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Replace Fire Scythe with a revamped Deadly Aim

 
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10/5/2014 21:58:01   
Thylek Shran
Member

The remove of the passive Deadly Aim did weaken Tech Mages alot,
as Fire Scythe mostly supports strenght builds and is very unpopular
because of its weakness for other builds (dex, tank, 5 focus).
Other classes received much better and more versatile skills for their
old passives. Especially Blood Mages with Energy Parasite that
replaced their old Deadly Aim !

Well there are those skills like Bludgeon and Double Strike that have
a percent bonus to their damage. Fire Scythe does ignore defenses
which is bad for Rage and Rage is very important to win. So a skill
that does more damage instead of ignoring defenses is more
powerfull at same percent points.

Instead of Fire Scythe which does ignore defenses there should be
a revamped Deadly aim (active) that does cost the same energy
points like Bludgon and does have a percentual damage bonus.
So basically like Bludgeon for guns without the physical damage
transformation. To prevent that it can be abused by strenght builds
and to help other builds it should require a high amount of
technology as support is to weak to be usefull and to counter strenght
builds.

< Message edited by Thylek Shran -- 10/5/2014 22:33:39 >
DF Epic  Post #: 1
10/5/2014 23:40:33   
FameFortune
Member
 

Supported

This would be something very new and interesting.
Post #: 2
10/6/2014 18:34:04   
  Exploding Penguin
Moderator


Yeah, fire scythe should be replaced by something more beneficial.

Either that or actually make %-penetration moves penetrate a ton of defense/resistance, because the current numbers are complete trash and no one in their right mind would use skills like cheap shot unless they were hoping to proc its high crit chance.
Epic  Post #: 3
10/6/2014 23:25:51   
Stonehawk
Member

Higher critical chance or a second effect is the only reason people use defense ignoring skills (bunker, cannon, maul) and a defense ignoring move that only does normal damage is nearly worthless for sure. That's why I suggested this for Blood Mages, since they are made to be battle mages that generally use strength, making this move useful and never overpowered for it's cooldown.

I also suggested fireball for tech mages, since it's a flat damage based on strength, and it would be an interesting move if strength is your choice. Assimilation is already improved with support STRENGTH (sorry, I was talking about assimilation and fireball depending on same stat!), so it would make a new good combination to builds, since fireball has lower cooldown, damage can be higher than weapon damage depending on the skill's level, being useful on rage in some cases. A physical version of plasma bolt for tech mages, why not?

< Message edited by Stonehawk -- 10/12/2014 16:13:30 >
AQ DF MQ AQW Epic  Post #: 4
10/6/2014 23:36:27   
Mother1
Member

@ stonehawk

Blood mage already have 2 moves that ignore players resist. Supercharge and Plasma cannon. Giving them fire scythe would give them 3 moves that ignore defenses.

Also giving TM yet another move that locks them into a staff?

TM already has

Plasma bolt
Overload
Assimilation
Supercharge

1/3 of their skill tree is already locked into staff moves. Giving them another one in exchange for a non staff locked move would make them have 5 and would make variety even harder for this class.
Epic  Post #: 5
10/7/2014 12:42:21   
VanitySixx
Member

Not Supported.

I have a TM and fire scythe is rather useful when you rage it. It's a for sure kill dealing nice damage if you have AT LEAST 59 strength in total (5 Focus basically).

Giving Deadly Aim or anything like it to TMs would likely result back to strength builds for mages. Remember how mages dominated with strength towards the end of Delta and early Omega? Though Strength BH's reigned as well.

I think Mages should be the one class to stray away from strength statistics so it can remain completely different from the other classes.

However, fire scythe does involve strength, but it's not a good skill if a mage were to make a strength build. It's more of an extra way to damage with 5 focus when your gear stats are on Dex and Tech with extras on Strength. I use mine on level 4. It's a fine skill.
AQW Epic  Post #: 6
10/7/2014 17:13:43   
Stonehawk
Member

@Mother1:

Blood Mages:
1- Cannon and Supercharge needs high tech, fire scythe needs high strength, they won't be used on the same build.
2- Fire Scythe is 3 turns cooldown, does only weapon damage even if maxed, just ignoring more defense. Fireball just have no use for BMs at all.

Tech Mages:
1- They're already stuck on a staff because of assimilation, else they would be like "Tactical mercenaries with bludgeon and no energy draining skill" which means their only energy gaining skill would be battery and everyone complains about this TLM's flaw for battery having 1 more cooldown than all the other classes energy gaining skills.
2- Assimilation is improved with strength, so it makes a good combination with fireball, which is only 2 turns cooldown and can do higher than weapon damage depending on lvl.
3- Tech Mages particularity is having flat damage skills, and they're already mostly used by a staff.

I don't really see it as a problem. But for those who choose to use a sword on a tech mage, it really is a problem. But what's a tech mage with a sword? Can't even a tech-based skill!

AQ DF MQ AQW Epic  Post #: 7
10/7/2014 17:59:57   
Mother1
Member

@ stonehawk

quote:

I don't really see it as a problem. But for those who choose to use a sword on a tech mage, it really is a problem. But what's a tech mage with a sword? Can't even a tech-based skill!


There is the problem. Your suggestion would put sword TM's at an even bigger disadvantage due to taking away yet another move from them causing more restriction for the class.

< Message edited by Mother1 -- 10/7/2014 18:00:26 >
Epic  Post #: 8
10/10/2014 4:20:03   
Thylek Shran
Member

Fireball is way to similar to Fire Scythe as it also has the sure full hit bonus.
Thinking about how weak Plasma Bolt is now for lvl 40 characters, TMs do not need an
additional physical version of it for strenght builds as it also lacks flexibility for non strenght
builds that could need a little buff since Plasma Bolt got nerfed so much. Tech TMs now
only have Super Charge and robots left but need at least 4 focus to be able to use both
efficiently.
Deadly Aim based on tech or support would change this. When it would be based on
support it would be also interesting for strenght/support builds that wonīt be as
powerfull as in early Omega because of the huge support nerfs and the HP factor change
that occured since then.

quote:

Assimilation is already improved with support

It never did improve with support but with strenght since April 2013.

quote:

Remember how mages dominated with strength towards the end of Delta and early Omega? Though Strength BH's reigned as well.

Pure strenght TMs hardly ruled but strenght/support TMs with maxed malf, maxed Deadly Aim,
and the OPed violet gun, when support not yet was nerfed heavily multiple times which was a
bad decision as the problem was much more Azraelīs Will instead of support and Deadly Aim.
This was a political decision and not focused on fair balance. In the end of Delta tech/support
and 5 focus TMs with Infernal Android was very strong while the strenght/support mages ruled in
early Omega because stats was stronger than HPs. Strenght Mercenaries was able to win in
two turns with maxed Double Strike and maxed Berzerker back then.



< Message edited by Thylek Shran -- 10/10/2014 5:05:10 >
DF Epic  Post #: 9
10/10/2014 16:02:15   
  Exploding Penguin
Moderator


quote:

I have a TM and fire scythe is rather useful when you rage it. It's a for sure kill dealing nice damage if you have AT LEAST 59 strength in total (5 Focus basically).

Logistically this is an extremely inefficient build as fire scythe is really only good against dex tanks, which aren't common at all save for the dex caster TM. You're also wasting a skill point in plasma rain that you will probably never use. Bludgeon is just better in every aspect, and if you're playing against someone with a high block chance you can just use malfunction and deflectables...
Epic  Post #: 10
10/12/2014 19:51:04   
Stonehawk
Member

@Thylek Shran

Sorry about saying assimilation was improved with support, I meant to say strength, because I was trying to say strength builds would become interesting with that move.
And fireball doesn't have that low damage, it's good when maxed even for a low strength build. It could additionally ignore 10% defense (it's FIRE, lol). I only suggested this because tech mages can get energy back easier, making fireball worth giving it a try, unlike Blood Mages that it's even more worthless.
Plus, mercs and tech mages doesn't ever work correctly with a sword because they would lack one energy drain/recovering skill.

@Exploding Penguin

Fire Scythe IS worthless in every aspect (for tech mage, in my opinion), it's just an unblockable primary weapon damage. if opponent has 400+ defense you'll do low damage unless you got both high strength and skill level, which is a big waste of energy and skill points. Now talking about FIREBALL, it does higher damage than primary weapon, cooldown is lower, cost is lower. And tech mages, once again, NEED a staff to work correctly. A sword will fail on this class and having fire scythe or not won't really change it...

< Message edited by Stonehawk -- 10/12/2014 20:00:49 >
AQ DF MQ AQW Epic  Post #: 11
10/16/2014 14:11:55   
The berserker killer
Member

 

I've gotta say, I actually love Firescythe but its really hard to incorporate into a build. They really should lower the support req to 20
AQ DF Epic  Post #: 12
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