Home  | Login  | Register  | Help  | Play 

RE: Possible solution for the problem with 2vs2 runners

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Possible solution for the problem with 2vs2 runners
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
10/20/2014 21:56:03   
Mother1
Member

@ Dual Thrusters

I will ask this question once again. What happens when the system screws you over and it is no fault of the player? Variation and myself have mentioned this that the system can't treats all disconnects the same. Meaning you get no rewards and get an automatic loss.

What happens when the system screws you over with this new amplified punishment in play? Answer you get punished even worse for something you didn't even do.
Epic  Post #: 26
10/20/2014 22:22:12   
Dual Thrusters
Member

@Mother

quote:

What happens when the system screws you over and it is no fault of the player?


This rarely ever happens. With the lock system that is being described, I don't think this will impact the player whatsoever, considering that the counter resets everyday.

Even if somehow the server disconnects you 100 times in a day, you probably wouldn't have been able to play any matches with or without the ban lol
MQ AQW Epic  Post #: 27
10/23/2014 7:59:45   
Thylek Shran
Member

quote:

What happens when the system screws you over and it is no fault of the player? Variation and myself have mentioned this that the system can't treats all disconnects the same. Meaning you get no rewards and get an automatic loss.

Should a disconnection better count as a win with full/half rewards ?
Imagine how many characters would run then to abuse that. Since losses
are hidden it does not matter how often you loose. Losses only are slowing
the character progress and leaderboard ranks down. This is the reason
why running can be attractive as players can be stuck in a 2vs2 duel for
10 minutes. A quick relog can be done in 10 seconds for some players.
Idk how this is possible as I need at least 35 seconds for it. Maybe those
players just have a very fast internet connection or found a way to speed
up the login process to abuse running.

Personally I think that a disconnection should not count as a loss anymore
because the losses are hidden now. In the past disconnections that counted
as losses sure was meant to be a punishment for runners. This is no longer
needed.

< Message edited by Thylek Shran -- 10/23/2014 8:10:48 >
DF Epic  Post #: 28
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Possible solution for the problem with 2vs2 runners
Page 2 of 2<12
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition