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Buff Multi Skills from 90% to 200% when it hits 2 opponents

 
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2/21/2015 20:08:50   
Juan Tipo
Member

Hey, before I quit, I decided like why not make a thread, and I'm requesting a buff to multi skills and cores(Artillery Strike, Plasma Rain, Spreadfire, Spore Bombardment, etc) from 90% to 200% damage mostly because I've seen so far that they're weak and some people use them, but they end up losing the whole time, espically in Juggernaut.

Class Mutli Skills, cost so much energy but yet do less damage when it hits 2 opponents. In my mind I was all like, since they cost so much energy, shouldn't they do more damage?

It's rare that I make threads but I would really appreciate it if you guys shared your thoughts about this or adjust my idea a bit so that it isn't OP.

Epic  Post #: 1
2/21/2015 21:30:11   
The berserker killer
Member

 

200% No way. How about just 100%. I don't find it fair to be penalized for using a skill that has a particular job.
AQ DF Epic  Post #: 2
2/21/2015 21:40:33   
Mother1
Member

Ok this would really overpower not only multi's but the Spreadfire guns, and the Botanical borgs. Especially when used with rage in two vs two battles.
Epic  Post #: 3
2/24/2015 22:47:42   
ChaosSamurai
Member

Im all for it!



Just kidding. Hell no. THIS WOULD DESTROY JUGGERNAUT AND 2v2 AS WE KNOW IT.

You thought support mercs and high dex mages were annoying before? Guess again. Now they are 2.1111 times stronger. GG.
AQW Epic  Post #: 4
2/25/2015 8:30:13   
Darkwing
Member

You know what is the problem with multi? The only players I see use it are the TLM guys because it gives crit and high damage.

When was the last time you saw a non-merc TLm use multi?

If it was buffed to 100%, then more players would use multi and other builds that are not 5 focus.


I support 100% multi.


Post #: 5
2/25/2015 9:51:34   
The Jop
Member

Yeah, sure, sounds like a great idea. Double the mana cost too while you're at it.
AQ DF MQ AQW Epic  Post #: 6
2/25/2015 12:49:18   
dfo99
Member
 

this is a obvious kind of suggest which stimulate the devs don't care about the forums. you all should only ignore the novice players which come here suggesting things like this.
Post #: 7
3/2/2015 8:12:22   
Stonehawk
Member

They nerfed MULTI twice, by increasing energy cost and decreasing damage. If only one of those changes were made, it would be OK. Either keeping 100% damage and increasing costs or keeping energy cost but lowering damage.

75 or 80% damage and same energy costs for hitting 2 players would be OK.
100% damage and back to +80 or even +100 energy cost for hitting 2 players would be OK too.
AQ DF MQ AQW Epic  Post #: 8
3/8/2015 12:54:33   
Midnightsoul
Member

Even better. How about 9001%? =_=
DF AQW Epic  Post #: 9
3/8/2015 15:18:12   
Magelord_99
Member
 

^^
Amen. They don't need to be more powerful, they're OP enough as they are. I think their energy cost should be increased in-stead of the power/
AQW Epic  Post #: 10
3/8/2015 15:49:06   
doomkiller98
Member

Multi moves have the perfect mana requirement right now, just make it 100% and we will be fine.
Post #: 11
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