Home  | Login  | Register  | Help  | Play 

RE: =ED= February 13th, 2015 - Heartbreaker Saga 2 Part 1

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= February 13th, 2015 - Heartbreaker Saga 2 Part 1
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
2/15/2015 4:10:43   
Dragonnightwolf
How We Roll Winner
Apr/Jun/Aug15


I think that any game, at some time or other will have some setbacks or stuff that needs to be tweaked, or perhaps a certain story criteria just doesn't sit well with the consumer. That's a given. Any game in the history of video gaming has the potential for that.

I'm actually rather intrigued with the conceptual story going on so far (that I've played). Going from delta to the void? That's a rather interesting perspective.

And look who we get to talk to. The former Administrator. I don't know about anyone else, but that was a rather pleasant surprise to me.

Sure some of the issues can be a bit…. challenging in regards to the functionality or (if) there's a lag issue, or something that doesn't quite work right. But there are good qualities to Epic Duel too. There are a lot of interesting backgrounds and places to travel. There are a lot of interesting vehicles. (Sure) some of these are cosmetic in appearance, but their still cool.

You can't really say "I drive a limo" in AQW, or any of the other AE games. You can't really say "I can shoot my pistol and watch the sweet animation/reaction of that shot play out" In any of the other games. There are elements of Epic Duel that still make it extremely Unique.

It can be fun, but it's only going to be fun, if you don't allow the stuff that upsets you, to get the best of you. As gamers, we have the potential to provide feedback, but at the same time, we also have the potential, to keep calm under pressure.

If you've ever been in college, that sort of helps you to maintain composure when playing video games. This game, in particular requires some luck, and a lot of strategic thinking. That's part of what makes it fun. There are so many different things that can suddenly turn your sure win into a sudden "OMGosh i'm gonna lose" That's pretty exciting in my book.

Sure there's stuff I would like to see eventually improved upon, or tweaked or changed. But what makes a post a good candidate for constructive critiquing is how you say something. Developers try their hardest to make the games fun. Making a game isn't entirely easy to begin with. Playing it is one thing. Developing it can be fun, but also very, very, very hard work. What I'm trying to convey here, is that as gamers, we are setting an example to the people who do read this. The fellow gamers and the higher ups and the game staff.

Keeping composure when discussing the functionality and the gameplay and the different aspects that we like and dislike can help. I don't speak for anybody but myself when I say this. I'm quite pleased with the release so far and I'm enjoying it quite a bit.
AQW Epic  Post #: 26
2/15/2015 5:21:49   
Squrwogrona
Member

There is constructive stuff in sugestions, balance sections (most of it anyway). It feels odd to repeat same things over and over in all threads. So thats why some of my posts are just complains. If I suggest something here, it will get moved to suggestions/balance and so far it seems that nobody bothers to read those two sections.

It has been 2 years of omega now and its biggest flaws are still there. So that is why we feel that nothing is being done. For the sake of argument I will write them here (again, sigh).

One: RNG; I wrote why in older threads.

Two: energy meta
In a way it feels like passives, but is much more gamebreaking than passives; example: assimilate and reroute=np, ways around that; assimilate+battery=op as hell; same goes for frenzy+battery (in principle, without RNG). Largely contributes to problem no.3 And ofc, energy skills are a must have, thus argument that passives restricted build variety so they were removed, is moot. Energy meta restricts builds even more and makes the fighting longer, more prone to problem 1.

Three: classes are a mess
a) no unique identity (ties together to energy meta and skills, which are recycled most of the time)
b)"advanced classes" which are paid for are lackluster compared to basic classes exception cyber hunter, that class alone feels like advanced form of bh; tac merc is good but no synergy here where as merc there are way more options for builds; bm is also good, but without deadly aim and bloodlust, it feels like an amalgamation of merc and bh and not like a mage (no "casting" here, just brute force)
c) devs promised unique skills for advanced classes. Again, ties only to energy meta and all classes have unique skills for that. We were promised unique ultimate moves for each advanced class years ago and still got nothing.

Four: strike spam
Got worse with addition of legendary ranks, for classes with mark of blood and tlm I think it is still the top build in time spent/wins ratio. This goes on for 2 years with some attempts of damage control (kartherax, some tweaks of % here and there)

Five: ranks
This wouldn't be so bad, if there wasn't problem 1 and 2 and 4.

Six: Little communication about what is in the pipeline
For example one sentence on twitter: we're planning balance just bear with us while we release art and missions first etc. Waiting a month then getting art and one mission chain is not cool. But getting silence for a month is worse.

Seven: killing little things and replacing them with worse things
Flags for 1.0 war; which would be cool for a month, not for a year; then 1.0 for 2.0 which was fun maybe first two or three times, but now it is the same stage as war 1.0, but without option to gather influence in regions of our choosing; no battle drops (rusted stuff); arcade moved from fun 1v1 battles to random gambling; hiding percentages and win/loss etc etc etc.

Eight: maybe should've come as no.1, but ties strongly to RNG; 1v1 is just plain and boring thanks to problems 1,2,4,5. 2v2 and Juggernaut utterly broken thanks to 1,2,4.

There you go, feel free to build around this.

< Message edited by Squrwogrona -- 2/15/2015 5:46:27 >
Epic  Post #: 27
2/15/2015 7:20:01   
8x
Member

quote:

The difference is the amount of respect you have for us and for the devs. The result might change too, I can't promise that of course. But if you want to whine, do this elsewhere, all you do is getting yourself in trouble and give us the unnecessary work of removing your post and contacting you about the deletion.

I am sure that most of the players who are complaining and whining had a lot of respect for you and the devs at one point. But, respect didn't do much to change anything. And with time the respect turned into disappointment and annoyance, leading to whining and complaining posts.
Epic  Post #: 28
2/15/2015 7:41:37   
Lord Machaar
Member

@Dragonnightwolf:
While I have to agree with you in most of what you said, players should remain calm under all circumstances, to provide constructive criticism instead of going crazy here. But, I have to point something here, when you said that ED is unique in some aspects, which you can't find in other AE games, what I can add is:

ED is also old, while reading "Titan Answers", he mentioned that he started ED as a college project in 2006, so in total, this game is 9 years old. Pretty much older than some of its players. Well, let's say that the game actually started in 2009 - 8, those are still a good 6 - 7 years, and mate, that's not a short period. With that being said, the game should evolve with time, it did in some "Minor, we can't see and we can't notice" things, but hey, looks matter, sure changing server, less lag, better animations, revamped map, etc... etc.. But those are "Cosmetics" sure they matter but for a short amount of time, because players, in the end, won't play for "Cosmetics", they will play for features.

Anyways to give an example, balance for instance, this is an isolated topic of the game, unique with its own "Server" and "Testers" and tools such as "Balance tracker".
When I say that balance is not like any other feature of the game, I mean that everything that should be added to the game, be it cores, weapons, new areas, mission chains... etc... etc... should be coded by whether Titan or Rabblefroth, or both. But when I talk about "Balance", it's mainly controlled by testers, let's say for one week, the 6 testers we have, which one or two of them is actually testing the game, came out with a conclusion, it 's mainly an EDIT to past values, for "example dropping % of life steal of X skill for example from 25% to 20%", so I don't think doing patchnotes, and changing values of some stats is as harder as creating a core, yet what is hard is finding which value to tweak, what is wrong, which mainly the testers job to do. Yet....

When having a nice lil-chat with a funny mate here, he said: Evolve Or Die. Pointing at me. Did the game evolve? Before even asking their players to evolve? If the game evolves, players will evolve.

@Squrwogrona:
I can't agree more with you, the fact that this update for example sucks, is simple. Why it sucks? Check ED Balance section, Check ED suggestions section, Check ED bugs section. We can't post every time, every second, our past problems, some of them as @Squeworgrona stated, are long to explain. So repeating same thing, over and over and over and over and over and over for 3 - 4 - 5 months is a bit tiring. When you post a highly detailed facts about a certain problem which will not be fixed, because according tp devs it's a small thing for them, yet Titand and NW still didn't change, they are still thinking they are the smart ones here, their ideas who are the best and should be implemented, other ideas of players are minor ideas, because players are not smart as them. Well you can already see the result, and yes please don't tell me some suggestions have been implemented like, hey there is a rock near OZ which is a bit point, if I typed /Die with my character, It might hurt me, please change the shape of that rock to be a bit roundy. There are many types of suggestions, some of them are important to players, but not so important to devs, well who is going to play the game, players or devs?

< Message edited by Lord Machaar -- 2/15/2015 8:29:54 >
MQ Epic  Post #: 29
2/15/2015 9:05:25   
SouL Prisoner
Member

quote:

quote:

The difference is the amount of respect you have for us and for the devs. The result might change too, I can't promise that of course. But if you want to whine, do this elsewhere, all you do is getting yourself in trouble and give us the unnecessary work of removing your post and contacting you about the deletion.

I am sure that most of the players who are complaining and whining had a lot of respect for you and the devs at one point. But, respect didn't do much to change anything. And with time the respect turned into disappointment and annoyance, leading to whining and complaining posts.


Exactly!

Anyway, i'm done with both positive and negative feedback. Probably be quitting, at least for now. Do whatever you want. You know better :)
AQ DF MQ AQW Epic  Post #: 30
2/15/2015 9:31:48   
Lord Machaar
Member

quote:


I am sure that most of the players who are complaining and whining had a lot of respect for you and the devs at one point. But, respect didn't do much to change anything. And with time the respect turned into disappointment and annoyance, leading to whining and complaining posts.


Can't agree more with this. "Respect" is gained, we trusted the devs, what we got in return?

< Message edited by Lord Machaar -- 2/15/2015 9:32:10 >
MQ Epic  Post #: 31
2/15/2015 21:06:33   
lionblades
Member

This is the truth as I see it: I don't see the devs doing anything about some very simple pvp changes yet alone major upgrades so this game is going downhill TBH.

I come back after a few months and it looks like the legion and exile filter is still very active (meaning 2 rank 60+ can be on one side while other side can be 40 and 36). The whole point of war is to make the players have something ENJOYABLE to do. This exile/legion filter neither efficienctly promotes rivalry nor makes war enjoyable. It's just another balance ruining tool--and this is the most easiest thing that can be fixed---yet nothing on the devs part.

Now some bigger issues like juggernaut for l.40 and the controversial ranks system. I am not going into detail because a plethora of mostly ignored information can be found in the ED Balance Section. Just saying the solutions are out, its up to the "devs" to pick and tweak them.

I feel nostalgic to say this, but the main reason ED was so enjoyable (to me at least) was it's unique PVP that, although turn-based, was versatile and fun, not it's weapons. TBH when ED was younger,the art was primitive without that many designs but battles were more diverse. Sometimes the items like the simplistic yet awesome Eggzooka are cooler than the very intricate and complex weapons like Khartrax that are out today.

With these in mind, it seems obvious why most threads have a reoccurring problem of disappointment/"constructive criticism". The players voices have not been heard and acknowledged. In the end, it is the players that play this game, not the devs. Until I see some more beneficial updates, or innovative ones, Adios ED.



AQW  Post #: 32
2/15/2015 21:24:00   
RageSoul
Member

quote:

I feel nostalgic to say this, but the main reason ED was so enjoyable (to me at least) was it's unique PVP that, although turn-based, was versatile and fun, not it's weapons. TBH when ED was younger,the art was primitive without that many designs but battles were more diverse. Sometimes the items like the simplistic yet awesome Eggzooka are cooler than the very intricate and complex weapons like Khartrax that are out today.

Those were the things we've been mentioning : ED is becoming a very different game up to the point that it just became "For fashion!" , thus removing the Duel in Epic Duel . Nobody has problems with the items because anyone can get them sooner or later , the issue was the removal of diversity and simplicity .
AQW Epic  Post #: 33
2/16/2015 11:56:28   
Dragonnightwolf
How We Roll Winner
Apr/Jun/Aug15


Okay, I'm starting to understand. Players are genuinely displeased with the way things are progressing. If I may politely say however, Developers, while it is important to hear what the consumer has to say, that doesn't necessarily mean the developer has to always adhere to what the player wants. Maybe there are some serious complications to the topic of balance that no one is aware of. Saying that something is easy to fix, is at best inaccurate. In every game that I've ever played, I've learned that nothing is easy to fix.

If ED is as old as you are telling me it is, maybe there's something in the internal operation that could cause a systemwide gaming problem if ED were to go in to tweak balance, or maybe not. Part of it is we don't actually know. Unless you've been behind the scenes of any game engine or have been a developer, it may not be as simple or as fixable as people might think. Or maybe it is. We don't know.

I will say that taking the frustration and annoyance attitude out on the people who work in this community doesn't help. The forum workers don't deserve the attitudes that they sometimes get. They have no control over what happens in ED. They cannot (or most can't, unless their actually also game staff) but they typically don't really have a say in the games progression. They can provide valuable input, but again that doesn't guarantee anything.

I'm sure that even testing the structural battle phase or how something is currently done, in ED is no easy task either.

None of these things are easy at all. I speak from experience. Testing is not easy. Working the forums is not easy. And development is never easy.


Sure I get it. The fact that several months go by and there's very little information to go on, or you may believe game staff don't listen, or in some way or other you believe that maybe they know more than the gamers do. But maybe there's more to it then simply that.

Maybe their busy (Developers also have lives just like everyone else) and we aren't per say privy to whatever is going on in the time schedule or the operation of the game functionality. Maybe they have the plans for something better written down and just haven't gotten to that area of the list yet. There's all kinds of reasons that could easily explain why something has not taken place. Much more reasonable explanations then simply "The developers don't care about us gamers" or "They don't respond to us anymore." Well if I was someone working on a team, and people were complaining each and every day in almost every thread, and I happen to be reading the commentary myself. Do you think I would want to go back there just to read more of the same? No. Complaining does not really get anything accomplished save for getting oneself into trouble.

The way a gamer should handle it is, take a deep breath, calm down, articulate your displeasure in an adequate and logical manner, providing facts to support the discussion of displeasure, and then feel better because You got that off your chest. You gave your say.

Now not all people are going to handle it that way, but saying that no one cares, may actually not be the reason at all, of why some of these implementations haven't taken place yet.

If they have at least said it'll get done, then eventually it's going to get done and players should be happy that there's at least some confirmation from the game staff, that they acknowledge the concerns and may be looking for a solution.

There are different forums for a reason. The fact that people find bugs? That's always going to happen. It doesn't matter what game a person plays, Every game is going to have some bugs that need to be worked out of the armor. I've seen alpha games that took off to beta and had to be fixed numerous amounts of times.

Sure we're at Omega level, but that doesn't mean we won't encounter bugs. Each AE game gets bugs now and again, it's common. What we as gamers need to do, is keep cool when we're discussing what displeases us. And a lot of times that doesn't happen.

oh and before I forget to comment on the topic of assimilation and battery pack allow me to point this out. While I have assimilation and battery at max, I still lose a good amount of matches. To say that these two items are overpowered, that depends on strategy as well as skill. I've had plenty of matches go the other direction even after using both of those at max. Assimilation depends on how low the resistance is of the other player, Higher resistance means your going to steal less. And battery pack's can simply be stolen if somebody keeps one of those energy sapping grenades, or saves their energy steal until after the battery pack is used. Plus there's a pretty big cool down time on the battery pack already.


< Message edited by Dragonnightwolf -- 2/16/2015 12:04:12 >
AQW Epic  Post #: 34
2/16/2015 12:55:52   
Lord Machaar
Member

^ Alright, I hope you mention @someone when you touch a certain topic, because you replied to my post at the beginning and then you continued which got me confused if it's about my post or not. If the first part that was clearly pointed at my post, I totally agree with you, if the whole post is, then I don't agree with you at some "points".

Anyways, to start from a general rule, anything can be accomplished with a tight "Organised" plan. Some of us do have jobs, including me, we get stressed out at work, but you feel the difference at any given day when you organize your stuffs way early, and prepare for big events/working day, everything runs well except if something happens unexpectedly. The worst thing is, when you don't prepare anything, and out of bad luck you encounter unexpected "problems", especially in world of coding/programming, problems come out of nowhere. I think this is a general rule we should all agree upon, and by telling me coding is hard. Everything is hard, yet humans were able to land a spacecraft on a comet, moving with a high speed, I don't think they did that spontaneously, but I believe some deep thinking/planning was behind it.

That one point I would like to clear, second point is, if your whole post was directed to mine, then I would like to highlight something here once again, I'm talking about balance.
I won't repeat what I have just said in last post, because that would be useless, so to sum up what I've said in my last post: balance is a vital feature of the game. Believe me when I say a balanced game is a good game. I don't think there is something more important than "balance" when X game is unbalanced, and creating more art just gives the idea that devs truely don't give a flying potato about it. What I suggest is, if you feel frightened by "balancing the game", because I know enhancements event wasn't an easy one, and probably anyone who is in-charge of balance now thinks twice before throwing patchnotes at us, I suggest that you create a tool for players (excluding me, because..etc...), to test the game themselves, this way they will give players a tool to build up "solid" suggestions.
MQ Epic  Post #: 35
2/16/2015 13:08:25   
One Winged Angel1357
Member


Now that I have actually beaten the mission chain for this update I am going to give my thoughts on the update as a whole.

Let's start with everyone's least favorite subject, art. I do enjoy the looks of the new weapons, areas, and NPC's and that is all I have to say about art.

What I said before about the CC armor versus the normal Endless armor still stands. They should and are two different items because the way the game handles art assets means CC items and non CC items currently cannot exist on the same item. That is all I can say because I have a very basic understanding of it.

Now onto the story. Before I start I have to say I have not read any of the notes Cindy gave out for guests to read because I want to only be able to react to each part as it is released and not know what is going to happen next. The story currently is pretty simple, Negawraith just wants to talk to his dad and Admin 12 is just chilling in the afterlife trying to learn what is going on around him. Frankly it felt like a filler episode for DBZ and it made a leap that threw me off. Admin 12 calls out the nerconaughts for working with Alydriah but no where in the chain is this even hinted. The mission where we are forced into 2v2, did not like that one at all because I am a 1v1 guy, would have been the perfect spot to tell us this but instead we are told about Alydriah and Boothe which we already know about because of Frozen Fury. The only reason this leap can be excused is because the necronughts say they are working for Alydriah but this update gave no reason to talk to them so this is a weak excuse.

Now onto speculation. The mysterious man is Baelius. He makes a point to stress that you are a citizen which is how Baelius would address those on Delta V. He talks about his body failing which would support my personal theory that Caden banished everyone to the void as a result of seeing Baelius being mortally wounded or killed. Remember Caden was Legion before they turned on him so he should have some loyalty to Baelius. Finally the mysterious man has a bit of a fascination with order even among chaos.
That is all a personal theory and hopefully we will get more on the mysterious man in part 2 so I can figure out how close I am.
AQ DF AQW Epic  Post #: 36
2/17/2015 15:00:13   
Squrwogrona
Member

Played a bit of 1v1 today as CH and tried a few builds. Sadly, got owned by RNG so many times that I am sick of it.

1)125 tech vs 50 Ofc I got deflected.
2)48 supp vs 63 I got critted 3x, not one crit on my side (granted, at least this was "legal" in terms of stat investment)
3)1v1 is bogged down in highrankers, yes I am one too, but at least I am mainly in 2v2 and trying to have some fun in that mode.
4)now I feel like I wasted 50k going cyber, bcs apparently IDK how to play it against ranks 40+ with endless cores. Should've stayed BM, bcs cannon is gold against that.


This is supposed to serve as an observation post on how boring and frustrating 1v1 is. Would like to play juggernaut again, but I can't. Would like to have alternative for 2v2, but 1v1 sux.
I really hope for some mean balance next update, bcs str/RNG still owns 2 years strong. Really, sometimes I wonder why I am still playing...

EDIT: went claws, I feel slightly better now, despite lesser stats.



< Message edited by Squrwogrona -- 2/17/2015 15:19:33 >
Epic  Post #: 37
2/17/2015 15:51:03   
Lord Machaar
Member

If testers were actually testing the game, each month/2 weeks we will see a patchnote, the thing is, at the current pace, patchnotes tend to dramatically change one stat, leading to whether a class being too op and another one the total opposite, or both at a time.

The thing is if balance changes were made regularly, but on the other hand, those changes are just tweaks/small changes, unnoticeable tweaks (dropping value of X skill by a small amount) but make a difference when you combine all those tweaks. That's like how any oven works, you keep modifying the temprature, at first with a fast pace, then it goes down & down, slower & slower, with unnoticeable moves, yet those moves make a difference. To the point where you feel it's enough.

What we see now are "Big patchnotes", leading to big changes, sometimes good, sometimes not, but when those changes do more harm than good (which is 90% of the time, for the simple reason that nerfing/buffing one class won't do any good) you will have to wait for another 3/4 months, that's if, this topic has been brought up to the surface here on the forums / on twitter. If not, it will never be changed, like ranks, even though they have some flaws, yet they are not tweaking them for the simple reason that no one is talking about them. This is mainly due to the absence of "Testing", for 2 simple reasons: There is no testing at all. / Testers don't play the game therefore they have no idea what's going on in-game. That's why we see balance-on-demand and not true balance of devs.

On the other hand, smaller patchnotes will tweak the game balance to the point where balance is as close as much to a perfect status, even a completely perfect one is impossible, atleast the game will be playable. But such thing will be possible only if the game is being tested, and not something else...

< Message edited by Lord Machaar -- 2/17/2015 15:57:16 >
MQ Epic  Post #: 38
2/17/2015 19:17:04   
The berserker killer
Member

 

I don't see why they don't just hold more tester sign-ups. Allow more hardcore experienced players the chance to offer their opinion and help out. But balance isn't the key to fixing this game, it's just a small part. A large part includes content. Things to do at any given time, and that's why flags were such an amazing feature. Therewas always something to work towards.

I recommend bringing back regional war flags in that specific region that we have the war, then bringing them all back when we're on War Cooldown
AQ DF Epic  Post #: 39
2/18/2015 5:02:24   
Squrwogrona
Member

@Machaar

Nowadays, there are claims of having balance tools, which gather data from duels.

Plus, there is Rabblefroth now, so I'm under the impression that he's sitting down in the basement, notepad and pencil in hands and noting down key points for the big balance update.

Anything else besides this cannot explain why there is so little communication/low frequency of balance changes.

I saw recent changes as chaotic, without purpose (I'm looking at you, passives), but now I think they just wanted them gone, so they scrapped them.

Some tweaks here and there (newest example frenzy) just lead to playerbase migrating to a new class (now TLM). So I keep thinking, hmm maybe more data for tlm was needed so they did this.

Any other viewpoint leads to omg, players are still using str/strike why is that; lets tweak this and that so they maybe retrain?

I hate speculations, but when there is no communication at all, what else are we supposed to think?

EDIT: Btw, battled 20+ battles against botter TLM yesterday, I won't say his name, bcs I don't blame him.

I had to use every tactics (poison, kartherax, emp, cheapshot) whereas he was fine with just striking me, even with fish.

Thanks to RNG now and balance state overall, he didn't have to heal once, nor battery, nor any advanced moves, bcs random crits and the power of love er str (sry, had to do this) just kept me on defensive. I won all the times, but point is, for him it was effortless, for me I had to plan ahead and work for it.

Now, every poison str frenzy TLM who is not botting, there is no point trying to play anyway when they go first. If I go first, I have to fight tooth and nails and still lose 20 turns later, bcs of rng. Ok, I won a few battles against TLMs too, but for me it was hard and in the end they called me names. Hypocrites.

Posts merged, please don't double post. ~WhiteTiger

< Message edited by WhiteTiger -- 2/18/2015 17:14:45 >
Epic  Post #: 40
2/20/2015 6:55:33   
SouL Prisoner
Member

If luck is removed from the game(Critic, def n block) a lot of balance problems can be solved. Especially remove that dam critical.
AQ DF MQ AQW Epic  Post #: 41
2/20/2015 7:17:51   
Lord Machaar
Member

@Squr
Don't believe anything you read/hear. Especially in ED.

< Message edited by Lord Machaar -- 2/20/2015 7:18:12 >
MQ Epic  Post #: 42
2/20/2015 7:46:49   
romanu
Member

The only problem was with legendary ranks. Why not go with the same formula since this game started. LEVEL UP, increase the level cap. Legendary ranks only favor playes that have these ranks, lower levels pay the price.
Post #: 43
2/20/2015 9:07:18   
Squrwogrona
Member

@Lord

:D Yea, you are right. I'm curious about part 2. Friday is here already and not one peep on twitter/DN's yet. Really hope that once-a-month update isn't a new standard for ED.
Epic  Post #: 44
2/20/2015 9:21:06   
Mother1
Member

@ soul prisoner

If they did that then strength builds would get a massive buff. Dex will no longer be needed seeing as they will always connect with attacks (which is why strength builds invest in dex) Technology will get a nerf due to there being no more deflections, and support gets nerfed due to no more crits.

Also anyone who promo's that work with these factors will be ticked because this change will make a lot of promo's worthless

Celtic weapons, worthless
Stun guns Worthless
Infernal intridictor worthless

Not to mention all the cores that work with increasing or decreasing them will be worthless as well.

Epic  Post #: 45
2/20/2015 15:51:07   
Ranloth
Banned


quote:

Nightwraith @Nightwraith_ED
With this update, we will be reducing the points needed to win the war. Get to prizes and the next region that much faster.

quote:

Nightwraith @Nightwraith_ED
We will be performing a substantial and much needed balance update next week.

quote:

Nightwraith @Nightwraith_ED
We originally planned on balance improvements this week, but ultimately, we decided we would need more time to test the proposed changes.


Just tweeted.
AQ Epic  Post #: 46
2/20/2015 15:57:11   
Mother1
Member

LoL

Looks like Legion just lost it's lead and Exile gained a large one thanks to Admin assistance.
Epic  Post #: 47
2/20/2015 16:00:35   
Satafou
Member

There's no point to these wars, they've been rigged since day one xD To be honest what are we even fighting for? Land which can be won over again, talk about pointless.
Post #: 48
2/21/2015 13:55:43   
SouL Prisoner
Member

@Mother

When luck is removed from game, obviously those factors will be looked into and fixed. It's one time hassle and then no more pain.
AQ DF MQ AQW Epic  Post #: 49
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> RE: =ED= February 13th, 2015 - Heartbreaker Saga 2 Part 1
Page 2 of 2<12
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition