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5/22/2015 9:10:34   
The berserker killer
Member

 

quote:

Instead of "How many times you have defeated _________"., let's have it be "How many turns it took you to defeat _______". Now there are several pros to this:

1) Individuals wont just spam NPC
2) The PVP database should remain the same
3) Extreme bragging rights and secrecy

I also would like to suggest the idea of a NPC survival mode that would work similar to the old arcade system. In the old arcade system you would pay some tokens and fight a random PVP person. In this Survival Mode I would like to suggest that you pay some credits, maybe 1000 credits, and you will enter a survival mode with random NPCS. The only problem is that I love the idea of a survival mode where your Energy and Health DO NOT RESTORE after the battle is over. In order for this to be more fun I would like to utilize the ally link in this scenario. So let's go over the mechanics:

1) 2 Players Ally Link
2) Both players pay 1000 credits
3) Npc match-making and survival mode begins
4) Npcs can range anywhere from any level. It's mainly based on luck and skill. For example, you can end up getting Legendary Titan your first NPC match and maybe a Desert Guard in your second match
5) After your fight your HP and Energy DO NOT restore. It is up to the players and their skills to restore their own
6) Should a player die, and the other player wins the match, the player that died will respawn the next match with 25% of his total HP and 0 Energy. Hence allowing him the chance to critical heal (should his partner or him replenish his energy)
And the more NPCS you defeat, the higher your rank on the leaderboard With your Ally . What that means is instead of showing one person on the leaderboard, it will show 2 for each ranking. So instead of just Variation it will show Variation and Conqrr OR I am completely open to the idea of team names. Oh, and Prizes.

I would like there to be shops like the Legendary Arsenals that have NPC items in it. The shops will go by the names NPC'er , NPC Slayer and NPC Conqueror .

NPC'er shop will be accessible upon defeating 20 NPCS

NPC Slayer shop will be accessible upon defeating 50 NPCS

NPC Conqueror shop will be accessible upon defeating all NPCS at that time

Suggestion 1 - Have a top 3 Leaderboard at each NPC that is based off of "How many turns it took you to defeat _______" instead of "How many times you have defeated _________" . There are a few limitations though. In order for you to rank on that NPC you must be within the 5 level cap. It'll be unfair for lvl 40s to own the Junker Bot leaderboard in 1 turn.

Suggestion 2 - Survival Mode

Suggestion 1 is simply a "do your best and you're done, return to PVP".

Suggestion 2 is simply another feature added to this game that will keep players insanely busy.

Tell me what you guys think.


< Message edited by The berserker killer -- 5/22/2015 9:16:11 >
AQ DF Epic  Post #: 1
5/26/2015 10:42:37   
battle_07
Member

Suggestion 1--This would only be good for matter of days since when a player devised the most effective build for that NPC it wont be that fun anymore cause they will spam it everyday... Also I think this has a class discrimination since some of the class has more nuke skill than the other or so..

Suggestion 2--This one I support ...I think this really fun is but with Ally Link Thats A bit Unfair... What I think of is they set a time like the power hour where players can play this mode in the said time and have a random partner... But also the higher level will benefit alot since with higher lvl the more stats and skill and which makes them stronger... Or maybe This Mode Should Be Unlockable and Only Legendary can Play....

These are only my own Opinion but I think Suggestion Number 2 is really good this would ease the boredom of some players.. like me :)
Post #: 2
5/26/2015 11:32:33   
comicalbike
Member

i am all for anything the helps the game good
Epic  Post #: 3
5/28/2015 4:26:10   
kelvin48997
Member
 

i like the idea of a survival mode very much cause it the game needs more gamemode's and this will maybe bring npc players thoghter, but you could even use somethinge like a survival mode card somthinge like the juggernaut silver skull card just renamed and made a new look of it, and i would also prfer it to be random partner instead of the partner you want it to be
Post #: 4
5/29/2015 10:43:08   
The berserker killer
Member

 

Thanks for the comments guys. I really love suggestion two also. Suggestion one though has some secrecy to it. At the moment everyone only knows of 4 turn builds to defeat NPCs. Well what happens when the leader board at the NPC shows a specific player with a 3 turn build? Or especially if a player defeats Legendary Titan in maybe 200 turns? That alone will add some secrecy and extreme bragging rights to the game.

The NPC leader boards in suggestion one will just depict the top 5 players names and the rounds they defeated them in.
AQ DF Epic  Post #: 5
5/30/2015 9:29:47   
King Bling
Member

If you calculate, for eg. Caden, the most popular NPC to farm.
His health, 1700, Divided by 4 i.e 1700/4 = 425
That means the player has to do over 425+ "Insert Cadens Denfs/Resis" + "His Damage x Blood Lust - "Insert Level Of Blood Lust"". Which as known is possible, taking into account that
he should be killed over 510 health or else he heals which makes it 5 turns.

On a side note : (From WIki)
Defense: 310 - 380
Resistance : 290 - 350
Now for a 3 turn kill, 1700, Divided by 3 i.e 1700/3 = 566.6666666667
So for a 3 turn kill a players Primary damage needs to be, 567(As rounded up) + 310 or 290 +Ranges + Blood lust cover up= 877 or 857 which is not possible even with skills like blude or berzerker and double, seeing that it needs a maul now and the str nerf taken into account.

OVer all this idea is pretty useless, unless God doesnt want it to be and gives 3 crits in a row with such luck that 2nd hit ends up on 510-525 health
Post #: 6
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