Home  | Login  | Register  | Help  | Play 

Legenary points price balance .

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Legenary points price balance .
Forum Login
Message << Older Topic   Newer Topic >>
4/21/2015 5:51:34   
shadow.bane
Member

as we all know there is 60 ranks to unlock now ! after last DNS we were informed that there will be up to 100 ranks to unlock due to adding field medic option , less energy for cores , low damage taken by npcs and last high damage done to npcs ! so overall will be 100 ranks to unlock , 15000 credits each so 1500000 credits to unlock them all , isn't it a bit to much ?

more explanation :

7500 experience per rank , divide them by 12 (the number of exp u gain from battle) 625 wins for each rank
625 x 37 (the number of credits you gain from winning a battle) = 23125 credits
23125 - 15000 (one rank credit price) = 8125 credits left .

i want to buy some seasonal weapon or upgrade some weapon that i like add cores etc.

any way i was talking too much excuse that but my idea of the balance is that each rank should cost 7500 credits half of what they really cost now so 750000 credits for 100 ranks in more then enough to be honest . and give a chance for us to upgrade our weapons that we like or even buy new ones or a back or whatever . you can do the same with varium price also .

and if this idea was seeing and maybe done (0.1 % chance it would lol) refund the players that paid to whole now cost now it would be fair .

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 1
4/21/2015 7:06:57   
Ranloth
Banned


Refunds don't necessarily have to be given. Terms and Conditions clearly outline those. Enhancements were a major feature hence why a partial refund could and had been issued.

In your math, you don't take into account Daily Missions which also help you gain Credits (and the longer you take to Rank up, the more Dailies you do per Rank), as well as permanent Missions which are usually more rewarding - albeit only can be completed once. At the same time, if you're in the middle of a time consuming Mission, they are also more rewarding (or the item has high sellback). Other features such as codes, also grant you items that can be sold for Credits, or Credits themselves are given - unless someone makes Arcade Token codes.
If we do anything to the pricing, it will be making the curve smoother so they may be more affordable early on and higher as you slowly reach the max amount - average being the same as it is now, so it'd only be more affordable early on. Taking everything above into account, pricing is highly unlikely to be reduced (in total), since it is affordable and there are plenty of other ways to get Credits, in-game and via likes of codes.
AQ Epic  Post #: 2
4/21/2015 7:34:37   
shadow.bane
Member

i don't agree to that the fact that not everyone do daily missions and not everyone get codes or follow twitter or fb to get them ! and about refunds i think its necessary cause if it happened people that already payed 15 k will be pissed cause other will benefit it for less amount of many and people do work hard for credits we didn't snatch them out of a tree u know :) .

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 3
4/21/2015 7:55:04   
Ranloth
Banned


If players choose to not do Dailies, or look into codes, that is their choice - as a matter of a fact, they do exist and do give you bonus Credits without causing Credit price inflation on items. Missions used to give out a lot less Credits before, and yet item prices remained the same - it's gotten easier to farm Credits, than before. Not mentioning Battle Token removal which gave players +5 Credits more (or +10 for 2v2) per battle, which does add up over time. Neither of these have caused any price inflation at all, on items.

So yes, Dailies must be taken into account since they are available for everyone and all of them involve PvP in one way or another. Your example uses PvP to Rank up, so it works out just fine to do it these Missions whilst also PvP'ing. If someone NPCs, then it's just a few PvP battles per day, and rest is NPCs.
Codes are just a bonus here which require no effort to claim, really. It's just free Credits (or Tokens) for copy and pasting a code. Permanent Missions also help over time, and their rewards have been buffed before by at least x3-5.
AQ Epic  Post #: 4
4/21/2015 8:17:56   
The berserker killer
Member

 

quote:

Refunds don't necessarily have to be given. Terms and Conditions clearly outline those.


And this is a major reason why players leave and continue to leave this game. Not because its in the terms and conditions, but because every single time something is released that players buy with RL money it ends up getting needed in some way, shape, form. Once in a while? No problem, we all make mistakes. Yet each and every thing that has been released for players that players spend RL money on has been nerfed in some way, shape, or form.

Any who, I think the price should stay the same. Its called Legendary Mode for a reason
AQ DF Epic  Post #: 5
4/21/2015 9:52:27   
zion
Member

Seriously Ranloth, the game is on life support.

Legendary points were bought by many with Varium = money.

Other AE games NEVER mess with freemium items, I don't see how this game could survive doing it twice to the major freemium money sink.
AQ DF MQ AQW Epic  Post #: 6
4/21/2015 10:45:36   
Ranloth
Banned


Other AE Games also don't have proper balance standards OR aren't PvP based, which makes having balance standards less necessary. If balance is negated with the "I paid for it!" card, there won't be balance - it's one or the other.

quote:

Other AE games NEVER mess with freemium items

Also, recent change to Dunamis and Poelala in AQClassic has resulted in a major nerf, and being unusable for one build (which it was previously designed for), due to how breaking the combination was with Dual Dunamis/Poelala. So, it was changed (nerfed) for balance reasons, and made the best for the opposite build (non-BeastMaster), whilst BeastMaster builds are better off with standard Pets. So yes, they do it if it's necessary and there are some sorts of balance standards in place. If it's game breaking, sometimes you need to nerf it even though you paid real money for it. Not just in ED, because other games had it too. ED hasn't had it since Lionhart promo, unless Bot standardisation is classified as one - despite some old promo Bots being buffed, and having a set standard for Bots to prevent power creep, which is objectively a balance issue. Akin to Dual Dunamis / Poelala in AQ.

Edit:
Just to add - AQ is also a single player game, so balance shouldn't matter as much, and yet, it was still nerfed to prevent game breaking boost for players' attacks.

< Message edited by Ranloth -- 4/21/2015 11:02:53 >
AQ Epic  Post #: 7
4/21/2015 10:56:29   
zion
Member

Nerfing a single item does not equal getting rid of years of paid content... e.g. enhancements.
AQ DF MQ AQW Epic  Post #: 8
4/21/2015 11:56:56   
shadow.bane
Member

tbh same as me as the other 99 % of ed players that got tired over this and berserk is right , i used to do 400 + 1 vs 1 each day but after this f2p i lost my motivation cause i spent seriously more then 1.5 k $ on this game on 4 different accounts from packs to brainwash to enhancements and everything , u made it f2p we pay to play equally with people who don't put there hands in there pockets ... that made me lose motivation that now i don't do more then 20 wins a day and get bored to see all the nubs i knew before talk brags to me lol . and yeah ranks should be half of the price . forgot to mention that not everyone have time to stay in ed for long time , example : me i can't lo-gin for more then 2 hours got life ahead of me and got businesses to keep .

< Message edited by shadow.bane -- 4/21/2015 12:07:46 >


_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 9
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Legenary points price balance .
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition