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Next Phase

 
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5/6/2015 13:37:10   
345steven
Member

How do they keep this game with only a few hundred players... Next Phase needs to be just like Delta. (stats-wise including weapons/armor).
AQ MQ Epic  Post #: 1
5/6/2015 13:40:03   
The berserker killer
Member

 

At this point I'm just happy this war system is almost over
AQ DF Epic  Post #: 2
5/6/2015 13:54:46   
345steven
Member

Well, glad I'm not doing that haha, too disappointed in this game to play anymore, it's dead.
AQ MQ Epic  Post #: 3
5/6/2015 13:58:08   
Mother1
Member

@ TBK

Unless I am mistaken the wars will recycle themselves after the next war (Central system) is finished. I say this because when the staff made this war system they made it so it could be reused unlike the older ones.
Epic  Post #: 4
5/6/2015 16:49:15   
The berserker killer
Member

 

.....please tell me that's not true. that was the only reason im stillplaying
AQ DF Epic  Post #: 5
5/6/2015 17:44:06   
Variation
Member
 

The original Frysteland and Infernal Wars weren't like a module that extended the game. Those wars weren't in anyway way easy to recycle. Therefore, once those wars concluded, both the game client's code and the game server's code had to be significantly changed.

The implementation of War 2.0 however, has given the developers a set interface to work with. That allows the developers to easily apply the current war like functionality to all alignment based wars. Which of course gives the developers more time to do other things.

I'm not a fan of the current mechanics of War 2.0, but I have absolutely no problem with the main ideology of the system itself (easier to create wars, doesn't require significant code changes, works more like a game extending module instead of a dependency, etc.)
Post #: 6
5/6/2015 18:04:20   
.Lord Ginger.
Member

However, I don't like how we can't gain influence. I used to get about 5 per battle win, now I get none unless it's by a stupid war bomb, which I don't like at all.
AQW Epic  Post #: 7
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