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Influence gain during PVP battles

 
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7/24/2014 23:19:30   
Mother1
Member

Ever since war 2.0 came Influence gain was made solely to rely on bomb drops. In the process this made War hero and World Domination (which was formerly fair to all) P2W due to bomb being buyable.

Not only this but thanks to this change No one can earn influence during war cooldowns which in turn is hurting the games activity during the time wars aren't active. So to fix this I suggest when the wars are in cooldown you players can still earn influence however this can only be done during PVP battles.

This means when the war is up you have to use bombs to earn influence, but when the war is off you get it through battle.

By doing this the activity in game will increase because factions will have was to build themselves up during war cooldown.

As for how the influence gain would work it would work just like it did in war 1.0.

Example: If I battle in the west Navel area this means when I get influence it goes towards that cheevo.

So what are your thoughts on this.
Epic  Post #: 1
7/27/2014 8:16:19   
Gold Shock
Member

I agree, removing influence really took away from the accomplishment of winning a battle. Faction's just seem so dead know and uncompetitive w/out daily domination
AQ DF MQ AQW Epic  Post #: 2
7/27/2014 9:57:34   
The berserker killer
Member

 

im in love with 1.0. Think about it guys, it was the PERFECT SYSTEM. Legions competed for top of Legion Board, Exiles competed for top of Exile Board. 1.0 should be returned, the influence at the end of battle should be returned, I feel as if our flags should be returned and WD should be granted to the most influential factions on EACH side. Now that will make a war interesting and helluva lot more fun
AQ DF Epic  Post #: 3
7/27/2014 10:00:59   
Ranloth
Banned


It clearly wasn't perfect when players wanted it gone (or the entire war along with it), and we're not talking about a few players but a VAST majority. It wasn't even a War back then, but PvP with Regional LBs. <.<
AQ Epic  Post #: 4
7/27/2014 14:19:23   
Mother1
Member

@ trans

While this was true, the fact that they removed influence gain from battles has turn war hero and world domination into pay to win cheevo's just like the old warlord one was. I say this because you can play the game for 24 hours straight and get a lot of influence from bomb drops and still lose to someone who as a pocket full of varium and is on for 5 minutes due to them spamming super (insert item here)

IIRC the staff removed the old warlord cheevo and cannons because they didn't want something that was pay to win and not fun being in the game, yet here they did this which goes completely against what they just stated before.

With this suggestion put into play, it would lessen the P2W they put into the game with these cheevo's seeing as anyone who battles all day will get hard earned influence which would make it a lot harder for varium players who have bombs to steal these cheevo's from those who work hard seeing as that really brings down the moral in the game.

Not to mention it will help make the game more active again seeing as many factions done do anything throughout war 2.0 when it is one cooldown due to no influence gain and the factions now being run off influence instead of wins.
Epic  Post #: 5
7/27/2014 14:28:29   
Ranloth
Banned


I didn't comment on mixing 1.0 with 2.0, just pointed out that 1.0 was clearly... a bad idea on its own, and we all know that after months of complaints about it. I'm all for mixing the two though, which may be quite fun in terms of War Rallies and the side with number advantage.
AQ Epic  Post #: 6
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