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RE: =OS= Beta Release Thread 152 - Read the first post!

 
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12/19/2014 13:12:20   
DarkLore
Member

Seems we'll be getting Nulga CLAWS! AHAHAHAHAAHAHAHAHA!
AQ DF MQ AQW Epic  Post #: 701
12/19/2014 13:13:57   
Lack Of Fear
Member

When though?
Post #: 702
12/19/2014 13:28:42   
Gorillo Titan
Member

Just another generic ice character with no chance of getting better with a pretty character model. At best a update of efrieung.
Post #: 703
12/19/2014 13:43:13   
Bionic Bear
Helpful!


Release is out, I think.
No evos for turkonian, and same old things in the present shop (which has returned with santa warlic).
Post #: 704
12/19/2014 13:52:04   
Gorillo Titan
Member

New stuff comes next week CC changed.
Post #: 705
12/19/2014 14:00:40   
ChaosRipjaw
How We Roll Winner
Jun15


Just picked up Xmas Elf and Efrieung, after I turn Skexis to Skexis Brood I might try to level up turkonian soldier to master.
AQ DF MQ AQW Epic  Post #: 706
12/19/2014 14:02:07   
Gorillo Titan
Member

Did yall see the new art character its freaking awesome needs to be in game?

Post #: 707
12/19/2014 15:28:14   
Lack Of Fear
Member

What new character art?
Post #: 708
12/19/2014 15:32:39   
Gorillo Titan
Member

http://osvaldokun.deviantart.com/art/Chronun-501163869
Post #: 709
12/19/2014 15:55:45   
Lack Of Fear
Member

Yeah he looks pretty cool.
Post #: 710
12/19/2014 16:02:12   
Alchemist Gira
Member

Cosoma and ice beetle today dnanak :D yea
now frost dragon is all i need really
DF MQ AQW  Post #: 711
12/19/2014 17:30:30   
Sambud
Member

So we're not getting anything new this week?
DF AQW  Post #: 712
12/19/2014 17:37:25   
The Jop
Member

No, unfortunately.
AQ DF MQ AQW Epic  Post #: 713
12/19/2014 23:11:30   
Gorillo Titan
Member

nulgaclaus boots could of been a lot better everything else is good very detailed but those boots are terrible.
Post #: 714
12/20/2014 3:18:58   
megakyle777
Member

Oh, for the record, this might cheer people up a bit:

quote:

@ArtixKrieger Hey Artix, would it be possible to promote Oversoul a bit more somehow? I don't think it would hurt for the odd DN about it.


quote:

Sure thing!


So hopefully we at least get a bit more OS promotion.
DF  Post #: 715
12/20/2014 14:51:25   
Gorillo Titan
Member

So they had enough time to do flame draconian as a promo by now someone needs to remind someone also was the master turkey that detailed before?
Post #: 716
12/20/2014 15:11:28   
salene
Member

Wait, where is the preview for the Turkey master evolution, and nulgath claws? I couldn't find them?

_____________________________

Violet Feline,
The cats claws,
the cats-nip,
the cats meow,
The cat...?
AQ DF AQW  Post #: 717
12/20/2014 15:19:50   
Axel459
The Void Calls


They're both on the homepage.
AQ DF MQ AQW  Post #: 718
12/20/2014 15:44:55   
Bionic Bear
Helpful!


Oh, I didn't know that either.
Turkonian master looks wicked good. I just hope it changes elements with evolution.
Post #: 719
12/20/2014 16:17:47   
Shards Superior
Member

Has there ever been any talk of increasing the charge up limit from 5 to beyond?
AQ DF MQ AQW Epic  Post #: 720
12/20/2014 16:48:41   
The Jop
Member

Not really.
AQ DF MQ AQW Epic  Post #: 721
12/20/2014 22:26:29   
Gorillo Titan
Member

Anyone try talking to them about flame draconian yet?
Post #: 722
12/21/2014 11:43:24   
Shards Superior
Member

@The Jop: Well, why not?

Allowing charging past 5 would allow an element of SKILL in battles.
Do you want to charge to a lower number and get the first hits in?
Or do you want to charge to a high number so that you can infinitely sustain your barrage?

However, if you charge too low, there's a chance that you waste turns just charging because you ran out of charges.
But if you charge too high, you could waste charges by not being able to spend it before hitting the 20 charges limit.

Currently, we just charge to 5 and then unleash all the cards. However, a lot of character (Earth and Ice, for example) would rather have more charges regenerating each turn.
Basically, 5 is too low of a limit to make gameplay with different characters sufficiently different. After a certain level (I think it's somewhere between 5-10), health becomes high enough that rushing an enemy without charging all the way means that you'll be wasting turns at the end of the game, because the initial stockpile of charges won't burst down their health completely.

Allow us to charge basically infinitely would give the player more control over the character and make Oversoul a more skillful game.
AQ DF MQ AQW Epic  Post #: 723
12/21/2014 11:47:06   
Gorillo Titan
Member

Wouldn't be that useful would just be giving off free attacks for your enemy as you continue to charge.
Post #: 724
12/21/2014 12:56:46   
Shards Superior
Member

But those free attacks mean nothing when he's wasting turns charging on the back end.

It's a question of risk vs. reward. Is better to get started a turn later? Or is it better to ensure that you don't run out of energy.
Being able to charge as much as you want adds more dimensions - more skill - into the game.
AQ DF MQ AQW Epic  Post #: 725
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