, Drows however have a very strong mental fortitude and an even stronger sense of responsibility. Flint knew better than to waste his money and life squandering it on worldly riches, so, after his father died of old age, Flint talked to his mother telling her of how he wanted to see more of the world and learn about the various cultures and people living in it, his mother was very encouraging.

On the very first days of Exetus, Aet'evan's mother fell ill and passed away the following day. Selling his home and taking what little money he could(giving the rest to the various Houses), Aet'evan left.

It was perhaps, only by chance that he happened upon Alavey but as Drows like to say, "What is chance but the awakening of one's luck."



< Message edited by Arthur -- 6/7/2014 15:32:41 >
DF MQ AQW  Post #: 51
6/7/2014 8:40:04   
TJByrum
Member

I'm thinking since Ryu hasn't had time to review the bios again I can overhaul the background. Hope it's not a problem.
DF AQW  Post #: 52
6/7/2014 8:44:10   
Arthur
How We Roll Winner
Dec14


I hope that Ryu can put up the IC Thread soon enough. God did I have trouble writing this bio, I just couldn't focus properly due to the lack of practice applying for RPs. This is like the first RP that I've applied for in the last 5 months and I really need to get all this rust off of me.

DF MQ AQW  Post #: 53
6/7/2014 10:15:16   
TJByrum
Member

I've been through at least 5 revisions for my own character. I've always been rusty and I can't get my characters the way I want them but I think I got Jack all set right now. Ryu's also tending to the RPA, so that probably takes up most of his time, especially since TD and Superjars aren't around anymore.
DF AQW  Post #: 54
6/7/2014 10:35:37   
Arthur
How We Roll Winner
Dec14


I totally understand his being busy. My meaning was more along the lines of the RP's age, that's all.

Besides, out of all the RPs open at the moment, Felicity caught my eye the most.
DF MQ AQW  Post #: 55
6/7/2014 12:02:50   
Kellehendros
Eternal Wanderer


I can't speak for Ryu, Arthur, and it may not be my place to say this, but I was looking over your bio, and I'd just like to note: As a GM the phrase "and a variety of other items" makes me incredibly uneasy. The adventurer's bottomless pouch is a well-worn trope that has it's place, but a thief, especially one noted for travelling light, shouldn't have "a variety of other items." This provides the temptation for the character to always have just the right tool or knick-knack to get the job done.

Personally, I'd ask for a list of what exactly the character has on his person at any given time. There are limits to how many tools one person can reasonably carry, especially if that person is trying to keep their level of encumbrance light. You may need to sacrifice the ability to deal with every situation that presents itself in order to keep the character's load realistic. That isn't to say you can't have all the tools, just that carrying them all at once is generally impossible.
AQ DF MQ  Post #: 56
6/7/2014 13:36:01   
Eukara Vox
Legendary AdventureGuide!


I second Kell. When I do host an RP, "a variety of other items" will immediately get you put on a list of "no" until you are specific. Saying you have a variety of other items allows you to mysteriously pull out a game changer or ender, which is a no-no and cheating in my opinion. Either you need to be more specific, or you need to take that phrase out of your bio. As is, that phrase would give me serious issue as a GM. And, when I have hosted in the past elsewhere, there was never allowed to be any ambiguous or mystery in terms of what is carried, able to do, talent, etc.
AQ DF MQ AQW Epic  Post #: 57
6/7/2014 14:56:28   
Legendium
Member

I'm also in agreement with the two posts above this one. That and one other thing I saw in the bio are what kinda popped out the most to me:

I'm sure it's not intended to have godmodding potential, but you've called him both a master of disguise and evasion. In general, I find calling people masters of any craft at the mere age of 24 is very dangerous and usually just the word "mastery' is enough to get rejected.

(Plus, your seeing-through-the-eyes-of-animals power kind of renders my character's best skill useless. :/ But that's not really a problem with the bio itself. Just problematic for my character.)

But you don't need to listen to me. This is just advice, I don't have critiquing power and it's not in my place to do so.
DF MQ Epic  Post #: 58
6/7/2014 15:20:03   
Ryu Viranesh
Member

To fourth the previous three opinions, I generally dislike the idea of a character's effective inventory being fluid in that kind of way, since it affords them the ability to potentially pull anything needed out of their bag of tricks. It's not so much a matter of whether the person controlling the character actually would do that kind of thing, but that the potential itself is even there. It's the same idea as to why I dislike people being too vague about the set of spells that they possess, since it can lead to the same problem.

I'll be taking a good long look at the 3 remaining bios today and then HOPEFULLY finishing up my tweaks to the Intro (honestly, this has been been in production for so long that I just want to get it posted at this point xD). But yeah, excluding this coming Monday, I should be significantly freer time-wise going forward now that certain things are settled. So look forward to us getting started (and also me posting in Aurora Legendium, since I haven't forgotten) very soon.
AQ DF MQ  Post #: 59
6/7/2014 15:29:27   
Arthur
How We Roll Winner
Dec14


Actually, the reason I've written other items is because I don't have knowledge about what other tools are required by thieves. If that phrase is the only problem, I can easily remove it as I have most of the necessary things included.

Mostly, that clause only includes upto 3 more items... uh... I think I'll remove it.

Looking forward to the IC.^^

EDIT: Removed it. *flashes thumbs up*

< Message edited by Arthur -- 6/7/2014 15:39:42 >
DF MQ AQW  Post #: 60
6/7/2014 22:10:35   
TJByrum
Member

@Ryu: Just a heads-up, I did redo Jack's bio. Like, [select] and [backspace] the whole thing and start from scratch. The main difference is that Serah is no longer Jack's love interest, but he sees her as more of a daughter, like he's her guardian angel. Also, through in the whole thing about the slavers attacking Dust, but I'm not so sure you'll allow that so just get back to me when you can. My goal with Jack is for him to hone his skills as a thief, attempt to work with the thieves 'guild' to help him find out where Serah is, and if you feel comfortable with it we can try to develop something with Dax.

@Top four posters: I've often used the 'all-purpose utility belt' in many of my bios but I've tried to stop for reasons mentioned above. My main reason for using them is because I'm not sure what items I want my character to use, so I wait until I get comfortable with RPing as them before finally deciding "okay, this is what this guy needs".
DF AQW  Post #: 61
6/7/2014 22:41:48   
Kellehendros
Eternal Wanderer


That can be an issue TJ, but I generally only find it to be one when I'm not sure what I want for the character itself. If I have a good high-level character conception, I find that the character naturally lends itself to using specific tools or having specific skill sets. The bio doesn't need to be the end all and be all of the character. It's a starting point, and as a starting point it is important that it be well defined. Characters can always pick up more stuff in the course of matters, once they realize that they need something. It's just best to be thorough in defining what a character has in the beginning to avoid the temptation of having that magic bullet just when it is needed.
AQ DF MQ  Post #: 62
6/8/2014 9:19:55   
TJByrum
Member

I understood Kell, and it's something I need to work on, but I've been doing a good job of avoiding it recently. It's strange though, how a character sometimes changes when you begin to RP as them. I'm not talking about character development, I'm just saying that sometimes a character begins to 'write itself'. That might sound weird, but let me give you an example:

I made one such character who was suppose to be a noble knight with good intentions, wanting to cleanse the world of all evil magic and ensure the survival of good magic. As soon as the roleplay begin he was an ignorant, stubborn, obnoxious, self-righteous, magic-hating warrior who opposed pretty much every magic user in the world - regardless if they were good or evil. I tried to write about the 'noble knight with good intentions' but it didn't feel right; it just didn't feel like that was who he truly was. The roleplay only lasted a few pages, but it was interesting to me because my character took on his own personality and his own morality - I never planned for that particular character to ever act or see things that way; I just started typing and it felt like the character took on a mind of its own.
DF AQW  Post #: 63
6/30/2014 13:10:13   
black knight 1234567
Member

Bump, so what's happening with this RP?
AQ DF MQ AQW  Post #: 64
6/30/2014 18:35:23   
Kellehendros
Eternal Wanderer


Thread bumping is generally considered rude. A PM to Ryu might have been a better option.

That being said, I spoke with Ryu last night (you can generally find him on IRC, see the stickies for the RP board channels), and he indicated to me that he had high hopes of getting things underway by Friday.
AQ DF MQ  Post #: 65
7/1/2014 12:27:09   
Starstruck
Member

OH NO

*pedals to the metal*
DF MQ  Post #: 66
7/1/2014 19:23:08   
TJByrum
Member

In that case I may have to revise my character.

It gets hard to play a character when you're away from them for so long.
DF AQW  Post #: 67
7/2/2014 11:07:16   
black knight 1234567
Member

I just didn't want to see the thread be swallowed into oblivion, and I didn't see Ryu around so I thought bumping would be the best option. My bad.
AQ DF MQ AQW  Post #: 68
7/20/2014 1:21:04   
Starstruck
Member

Yeah it's not my fault it died but I'm gonna try to help this happen!!!!




Name: Olaf
Race: Human
Age: 15

Appearance: Well into the bloom of adolescence, Olaf has sprouted from the skinny, short child he was just a few short years ago. Even at six feet in height, he has a few more inches left in him, to the dismay of his clothing, which is constantly in tatters from lack of funds. Despite this, his life of crime has been majorly successful, and the fuel for all this growth is a steady diet of fruits and animals from the countryside, assisted by General Yaps, a capable hunting dog. Muscular but lean, Olaf is ever so slightly gaunt and appears to want a few hearty meals, but seems to be doing fairly well as nutrition goes.

Olaf has white-blond hair and deep brown eyes, and his pale skin has been repeatedly scorched by the sun into something resembling a tan and covered in a thick layer of mud and grime despite the change in scenery from rural to urban. His wide shoulders, despite the overall lack of real substance to the rest of the lad, gives him an oddly imposing figure, which he accidentally mitigates by slouching all the time.

Equipment: Always carries around a few odds and ends – rope, smoke bombs, a knife in each boot, and a key ring. This last is carefully labelled and can open many doors and trapdoors around the city.

History: Olaf doesn’t like to talk about his past. Having been abandoned by his parents, he was shuffled through the orphanage system and had many different group-homes in the span of a few short years.
In what became his final year of orphanage, Olaf found a two-month old feral puppy. Instantly connecting with the dog and sympathizing with its heritage (that is to say, none), Olaf summarily adopted the dog and fed him scraps from the table whenever he could. Right from the start, the newly christened Yaps showed remarkable intelligence and aptitude for tricks. The small black-and-white furball rapidly learned to sit, stay, lie in wait, play dead, pee on command, fetch, respond to “Yaps,” and pounce. Not too long after, Yaps learned to associate each trick with a particular whistle or hand motion. Soon, though, Olaf grew ambitious. Yaps’ boundless energy and incredible aptitude for learning was turning the cogs in the young boy’s mind, and one quiet March evening, after lights out, the matron noticed that Olaf was not in his bed. The only farewell he gave was a single, “Yaps, speak!” and a formal, throaty bark.

Living in the wilderness was no easy feat, but it was not impossible by any means. Yaps showed promise as a hunter, and would catch small animals where he could. Without formal training, Olaf could not build traps or set snares, but he did have a dog who would respond perfectly to his movements and whistles. Together, they ate well.

When Olaf eventually found himself in the city, he plunged in without a second thought, thinking it was better than hoping they’d catch a squirrel for a half-full tummy later on that evening. Instead, he found a living hell of crime and punishment – or the evasion thereof – with only the guild to raise him. Hardy, clever, and with General Yaps by his side, Olaf found himself rapidly thriving in the hostile environment of thievery, though not without its cost. His large stature was horribly suited towards sneaking and skulking, and indeed if it wasn't for the constant presence and assistance of the dog, it's doubtful that Olaf could have survived the first few months. His bulk repeatedly proved itself a drawback in almost every conceivable way, especially in a place where direct confrontation was so far from a possibility as to be a totally worthless idea.

Name: Gen. Yaps
Race: Dog
Breed: Border Collie
Age: 5

Appearance: General Yaps is about 2 feet high at the shoulder, black and white, with friendly, cropped ears and an expressive face and demeanor. His warm, brown eyes are full of love and friendship, but have a cunning gleam that makes one wonder just how much the dog actually understands. Black and white, with deep, soulful eyes, General Yaps is an ordinary dog in almost every conceivable way. He's also the Good Boy mentioned in the ancient scrolls; the prophecy goes as such:

"Who is a Good Boy? Who is a Good Boy? Who is a Good Boy?"

General Yaps is the Good Boy incarnate, come to serve his master faithfully and protect him at all costs

Skills and Abilities: Well-trained in the arts of deception and trickery, he is not only capable of creating distractions but also of carrying out minor mischiefs himself, particularly pickpocketing or fruit-stand thievery. For more complicated heists, however, he is content to leave things up to the ones with fingers and opposable thumbs. Most remarkably, his main training was in wilderness survival until just a few short months ago; Gen. Yaps is a remarkably quick learner. He is also an expert therapist, pillow, travelling companion, sparring opponent, partner in crime, and friend.
Yaps’ List of Tricks: Sit, Stay, Lie Down, Play Dead, Pounce, Attack, Scare, Act Threatening, Strafe Right, Strafe Left, Advance, Retreat, RETREAT!!!, Growl, Speak, Howl, Faster, Slower, Fetch, Go Get [person], Go To [person], Protect [person], Tabletop, Go For Ankles, Go For Center of Gravity, Go For Head, Steal [tap or point at a thing], Stay Quiet, Heel, and Wave (used for taunting).
DF MQ  Post #: 69
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