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8/9/2014 19:23:53   
kosmo
Member
 

I dont want to restart a blocked thread, but all of those who posted there didn t get what I was talking about.
Connection is the chance of succesfully hit on an attack.
It s calculated together with block and deflection chance, and it affects all blockable/deflectable attacks.
It doesnt depend only from dex and tech, it also depends on damage, secondary effects and skill level.
It s the reason why your maxed berzeker gets blocked on rage, it s a consistant part of battle mechanics and we never clearly knew how it works.
I please ask devs to give us all the informations about battle mechanics and connection chance.
I please ask whoever wants to help me, to try find out these numbers.

If I told you, this is the reason why people always complain on luck?
If I told you they only complain because they dont know how it really works?
Discuss.

< Message edited by kosmo -- 8/9/2014 19:31:38 >
Epic  Post #: 1
8/9/2014 19:37:38   
Mother1
Member

Even if they gave this information people would complain about luck still. Why? Because as long as luck turns against them and make them lose people will get upset.

As long as luck causes someone to lose (which is almost every duel) people will complain.
Epic  Post #: 2
8/9/2014 19:44:20   
kosmo
Member
 

If people knew more about this game they would complain less, I m sure of that.
What people keep calling luck can be explained, it s pointless for players to know how the game works if we really want it to grow.

< Message edited by kosmo -- 8/9/2014 19:47:23 >
Epic  Post #: 3
8/9/2014 20:10:34   
Mother1
Member

Well believe it or not while knowing how the game works is one thing the game is still based off of luck. Random Number generator which is what the Battle engine works off of is indeed luck.

But still while I am not against putting this in, it still won't change the fact that people will still get upset when the system goes against them resulting in a block, stun, crit, or deflection. Anything that can make a person lose a fight that they would have won otherwise if said effects didn't happen people will always complain about.
Epic  Post #: 4
8/9/2014 20:39:03   
kosmo
Member
 

Theres no % chance without a random number generator.
Connection has nothing to do with randomness, it s a part of battle mechanics, like blocks or rage.
Having more guides and information about the game would benefit players and the game in many different ways.Players would grow up, battles would be more challenging, and there would be more people able to help balancing the game.

< Message edited by kosmo -- 8/9/2014 20:44:20 >
Epic  Post #: 5
8/9/2014 20:47:00   
DeathGuard
Member

Here is a good source on more info about what you want:
EpicDuel Wiki Battle Mechanics
This information were given by the Devs personally and it explains in detail what are the chances(not luck) to block, deflect, crit, and stun.

If you are referring luck as the RNG, then you're mixing different things.
After all, Serendipity doesn't exists.

Players don't complain more about luck than balance. What needs to be fix is the balance. While I agree the effects the blocks, deflects, crits and stuns have should be lesser, those effects will be going to be modified as said by Titan and Rabblefroth with the new balance tool they are preparing.

quote:

I please ask devs to give us all the informations about battle mechanics and connection chance.
I please ask whoever wants to help me, to try find out these numbers.
Some of the formulas were shared publicly but that's it. They can't share all the battle mechanics info with players. Other companies or people would approach and steal such mechanics and implement them into their games and that's why most games don't share their battle mechanics e.g. Final Fantasy games.
I doubt anyone involved with the ED team would give you that information anyway.

< Message edited by DeathGuard -- 8/9/2014 20:50:36 >


_____________________________

AQ DF AQW Epic  Post #: 6
8/9/2014 21:16:46   
kosmo
Member
 

The section on wiki doesn t explain all the chances, no.
I will try explain it again:
-A skill will block more than another, a core will block more than a strike, a skill will block more often on rage.There are exact numbers behind these sentences and they are part of battle mechanics, they have nothing to do with RNG luck.
When I ask to have all the possible chances (not luck as you say) explained, I m not asking them nothing that you couldn t calculate yourself, so it s not some "secret formula", it just something they never gave us detailed info about.You can only have confidence with it when you play alot, I just think evryone shuld have same possibilities.

< Message edited by kosmo -- 8/9/2014 21:21:57 >
Epic  Post #: 7
8/9/2014 21:49:33   
DeathGuard
Member

quote:

When I ask to have all the possible chances (not luck as you say) explained
I never said luck was the cause. I said players complained about luck more than balance, doesn't means I complain about something that's a mere myth like luck.
I made clear blocks, deflects, crits and stuns were not luck but chances.
quote:

This information were given by the Devs personally and it explains in detail what are the chances(not luck) to block, deflect, crit, and stun.


Also why do you say a skill blocks more than another, a core will block more than a strike, and strike will block more often on rage? You are sure this aren't your experiences rather than facts?
If you have got data and confirmed information by the Devs about this please do link me because IIRC, they have never mentioned this.

I suppose you are talking about exact numbers, about the factors that influence this imaginary block formulas of yours about skills, cores and strikes.
There are no exact numbers because the stat factors varies, what there is are general formula for blocking and that applies to every blockable skill.
Same will apply to deflections, crits and stuns, there are general formulas which affect

They gave you all the battle mechanics needed. What more do you want? They gave you the formulas with explanations. Those chances are what affect in general all the factors.
More experienced players have a lot more confidence on this because they don't only say: "Ah, there are the formulas." Rather they learn how to apply them on battles and sometimes even take risks to be blocked, deflected or other factors in order to win a battle.
What you're lacking is experience, not the knowledge of this "not public" battle mechanics. Experience is something only you can gain, not something anyone can give you.


< Message edited by DeathGuard -- 8/9/2014 22:00:11 >
AQ DF AQW Epic  Post #: 8
8/10/2014 1:52:41   
kosmo
Member
 

quote:

Also why do you say a skill blocks more than another, a core will block more than a strike, and strike will block more often on rage? You are sure this aren't your experiences rather than facts?


No, it s not my personal experience, you can t tell me that a strike has same block chance than a maxed berzerker on rage, noway.


< Message edited by kosmo -- 8/10/2014 2:01:31 >
Epic  Post #: 9
8/10/2014 9:20:47   
Darkforce832
Member

@Kosmo
I'm pretty sure block chance works just the same as you use Strike, Berzerker, blockable cores, bots, rage, etc. It's just very noticeable and angering when you get blocked on a move ment to deal HUGE damage.

You're assuming the block chances are varied depending on what move you decide to make that has a block chance.
Post #: 10
8/10/2014 9:30:19   
Ranloth
Banned


The base chance to hit will always be at least 61% (assuming your opponent has 35% chance to block + 4% from the Ninja Reflexes). Due to how the formula works for blocks, it can really set you at a big disadvantage pretty fast, where you will end up with ~5% chance to block at most, whilst your opponent will get that 35-39% even. Rather than blocks being "broken", it's actually the formula which skews the results. Furthermore, block reduces damage of all hits, not per-hit - like other games have it - which further makes luck to be supposedly very bad.

If blocks were to work on per-hit basis, you could make the formula go from 0% to 100% since it'd roll individually for every hit, as opposed to the whole attack. They could also protect you from 100% damage, not 85% - which is partially to compensate for blocking the entire attack, not each hit.

However, if you think each skill has its own connect chance, and have absolutely nothing to back it up with but anecdotes, you may as well as report it in the Bugs section and get an official confirmation. Otherwise, it doesn't fall under balance, because it's purely assumptions with no evidence.
AQ Epic  Post #: 11
8/10/2014 13:19:27   
dfo99
Member
 

this thread still not is about balance.
Post #: 12
8/10/2014 17:56:28   
kosmo
Member
 

And I m not reporting a bug, I m just asking for a detailed explanation of battle mechanics, of all the cores, apart from the outdated, confusing and incomplete sections on the wiki.We need something that players can easely find and understand, more guides that explain the game, and theres no better place than balance section to do this.
@trans
You say block chance goes up to 39%.But noone evere wrote that block chance could exceed 35% with cores, it s an assumption you make, based on eveidence.

< Message edited by kosmo -- 8/10/2014 18:17:16 >
Epic  Post #: 13
8/11/2014 12:16:48   
  WhiteTiger

Majestic Feline of AQ3D & ED


Hi kosmo,

According to the =ED= Balance Forum Rules,
quote:

Any topic created here needs to be done in a fashion to show why you believe there is a balance issue with the current state of something in game.


You have created this topic to request information on battle mechanics and have already been given satisfactory answers by DeathGuard and Trans. Darkforce832 is also correct that the block chance formula is consistent regardless of whether the attack is a strike, skill, or skill core.

If you feel like the block chance is currently too high, you can post a thread outlining your opinions about this and what you suggest could be done to the block chance formula.

Thread locked.
~WhiteTiger
AQW Epic  Post #: 14
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