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Boost Multiple Attacks + note (Artillery Strike)

 
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7/27/2014 15:24:48   
Stonehawk
Member

Multi attack was double nerfed! It does lower damage AND costs a lot more if hitting multiple targets... I think only one of those nerfs would be enough, otherwise it's worthless!
Either same costs with 85% or higher costs for 100% damage. (I think same costs with 85% damage sounds better)

ALSO, I noticed artillery strike was so badly nerfed that if we compare to dex multis, DEX MULTIS always do MUCH higher damage (and dex makes people block also!). And if you compare to bunker for example, it does more damage (it already ignores defenses!) if you have SAME support and tech. It means you need HIGHER support for average damage on artillery. (tech gives resistance and higher chance to deflect, support doesn't protect us at all!)

I think both dex multis damage should be nerfed and support multi a bit boosted. What you guys think about it?

< Message edited by Stonehawk -- 7/27/2014 19:34:00 >
AQ DF MQ AQW Epic  Post #: 1
7/28/2014 13:30:55   
Plasmastorm
Member

Supported by me, unless the changes are overly drastic.
Post #: 2
7/28/2014 13:47:21   
Noobatron x3000
Member

They'd probably have to move the mana cost to 600 to hit 2 people to justify making the full 700+++++++ dmg hit two players now like most of the casters r running round with . right after a stun for the same dmg on one of the targets.
Post #: 3
7/30/2014 14:56:30   
Stonehawk
Member

@Noobatron x3000
It's not right to nerf all kinds of multi increasing their costs just because there is one class abusing it. I just think either plasma rain OR overload should be based on different stats (probably one of them should be based on support?). But on second thought it would still be strong, probably people would abuse malf + plasma rain or malf + overload, depending on which one improves with support (at least not always abusing dex). But I'd rather talk about tech mages balance on another topic.

The point is that multi's are DOUBLE NERFED, and I think one of those should be removed, either energy cost increasing OR damage decrease when hitting multiple targets.

In my opinion removing the higher costs [ max lvl costs 320 instead of 320(1) 400(2) ] and hitting 85% is the best choice.
AQ DF MQ AQW Epic  Post #: 4
7/31/2014 12:23:19   
Remorse
Member

To be honest I think their are too many game structural issues affecting this issue to make judgement on whether or not we should buff multi attacks.



First we need,

-A less strained and more class separated energy systems
-Stat balance

Maybe stat inequality and the energy constraints on classes from the passive to active change are effecting the usefulness of multi skills so highly especially considering the high energy cost these skills have.


I think we need to fix major structural issue before we work on little problems like this,
simply because these little problems are probably a result of the structural issues.

< Message edited by Remorse -- 7/31/2014 12:24:03 >
Epic  Post #: 5
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