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Technomancer

 
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9/19/2014 6:43:24   
pjc
Legendary AK!!!


Technomancer
(No DA Required)

Access Point: Popsprocket -> Yix -> Become A Technomancer! -> Train -> Wear Technomancer Armor, Armor Closet
Requirements: Level 30; 1st Charged Cog given to Yix to unlock
Release Date: April 26th, 2019

Default Weapon: Laser Screwdriver

Avoidance and Defense
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
None



Force-Sword
2 hits x 65% damage (130%)
This attack has +200 Crit, and gains 1.5x the damage bonus from Drive Boost.


Requirements: 7th Charged Cog given to Yix to unlock

Effect: 2 hits of 65% damage, amounting to 130% damage, with +200 Crit; bonus damage from Drive Boost is increased by 50%.

Mana Cost: 35
Cooldown: 8
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Vent Heat
1 hit x <0-200>% damage
Target: (On hit) +<0-100> Health resist for 4 turns.
This skill gains +10% damage and +5 Health per Heat level. Resets Heat level to 0.


Requirements: 6th Charged Cog given to Yix to unlock

Effect: 1 hit of [10X]% damage; sets Heat stacks to -1; applies 'Vent Heat' (+5X Health Resist) to target for 4 turns inclusive.
  • X is equal to Heat stacks used during the attack, capping at 200% damage and +100 Health Resist respectively.
Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Tog-Drone Tracking
1 hit x 25% damage
Self: +100 Bonus, +50 Boost, +75 Crit for the next 5 turns.


Requirements: 5th Charged Cog given to Yix to unlock

Effect: 1 hit of 25% damage; applies 'Tog-Drone' (+50% Boost, +100 Bonus, +75 Crit) to player for next 5 turns.

Mana Cost: 35
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance



Static Overload Blast
1 hit x 120% damage to all targets
This attack has +200 Bonus.


Requirements: 4th Charged Cog given to Yix to unlock

Effect: 1 hit of 120% damage to all foes, with +200 Bonus.

Mana Cost: 40
Cooldown: 2
Damage Type: As weapon
Element: As weapon


Appearance



Mana Burst Grenades
3 hits x 16.66% damage (50%)
WIS directly increases this skill's damage.


Requirements: 3rd Charged Cog given to Yix to unlock

Effect: 3 hits of [~16.6+0.16X]% damage, amounting to [50+0.5X]% damage, where X is equal to player's WIS stat, floored at 5 (min ~55% total).

Mana Cost: 35
Cooldown: 4
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Drillbit
3 hits x 25% damage (75%)
Target: (On hit) Stun for 2 turns.


Requirements: 2nd Charged Cog given to Yix to unlock

Effect: 3 hits of 25% damage, amounting to 75% damage; applies 'Stunned' to target, stunning it for 2 turns.

Mana Cost: 35
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Reactive Barrier
Self: +200 Avoidance for 2 turns.

Requirements: None

Effect: Applies 'Barrier' (+200 Melee/Pierce/Magic Avoidance) to player for 2 turns.

Mana Cost: 25
Cooldown: 5
Damage Type: N/A
Element: N/A


Appearance



Attack
1 hit x 100% damage
Recover 15 MP. Every turn, lose MP equal to Heat level (max 20). Drive Boost: Gain +2% base damage per 1% missing MP.
Increasing/decreasing WIS by more than +[Level/5] disables Drive Boost for several turns.

Requirements: None

Effect: 1 hit of 100% damage; recovers 15 MP.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance



Event Horizon
2 hits x 55% damage (110%)
Target: (On hit) -50 All, +50 Health for 4 turns.


Requirements: 8th Charged Cog given to Yix to unlock

Effect: 2 hits of 55% damage, amounting to 110% damage; applies 'Crushed' (-50 All Resist, +50 Health Resist) to target for 4 turns inclusive.

Mana Cost: 45
Cooldown: 6
Damage Type: As weapon
Element: As weapon


Appearance



Mana Equalizer
1 hit x 300% damage
Self: If above 50% MP, lose 25% max MP. If below 50% MP, gain 25% max MP.
This attack ignores Drive Boost.


Requirements: 9th Charged Cog given to Yix to unlock

Effect: 1 hit of 300% damage, unaffected by Drive Boost; performs one of the following effects, depending on the player's max MP;
  • If the player is at or over 50% of their maximum MP, consumes MP equal to 25% of their maximum MP.
  • If the player is below 50% of their maximum MP, recovers 25% to player's maximum MP.
Mana Cost: 0
Cooldown: 14
Damage Type: As weapon
Element: As weapon


Appearance 1 / 1.1



Magnetic Resonance Protocol
Self: Heal 20% max HP, 5% max HP HoT for 2 turns.

Requirements: 10th Charged Cog given to Yix to unlock

Effect: Recovers 20% of player's max HP; applies 'Magnetic Personality', a 5% player's max HP HoT effect, to player for 2 turns.

Mana Cost: 40
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Sonic Boom Blaster
1 hit x 100% damage
Target: (Auto) -50 Immobility for 1 turn. Target: (On hit) Stun for 1 turn.
Target: (On hit) -30 Boost, -50 Crit for 3 turns.


Requirements: 11th Charged Cog given to Yix to unlock

Effect: 1 hit of 100% damage; automatically applies 'Booming Noise' (-50 Immobility Resist) to target for the current turn; applies 'Sonic Blasted' to target, stunning it for 1 turn; applies 'Soundwaves' (-30% Boost, -50 Crit) to target for 3 turns.

Mana Cost: 35
Cooldown: 11
Damage Type: As weapon
Element: As weapon


Appearance



Enhanced Metallic Aging
4 hits x 25% damage (100%)
Target: (On hit) 50% Metal DoT for 5 turns.


Requirements: 12th Charged Cog given to Yix to unlock

Effect: 4 hits of 25% damage; applies 'Rusting', a 50% Melee Metal DoT effect, to target for 5 turns.

Mana Cost: 30
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Photon Bow
5 hits x 30% damage (150%)

Requirements: 13th Charged Cog given to Yix to unlock

Effect: 5 hits of 30% damage, amounting to 150% damage.

Mana Cost: 35
Cooldown: 1
Damage Type: As weapon
Element: As weapon


Appearance



Overclock!
Self: Reduce all skill cooldowns by 3.
Increases Heat level by 4.


Requirements: 14th Charged Cog given to Yix to unlock

Effect: Reduces all skill cooldowns by 3 turns, inclusive; gains 4 stacks of Heat.

Mana Cost: 100
Cooldown: 13 (effectively 10)
Damage Type: N/A
Element: N/A


Appearance 1 / 1.1



Other information
  • While equipping this class, the player's Heat, Drive Boost, and current WIS stat will be announced at the start of each turn. (Pop-up: Heat Level: <0-20>, Drive Boost: <0-200>, Drive Core Calibration: <x> WIS.)
    • One stack of Heat is gained each turn, starting from 0 and capping at 20. At the end of every turn, the player will lose an amount of MP equal to their number of Heat stacks before calculating Drive Boost and usable skills. (Pop-up: Danger: Heat levels at maximum.)
    • Drive Boost will raise the base damage of each of its skills by 2% for every 1% of MP missing, reaching a maximum of 200% extra base damage per skill at 0% MP remaining.
    • If the player's WIS changes by more than Level/5 during a battle, Drive Boost will become disabled, triggering Recalibration. [Pop-up: WIS deviation of |(<x> - <y>)| detected. Drive Core Mismatch Error: Drive Boost recalibrating to <y> WIS.
      • <x> is equal to player's current WIS while <y> is equal to player's previous WIS.
    • Recalibration has a minimum duration of 1 turn, but is extended for every [Level / 10] WIS deviated. (Pop-up: Heat Level: <0-20> Drive Boost: Recalibrating to <x> WIS for <y> turn(s).)
    • If Recalibration is triggered again while already Recalibrating, additional turns are added to its duration.
  • The Technomancer class was originally released on July 3rd, 2009 and revamped on September 8th, 2014. It was revamped again on April 26th, 2019, before receiving another update on August 25th, 2023.
  • Fully train this class to unlock Technomancer badge.


    Altron Armor Set Appearance
    Tempest Armor Set Appearance

    Thanks to
  • DemonicDarkwraith for updated entry information and skill images.
  • Jay for class images and skill buttons.
  • Verlyrus for skill information.

    < Message edited by DemonicDarkwraith -- 3/20/2024 19:45:20 >
  • DF MQ AQW  Post #: 1
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