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RE: =ED= April 15th, 2015 - A Legendary Spring!

 
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4/16/2015 19:34:25   
nowras
Member

Okay i have another suggestion why dont they make something like Diamond Skull Card for lvl 30+ players and make it cost like 50k credits but it only unlocks the 1st and 5th suggestions from the suggestions i mentioned up there and when reaching lvl 40 u can buy a Legendary Skull Card from the legendary shop with 50k and it unlocks the 4th suggestion (let me call them effects) then when u reach rank 10 u will be able to buy the Gold Legendary Skull Card (75k credits)and it unlocks the 2nd effect then when u reach rank 25 u will be able to unlock the last effect by buying the Diamond Legendary Skull Card (100k crdits)
AQW Epic  Post #: 26
4/18/2015 5:06:31   
Remorse
Member

This is a start to undo some of the damage legendary ranks has caused which is great.

I hope that they continue to fix some other major issue that caused the games pvp to very repetitive and uncreative.



They need to do dramatic changes to increase class differences and variety or the game will be a mere game of RNG.


Good start hopefully they don't stop here.

-Remorse.
Epic  Post #: 27
4/18/2015 6:55:29   
romanu
Member

I think it would be just better if legendary ranks would be limited to: NPCbattle(you do more damage on them, gain more exp, credits), unlock special shops, gain more exp or credits in battles, better chance to drop items fron NPCs.


But hey, it's your game, so do as you wish.
Post #: 28
4/18/2015 11:08:46   
Mother1
Member

@ romanu

I remember making a suggestion that they should be made to give Non PVP benefits which is a lot bigger than just NPC battle such as Increasing chances for drop items, decreasing costs of all in game items by a percent, and things of that nature. However if they did something like that the fall out for it could possibly be Enhancements 2.0 for anyone who payed for the ranks to get a power edge.
Epic  Post #: 29
4/18/2015 13:24:03   
Lord Machaar
Member

A lot of things must get fixed with this new underdog mode, a mode coming down on the 8th of may, I don't want to misjudge this mode because all I frankly know about this modes is it's name, but what I also know, a lot of things are hanged up on this mode, which means a lot of problems need to be fixed with this underdog mode, which is a hard thing to do with 1 or 2 testers who test the game, without forgetting the new project. I'm really excited to see how can they fix these problems with one mode, so I assume this underdog mode will contain a lot of secondary fixes.
Counting "ranking system" as one problem is wrong, because this mode is coming to fix this system alongside with some other problems related to it. Can't wait to see devs and testers do this, because this is something we didn't get use to.

< Message edited by Lord Machaar -- 4/18/2015 13:26:54 >
MQ Epic  Post #: 30
4/19/2015 18:43:14   
Luna_moonraider
Member

Whats this legend mambo jumbo XD hehe jkjk. hmm nice updates coming i hope.hmm hope they work on the underdog bonus thingy as i find it hard as lvl 36 trying to lvling without npcing and just primarily doing 2v2. cause when u meet 2 legends in 2v2 and being paired with a legend which well does not have a decent build to be able to 2v1 most of the match. kinda unfair and sad that i cant do much as lvl 36 to help my legend partner cause most of the time i would be dead first before my partner. but yeah enuf ranting from and old outdated player. These legand changes seem ok as u kinda have a reason to lvl up(besides getting stats) and play more i guess. shop and cheevo are nice. just hope the go easy on the heal and core energy reduction as this would make *cough* heal loop *cough* even more deadly i guess.

_____________________________


AQW Epic  Post #: 31
4/19/2015 19:03:36   
Lord Machaar
Member

quote:

as i find it hard as lvl 36 trying to lvling without npcing and just primarily doing 2v2.


Haha you made me laugh. Wait until you reach level 38. Then the fun beings, good luck.
MQ Epic  Post #: 32
4/21/2015 3:32:12   
SouL Prisoner
Member

I don't really get the legendary fix yet. Let's wait and see i guess.
AQ DF MQ AQW Epic  Post #: 33
4/21/2015 6:07:27   
shadow.bane
Member

the only fix to juggernaut is they lower the levels that u face from 30 - 34 to 25 - 30 it would balanced just perfectly .

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 34
4/21/2015 8:23:48   
The berserker killer
Member

 

Oh I can just see the balance forums exploding with complaints about f5 builds with +6 cores and eternal enhance, heal looping dex mages with critical heal, and strength builds spamming insane trios with an abundant of energy such as a burst damage attack, frozen fury gun core, and meteor strike/Blood Hawk. But hey, you guys have great testers to catch all of this even if its only one or two people that actually play (tiger and mecha).


Nice going guys!
AQ DF Epic  Post #: 35
4/21/2015 8:27:46   
Silver Sky Magician
Member


^

Wow, complaints about all current viable builds at once? I suppose that means that things will finally be balanced, huh

Post #: 36
4/21/2015 19:03:17   
The berserker killer
Member

 

Oh I can just see it coming. Not about the builds but certain features of the builds such as heal looping or insane dmg with cheap energy. But honestly, I'm hoping after this that the devs will finally focus on making the game fun. Some of you think that balance will make the game fun and bring back a ton of players so once these changes do happen, and the playerbase remains the same, I hope you'll finally start focusing on the right things to bring back players.
AQ DF Epic  Post #: 37
4/21/2015 22:44:25   
Lord Machaar
Member

And what are thise things that will make the game fun Mr genious?
Flags? You need to win pvp battles to get tokens.
Tournaments? You need to play pvp.
Pvp cheevos? You need to play some pvp.

The game is based off pvp, any feature in game is related to it except few ones.

< Message edited by Lord Machaar -- 4/22/2015 7:22:38 >
MQ Epic  Post #: 38
4/22/2015 6:16:39   
The berserker killer
Member

 

Whatever floats your boat kiddooo
AQ DF Epic  Post #: 39
4/22/2015 6:28:08   
Darkwing
Member

I don't expect them to fix balance until they remove legendary ranks.


Remember how they fixed enhancements? Yes, complete removal.


This 'dog mode' is likely some 'you will only face someone that has 30 more legendary ranks then you, not 60. I'll call it now.
Post #: 40
4/22/2015 7:35:13   
Lord Machaar
Member

^ if they do it that way, all players having rank 50+ will be isolated, because there aren't many players from rank20+, which will elongate the waiting time to enter a battle.

TBK:
Once again don't suggest something you aren't ready to defend with solid arguments and solid reasoning. Saying doing this or that will make the game fun, without giving solid arguments is classified under "guessing and speculations", and only witches in cinderella give correct speculations, unless you are one of them. Replying with "whatever floats your boat" everytime a serious discussio is brought up to the surface concerning your suggestions just shows how much a childish and unmature you are, everytime you face something hard in real life, you just give it up and say whatever floats your boat. Grow up already. Accusing devs for not implementibg suggestions you are not ready to back them up with solid arguments thanks to to your shallow thinking abilities, I think they are the one that should be accused.

< Message edited by Lord Machaar -- 4/22/2015 7:39:28 >
MQ Epic  Post #: 41
4/22/2015 9:55:32   
The berserker killer
Member

 

Uhh I'm just not big on arguing which, based off of your tone and the words you are using, sounds like something you are trying to do.

@Darkwing: Actually I would prefer that they allowed us to continue increasing by levels. This would've been epic to eventually be on the same level as NPCS such as the Level 50 Davvarril like creatures, or the level 100 Dage/Matrix. That would've been a huge gateway into making EpicDuel Epic!
AQ DF Epic  Post #: 42
4/22/2015 10:20:27   
Mother1
Member

@ TBK

Between ranks and levels, Ranks was the lesser of the two evils. Adding more levels would have caused so many problems it wouldn't have been funny.

1) Limitless levels with a level gap between who you could fight = isolation for hardcore grinders. With ranks this isn't the case but with levels, those players will eventually have to wait for others to catch up to them or else they will get little to no opponents to fight.

2) More levels = more skill points. We already have some players who dump skill points into moves they never use because they have far too many of them. More levels would have made this problem for them even worse. Even the best of players would have eventually ran into problems due to having too many skill points but not enough energy or players to use/play them.

Epic  Post #: 43
4/24/2015 11:05:08   
SouL Prisoner
Member

So much for "Weapon of your choice". Now legends have to stick to legendary stuff?? WT..??? Why can't the weapons evolve for the players?? why the other way around??

Why can't the weapon a legend wields becomes legendary??
AQ DF MQ AQW Epic  Post #: 44
4/24/2015 11:08:08   
Ranloth
Banned


Uh... Legendary Weapons are just weapons with a new Rarity tag (which has same score as Rare) and exclusive to Legendary players. Unless you like coreless weapons, there is no difference apart from Rarity score.

It doesn't force you to use Legendary weapons, at all.
AQ Epic  Post #: 45
4/24/2015 11:26:28   
SouL Prisoner
Member

It does force you. Just like promo weapons. If you want an upper hand in battle, get promos(most of times). Same goes for the legendary weapons. You want legendary cores.... then....u know.
AQ DF MQ AQW Epic  Post #: 46
4/24/2015 12:07:44   
  WhiteTiger

Majestic Feline of AQ3D & ED


The new Legendary Weapons are coreless, so you are not forced to use them as they do not provide any additional benefit in battle.

< Message edited by WhiteTiger -- 4/24/2015 12:08:27 >
AQW Epic  Post #: 47
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