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Juggernaut Suggestions

 
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1/31/2015 18:35:47   
lcheezy
Member

Okay how do I put it , try something anything for jugg its very tireless can you guys make specific jugg items so jugg's could use for added def , or maybe give the jugg atleast first turn , lastly when you click the 2v1 button to play and it send u in waiting for way to long please fix some issues

Merged duplicate topics. ~Battle Elf


< Message edited by Battle Elf -- 2/1/2015 13:39:58 >


_____________________________

LCheeߘǰߘߘ0ߘ Bless up

6Cheese
AQW Epic  Post #: 1
1/31/2015 19:42:01   
The berserker killer
Member

 

I was thinking that maybe there should be legendary ranks towards juggernaut, exclusively. These ranks could raise the chance of first, increase your energy, and hp. Once again, this would be exclusively for juggernauts.

Next there could be some cores to help with juggernaut at higher levels. Im just unsure of cores atm.

Lastly, to deal with the problem of not being able to find a match, I would support letting NPCs into juggernaut
AQ DF Epic  Post #: 2
1/31/2015 19:53:18   
The berserker killer
Member

 

This is personally my change to Juggernaut mode. What if there was a special mode that will allow characters to temporarily have the stats of Bosses?

Heres how itd work. In the upgrade shop you have the different classes you can switch to. Well I suggest adding another class (tier I should say) labeled as Juggernaut. WHat this will enable you to do is acquire the same skill trees/passives/stats as actual bosses in the game.

From there, what this will do is it will get rid of the waiting problem LVL 40s currently have in juggernaut by allowing them to compete with 2 other level 40s as if this were a boss match.

A few things to set straight first:

1) This mode should be expensive, if not exclusively varium in order to prevent each and every player from switching to Juggernaut. If that were to happen, even though I am pretty sure the database population would drastically increase, then those Juggernauts with those Boss-like Stats would encounter eachother when they click on "Juggernaut" (almost as if its 1 boss vs Another/ a 1v1). This will still count as 1 jug win.
2) I am aware that these matches might take long, so I would also like to recommend these matches counting as 1.5 wins towards ranks (emperor, grand, legend).
3) There will be no need for a new leaderboard. This is simply an idea for lvl 40s who are unable to play jug fairly at this moment. It will even be fun
4) Rewards will stay the same
5) Players who change their class to Juggernaut may ONLY Juggernaut. They are not permitted to 1v1, 2v2, or even NPC in juggernaut mode.

Thanks for reading

< Message edited by The berserker killer -- 1/31/2015 19:56:13 >
AQ DF Epic  Post #: 3
1/31/2015 20:09:21   
Mother1
Member

The problem I can see with this is the fact that players who can be challenged by this juggernaut players randomly. Normal bosses when you fight them you prepare for them and set up your builds to be able to win the fights.

However with this anyone who pops up against these players will be 100% unprepared and with the juggernaut class players having boss like stats you might as well make this class free win central from the juggernauts.

I would only support this if and only if the players who have to go against these players can choose if they want to battle them or not.
Epic  Post #: 4
1/31/2015 20:35:46   
The berserker killer
Member

 

some testing would definitely need to be required, of course. however I think its fair to assume tht 2 lvl 40s can take on nearly any allyd boss with ease. even without planning ahead

< Message edited by The berserker killer -- 1/31/2015 20:36:17 >
AQ DF Epic  Post #: 5
2/1/2015 5:54:52   
Lugiagucci
Member
 

Mother1, then everynoe would choose NO ofc. Berserker is trying to fix juggernaut not make your stupid non varium juggernaut kids to choose if they want or not. nuff said.
Post #: 6
2/1/2015 6:50:19   
The berserker killer
Member

 

Thank you lugia but remember everyone is entitled to their own opinion.

on topic: That is a good point. If I had the option to fight a jug, I wouldn't. Is there anything you could say to contribute to thee thread such as whether or not you support this idea? Or any questions about the mechanics
AQ DF Epic  Post #: 7
2/1/2015 7:34:53   
Mother1
Member

@ Lugiaggucci

1) As the Berserker killer mentioned I am entitled to my opinion so please be respectful to mine and not flame me.

2) This idea even if it did go into play wouldn't fix juggernaut.


This idea is only for once again level 40's when Juggernaut is for level 20-40 which is something I notice a lot with the juggernaut idea's I see. Also When you are supposed to fix juggernaut you are supposed to make it so both sides at all levels can either win or lose not have one side slaughter the other. Juggernaut has never had this kind of balance sadly.

Then there is the fact that as I pointed out with normal bosses (which is what this new juggernaut class is going to be based off) players prepare for the bosses by making their builds designed to fight said bosses for the highest chance of success. They just don't go against bosses with any old build. Not to mention with this there is a lot more at stake for the players who fight them as well seeing as unlike with normal bosses the losses will count towards your record unlike with boss fights.

So being forced to fight boss like players for their amusement without being prepared and getting a loss every time you fight them will cause problems for the challengers of the mode. Remember when fixing a mode you need to make it fair for both sides, not have one side slaughter the other with little to no problem.

This was why many players who were playing against juggernauts back in the older phases were making content complaint threads because the juggernauts were slaughtering them and they didn't like being forced to fight them without being able to stand a chance against them.

@ The berserker killer

I would have to agree this idea would need some testing. Seeing as that was something I could see going wrong, but I remember when certain bosses came out at first you had to change your build to prepare for said bosses. Especially the lionhart boss at the end. You couldn't just go in with any old build and expect to win against him Unlike with juggernaut now where there is a lot more build variety in fighting them.
Epic  Post #: 8
2/1/2015 13:35:45   
Skinless
Member

1. Oponents should be lower between level 10-15 because level 5-10 is too hard (almost impossible).

Jugg Level: _______ Oponents Level:

20 __________________ 5-10
21 __________________ 6-11
22 __________________ 7-12
23 __________________ 8-13
24 __________________ 9-14
25 __________________ 10-15
26 __________________ 11-16
27 __________________ 12-17
28 __________________ 13-18
29 __________________ 14-19
30 __________________ 15-20
31 __________________ 16-21
32 __________________ 17-22
33 __________________ 18-23
34 __________________ 19-24
35 __________________ 21-26
37 __________________ 22-27
38 __________________ 23-28
39 __________________ 24-29
40 __________________ 25-30

2. Juggernaut always should be available to start battle first.

< Message edited by Skinless -- 2/1/2015 13:49:25 >
AQW Epic  Post #: 9
2/24/2015 7:18:12   
Emolicious
Member

Totally agree with you.
AQ AQW Epic  Post #: 10
2/24/2015 12:08:58   
Lord Machaar
Member

To be honest, I think devs have gave up on this battle mode for simple reasons:
- Low player base.
- Low level players not apreciating being put in a battle mode they don't want to be in. (old problem, now low levels have a fair chance if not huge one against high levels).

If devs wanted to fix this battle mode, they will, but for them, they prefer to focus on the 2 main battle modes now, 2 battle modes that are open for everyone unlike 2vs1.

With that being said, I don't think this battle mode will ever be fixed, atleast until player base goes up once again.
MQ Epic  Post #: 11
2/24/2015 15:37:03   
  Battle Elf
has ten 1v1 wins


Please don't resurrect dead threads (2 weeks of no activity).

Locked.

Thanks,
Battle Elf
ED GD Archknight
AQW Epic  Post #: 12
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