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Should ED war system go back to giving influ evry win?

 
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11/19/2014 7:31:16   
Cyber Dream
Member

Should ED go back to the Infernal War system or mix it in with the current system. If so, why? If not, then why? I may be the only one, but it's really annoying when you win alot of battles and have only 1 bomb to show for it. What caused it to change from getting influence from every battle you win?
AQW Epic  Post #: 1
11/19/2014 9:46:22   
One Winged Angel1357
Member


I'm going to give my blunt impression of the two systems.
The infernal system rewarded work and you could pay to make the work load easier by buying grenades before heading in.

The current system almost rewards hard work but it favors more RNG. Some people can get back to back super bombs and others can go an hour and see nothing. Of course you can pay real money and avoid the system entirely which is nice that you can pay to ignore luck but annoying that any of the war hero cheevo's are P2W.

Now here is something that must be made clear. The infernal system was a great system; however, it was built to only work for that one war. After the Infernal War they realized they hadn't made a reusable system and it had to be scrapped. This is why we have the dread war system because it is reusable.

Most people will hear that and change their argument to should we go back to Dread War 1.0 because it is closer to the Infernal System and might still be a possibility to do without killing Titan and Rabble in the process
AQ DF AQW Epic  Post #: 2
11/19/2014 11:12:16   
Mother1
Member

Personally I would love to see a mixture of the best parts of war 1.0 and 2.0.

This means that battles will award influence again as long as you battle in that region if the war is off, and when the war is on the influence you gain can be used to damage the objectives along with item drops.

This would drastically decrease the RNG factor that trolls players sometimes, and at the same time make it easier for players who play all day for cheevo's such as war hero and world domination to get them while decreasing the amount of pay to win that these cheevo's now have.
Epic  Post #: 3
11/19/2014 11:14:33   
comicalbike
Member

well I agree the drop are bad and sometimes have to win 20 fights for a small bomb but they are trying to fix the game at the moment and that may get fixed as well
Epic  Post #: 4
11/19/2014 14:53:20   
ambien
Member

if ed would go back an give
influence it would help the game in the long run after war was done instead of having 2 weeks of boring battles just for ( rank pts and levels )

it maybe would bring players back. why battle when war is done for ( 100 wins per day lets say ) and no influence is giving out ( just for rank and exp is giving. ) as you can see after war numbs drop off.

so l would agree give influence the old way, after war is done comicallbiker said ( Date 11/19/2014 11:14:33
well I agree the drop are bad and sometimes have to win 20 fights for a small bomb but they are trying to fix the game at the moment and that may get fixed as well )

l think if the staff would poll this question on the post they would fine out give influence back the old way when no war is going on.

l mean ranks points are nice but the players need influence too it help their factions ranks to go up. if they did factions would be up to par with most of the factions. l just think it is not fair to buy influence for your player an your faction when some players cannot buy their influence for their player an factions. their are two sides to this post. this is the other side of the coin. everyone should be able to gain influence in a fair way. Now if bombs would drop 1 out of very 3 wins maybe that would help like comicalbiker said again (well I agree the drop are bad and sometimes have to win 20 fights for a small bomb but they are trying to fix the game at the moment and that may get fixed as well )
so l am not the only that sees the problem in influence is given out during battles. if given out after battle, the would be ( GREAT )

my thoughts on this
btw back to redbull

always the syfy




< Message edited by ambien -- 11/19/2014 15:11:28 >
Post #: 5
11/19/2014 15:52:49   
Variation
Member
 

Yes it should. That would make Frysteland War 2.0 War 2.0 ;) way more effort based. I really hate how PvP victories can sometimes give you nothing towards the current regional war. Many players can't afford War Commanders/varium bombs, and many of the them simply don't have the time to be trolled by the drop rate. I created an entire thread on this subject because it's a very serious issue that we're facing in War 2.0, and an issue that needs to be addressed. If there is any good thing they could do with War 2.0 that doesn't require them to hurt profits (removing varium bombs would greatly hurt profits) it would be to simply reward influence for PvP victories.

< Message edited by Variation -- 11/19/2014 18:35:14 >
Post #: 6
11/19/2014 22:49:52   
dfo99
Member
 

no
Post #: 7
11/20/2014 3:22:41   
zion
Member

No war rallies but make bombs drop more often.
AQ DF MQ AQW Epic  Post #: 8
11/20/2014 16:14:37   
Cyber Dream
Member

Would it be better if we had a mix of getting influence for every victory and a chance of bomb drops? I recently started back playing ED and the lack of bomb drops is starting to push me away again. I can't help but think of the Infernal War everytime I participate in these new wars. This is not me complaining or whining, it's me trying to figure out a way to make the wars more fun for everyone.
AQW Epic  Post #: 9
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