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RE: Making Epicduel epic again

 
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4/10/2015 5:34:28   
Satafou
Member

You over estimate ranks if you seriously think that they're equivalent to five levels worth. First of all, levels grant skill tree points. Five levels is five skill tree points. For tech mage that can be the difference between a level five and level ten assim, for cyber the difference of being able to invest in SA, the same for bh. There is many possibly combinations of skill tree that you miss out on five levels, ranks do not have that drastic advantage over players. Secondly levels give you stats that you can CHOOSE where you want to play them. Legendary mode the additional bonuses you want you do get to choose however, you can't stat abuse by stacking the same stat like you can with level up stats, you are limited to ten points per legendary slot. Not to mention level up stats go towards luck factors and increased scaling of spells where as legendary mode stats do not. When i was as low as rank seven I was able to defeat rank sixty players. It's really not as drastic an advantage as people make out. Even a terrible player can beat high rankers with some RNG luck.

< Message edited by Satafou -- 4/10/2015 5:36:15 >
Post #: 26
4/10/2015 8:01:59   
Lord Machaar
Member

@Lord Ginger:
quote:

30 play 35. if ranks removed, then should be 35 play 40,


Sure level 30 play 35, but level 30 also has better chance to start first, and better rewards after defeating 35, and this is a critical difference between leveling up system and ranking system.

@Satafou:

Alright here is the thing, you might have ranked up awhile ago, when ranking system was still new, only few players had ranks, therefore they were rare.
I'm talking about this month, this day, this hour, not 20 months ago, aight?
Ranking system give advantage, even though not equal to the advantage given by leveling up system, but still, it's an advantage.
Ranking system benefits some builds more than some other builds at certain ranks, e.g: rank 30. What's the build that is frequent at this rank? I'm sure you guessed it right, strenght builds, put 10 legendary points at your primary, 10 at dexterity, and 10 at resistance, you are all good, there is no difference between you a rank 60 str build in terms of ranks except he has +10 legendary points on his sidearm, and others on aux and bot which are useless. Now here is the thing, sure ranks don't give "Blocking, deflecting or criting" chance but who needs a crit or deflect when you are using a strenght build? You will simply lower resistance and support, and let ranks cover up the stats you took from tech to put them in dexterity, therefore it appears like you never took stat points from tech, and this is the difference between rank 1 strenght player and rank 30 - 60, and why rank 1 can be encounterable while rank 30 and 60 can't, When a rank 1 takes stat points from tech and put it in dex, he will have weak defenses, this is exactly what ranks cover up, making strenght builds a tank builds also. Clearly at rank 30 the only frequent build is strenght build for reasons I've shown, but at rank 60 or even 50, tank build will benefit more.

< Message edited by Lord Machaar -- 4/10/2015 8:03:10 >
MQ Epic  Post #: 27
4/10/2015 18:59:01   
.Lord Ginger.
Member

@machaar read my whole thing before you take out random quotes.
quote:

legend ranks aren't being removed, devs have already stated this. Fair matching isn't a thing. 30 play 35.IF RANKS REMOVED, then should be 35 play 40, and passives aren't being brought back as far as we know.


@satafou There's no way honestly, ranks are strong, I never said 5 levels worth because they're not. But no way you can beat rank 60 without RIDICULOUS luck


< Message edited by .Lord Ginger. -- 4/10/2015 19:59:30 >
AQW Epic  Post #: 28
4/11/2015 0:52:14   
dfo99
Member
 

backing to the thread, i believe that all f2p players will agree that is better all new released cosmetic items became for varium only and all things related to pvp became for f2p too. actually, all good releases related for pvp need a cooldown of 1 year to became f2p item or is a rare item. what is a good reason for a new player (which read in the site: "EpicDuel is a free to play browser MMORPG" quit the game.
Post #: 29
4/11/2015 14:02:30   
Alphaeus
Member
 

@Exploding Penguin

Exactly. A REALLY good player can win a severly unbalanced fight. Now I'm not saying it happens all the time, but just like you said, I have done it myself. I think one of the main balance problems we have is that offensive buffs are not nearly as powerful as defensive defbuffs. I checked the other day, and (withing a few points) a maxxed malfunction buffs about the same tech points as a lvl 3 tech boost. That is just stupid. I think armor boosts arent THAT impractical, since they work differently than the stat boosts and dont help with skills. People who overuse debuffs are pretty easy to figure out their strategy, but it s*cks when I have to spend tons of mana to drop their stats and they only have to spend 100 mana to entirely conteract my efforts.
Post #: 30
4/15/2015 0:30:33   
.Lord Ginger.
Member

Not much as really good, but really lucky. Offensive buffs are weak. I've watched old vids and when someone does smoke, other does reflex, they almost do the same damage before the smoke, now it's almost 30. same with energy shield, if someone does energy shield, have to do physical, cuz damage is gonna be in the 40 range
AQW Epic  Post #: 31
4/15/2015 9:48:36   
The berserker killer
Member

 

Players are too lazy to try to rank up so they complain. Didn't hear anyone complaining when there were level caps? If anything ranks are weaker than levels so you guys should be happy. I just feel as if there should have been more levels before ranks came along.
AQ DF Epic  Post #: 32
4/19/2015 6:03:13   
newtena
Member

i vote yes. thats how smite does it and they kept over 2 million players why not epic duel or ofcourse there can be pay for new ways to play like different classes and/or weapon cores to buy. with over a hundred weapon cores how could you get tired of eperimenting. appart of the reason i don't play or buy epic duel cards much is because it has gone to the dogs as in the state its in.

< Message edited by newtena -- 4/19/2015 8:49:52 >
Post #: 33
4/22/2015 10:03:09   
The berserker killer
Member

 

Well the problem isn't necessarily Legendary Ranks, its the matching System. The only people complaining about Legendary Ranks are low rankers who:

1) believe that there is no way to rank up fast
2) have lost all hope
3) lose a lot

So my solution towards taking the first step in making Epic Duel Epic again is to limit the Match-up system to 15 ranks.
AQ DF Epic  Post #: 34
4/22/2015 14:47:07   
Camoflague MerC
Member

Solution to everything: Attract more players by making the in-game currency strictly cosmetic like Dota 2, TF2 etc. Bring back passives and tweak class skills to make them interesting and unique like they were when the game first came out. The same skill on multiple classes just adds to the drab feeling you get from the game in its current state.

When i started playing this game in 2009 the passives made things alot more interesting than this huge mana dependance we have now, the passives certainly weren't balanced, but heal looping mages, health stealing perma blocking bountys, and undamagable mercs were all OP, but that doesn't mean it was broken, with everything being OP you can still achieve almost perfect balance, Dota 2/LoL are prime examples of this, not saying those passives should be brought back, in a strictly turn based online PVP game like this passives that strong just hard countered many builds, ruining balance, less impactfull but more interesting and unique passives like the ones i have suggested are what is needed.

Severely reduce price costs on everything that isn't purely cosmetic/neccessary for a fun, fair pvp experience which doesn't make everything feel like the biggest grind (a new player has too just look at the price of everything then click X and never return) and doesn't take a light year to grind away until you can finally get items on par with people who waste money on the game, rewards players simply for playing, you have little enough of those as it is, if you want to build a player base up again you better keep the tiny community you have currently from leaving. Make retraining free so players can freely experiment with builds without wasting credits, seeing as this is what the game is based around and the most interesting part of the game putting any kind of limit on it is an instant off put for a large amount of players, Losing games simply because the other player has more credits than you because they have not retrained and has been able to purchase better items/cores etc. is massively off putting for new players starting out who just want to experiment and have fun coming up with their own builds, or trying out someone else's, killing creativity in anygame is a huge no no, the argument the devs/moderators/whoever even cares about this game have for keeping the retrain cost is the mentality which has gotten the game to the stage it is in currently, a plankton adrift in a sea of blue whales.

When a new player trys out Epicduel the majority are turned away by the aforementioned, and i haven't even gotten into the 'Story' and Wars/Quests, why would they play Epicduel when they can play a much better and immersive game which has everything this game doesn't have with a player base 100000x larger, the most comparable big MMO i can think of is Dragon Nest, an incrediblely fun and immersive free MMORPG with a fantastic story with a diversity of completely unique and very interesting classes which are heavily customizable and have endless skill combinations, very fun, intuitive and skillful PVP mechanics with a large amount of strategy involved, compared to a game like Dragon Nest, Epicduel is a 2D side scroller from the 90s, which asks you to pay absurd amounts of money if you don't want to spend the next 10 years grinding for your next pixelated sword, it was an interesting concept when it first gathered some attention, even with the extreme advantage paying users had, and also retrain costing 500 credits a pop, it was alot more fun then than it is now, because of the above reasons. A smart developer REALLY listens and invests time into their community. I don't play this game and yet i have put in the time and effort to try and steer this game in the right direction because i liked it when it first came out (and I'm on break nothing better to do haha), don't make your community feel like they are completely wasting their time in these forums trying to help YOU make a better game.
Epic  Post #: 35
4/22/2015 16:13:59   
The berserker killer
Member

 

Finally someone said it, we have to attract more players and actually keep those players with better cosmetics, and that shouldn't be limited to weapons. It should include things like flags, turrets, etc
AQ DF Epic  Post #: 36
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