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Npc Leaderboards and credits gain from npc's after 100 wins a day

 
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5/19/2015 13:43:59   
kelvin48997
Member
 

Well i actually think it would be neat if you could go to every fightball npc and push a button that says exsample caden lb, titan lb and you get the point. and to the second one i would like that we could get credits after the 100 npc wins everyday, but maybe the gain can be lowered, and than exp wouldn't be gained
Post #: 1
5/19/2015 14:20:37   
Lord Machaar
Member

Defeating NPCs doesn't take any skills, so if there is going to be a leaderboard, it will be the leaderboard of who can sit before the computer, and repeat the same moves, tweny quadzillion times.

Although I support the idea of the survival battle mode, where you fight a bunch of NPCs in a serie of continued fights, maintaining the same HP and energy, maybe at some stages you get a help from another NPC, and etc... But the current NPCing of ED, is just, I call it machine work, and players are already abusing it with botting. And this is the next thing I want to talk to you about.

Devs can't stop NPC botting, they can stop PVP botting, but NPC botting is out of their reach, because what is the difference between a botter and non-botter when it comes to NPCs? Since both use the same moves, and it doesn't require that much of intelligence to do so. Unless dev team develops a way to detect botting programs.
MQ Epic  Post #: 2
5/19/2015 14:33:25   
kelvin48997
Member
 

well i see why you don't really support it, well i can admit it that the still getting credits from it would be wrong, but nice with reduced amount + i don't think botting hurts the game, i think it would be nice for those people actually that doing more than 100+ npc a day to showcase that, that is why i would support a lb for each npc you can battle but i would really also love that people actually doing more than 100+ npc fight to earn a little more even not allot from doing em the credits could even be like 1 just to give a little more
Post #: 3
5/19/2015 14:56:06   
Lord Machaar
Member

quote:

i don't think botting hurts the game

I think you have a wrong idea about what botting in-game is.

Just a small definition of what botting is taken from a nearby forum.
quote:

At the most basic level, a program records the user's actions -- mouse movements and clicks, key presses, etc. -- and then simply replays those same actions. This list of automated actions is called a "script". More complicated scripts will include some level of logic control, such as being able to recognize specific targets, checking the character's health and healing when needed, etc.


Bots allow you to win credits/EXP without wasting time, in PVP, it's hard to bot since , and thank god, PVP in ED are still based on some intelligence, except when there are some OP builds that win no matter what the counter moves are.
Botting in NPCs is not a big deal now, because luckily it is caped to a 100 NPCs per day.
Sure as you suggested, they take off the cap, but instead NPCs give credits only. But still, without botting, this creates another problem, credits inflation. What inflation is, an economical term that describes a diminishing in the value of the currency, you can search online to know more about what inflation is.
MQ Epic  Post #: 4
5/19/2015 15:07:19   
kelvin48997
Member
 

well as i said, i never thought that that suggestion about npc after 100 a day giving more credits would be supported at all, and i even see that a lb is wrong but how about a lb for all 2vs1 bosses a lb like that would make some people comeout and help other players in the community, some players would of course botted there also bye making an alt they login to but this would indeed increse the player community to cause some player would help others in order to get on the lb that could both be a daily lb and a alltime lb
Post #: 5
5/20/2015 5:43:34   
Thylek Shran
Member

quote:

Defeating NPCs doesn't take any skills, so if there is going to be a leaderboard, it will be the leaderboard of who can sit before the computer, and repeat the same moves, tweny quadzillion times.

Its the same with PVP leaderboards. The most PVP wins happen only because the winner has the better build,
better (promo) cores, or by sheer luck. ED is farming in all aspects and I dislike that you bully NPC farmers.
Regarding difficulty, even the best players are way easier to beat than Legendary Titan.
DF Epic  Post #: 6
5/20/2015 8:13:53   
Lord Machaar
Member

^ That's if you are farming legendary titan,then a leaderboard for that seems like fun.
Let's admit it, anyone can farm big tuna in 4 turns, acid bot + bunker + aux + surgical, there you go big tuna in 4 turns, will this strategy change? Not in a billion years. PVPs are unpredictable, and the strategy might change from a battle to another, so your argument is invalid. SUre high rank players were farming low rank players with their strenght builds, but anymore and hopefully, low rank players will stand out more to make an actual challenge.
I'm not hating on farmers, but I'm defending the identity of the game, if you make NPCs more apealing for players, most players will quit PVP especialy when PVP gets tough, leaving the pvp battlefield empty, only when they come back, they will find no one to play against. I'm now waiting more than ever for 2vs2 battles, it has never happened to me in the history of ED and the irony is, the server was pretty full.

With the implantation of underdog mode, many low rank players started playing PVp with confidence knowing that they won't get farmed. And players with high ranks will have to use their brain again after months of hibernation and getting easy wins.

And just so you don't get me wrong, read my first reply and you will notice that I suggested the survival mode to replace normal farming, where you fight a serie of NPCs with same hp/energy. This sounds interesting.

< Message edited by Lord Machaar -- 5/20/2015 8:20:12 >
MQ Epic  Post #: 7
5/20/2015 9:37:39   
The berserker killer
Member

 

I'll be completely honest here, this is a great idea however I do not support the concept of having the leaderboard be "How many times you have defeated _________". Instead, let's have it be "How many turns it took you to defeat _______". Now there are several pros to this:

1) Individuals wont just spam NPC
2) The PVP database should remain the same
3) Extreme bragging rights and secrecy

I also would like to suggest the idea of a NPC survival mode that would work similar to the old arcade system. In the old arcade system you would pay some tokens and fight a random PVP person. In this Survival Mode I would like to suggest that you pay some credits, maybe 1000 credits, and you will enter a survival mode with random NPCS. The only problem is that I love the idea of a survival mode where your Energy and Health DO NOT RESTORE after the battle is over. In order for this to be more fun I would like to utilize the ally link in this scenario. So let's go over the mechanics:

1) 2 Players Ally Link
2) Both players pay 1000 credits
3) Npc match-making and survival mode begins
4) Npcs can range anywhere from any level. It's mainly based on luck and skill. For example, you can end up getting Legendary Titan your first NPC match and maybe a Desert Guard in your second match
5) After your fight your HP and Energy DO NOT restore. It is up to the players and their skills to restore their own
6) Should a player die, and the other player wins the match, the player that died will respawn the next match with 25% of his total HP and 0 Energy. Hence allowing him the chance to critical heal (should his partner or him replenish his energy)
And the more NPCS you defeat, the higher your rank on the leaderboard With your Ally . What that means is instead of showing one person on the leaderboard, it will show 2 for each ranking. So instead of just Variation it will show Variation and Conqrr OR I am completely open to the idea of team names. Oh, and Prizes.

I would like there to be shops like the Legendary Arsenals that have NPC items in it. The shops will go by the names NPC'er , NPC Slayer and NPC Conqueror .

NPC'er shop will be accessible upon defeating 20 NPCS

NPC Slayer shop will be accessible upon defeating 50 NPCS

NPC Conqueror shop will be accessible upon defeating all NPCS at that time

Now do not get me wrong. I love the original idea of this post which is why I just offered to tweak it a bit. The only thing I did not support having a leaderboard based on how many times you defeated _______ . Players will really stray from PVP and dedicate the majority of their time to NPC hence depleting the PVP pool. What these two suggestions do will make everyone happy.

Suggestion 1 - Have a top 3 Leaderboard at each NPC that is based off of "How many turns it took you to defeat _______" instead of "How many times you have defeated _________" . There are a few limitations though. In order for you to rank on that NPC you must be within the 5 level cap. It'll be unfair for lvl 40s to own the Junker Bot leaderboard in 1 turn.

Suggestion 2 - Survival Mode

Suggestion 1 is simply a "do your best and you're done, return to PVP".

Suggestion 2 is simply another feature added to this game that will keep players insanely busy.

Tell me what you guys think.

< Message edited by The berserker killer -- 5/20/2015 9:46:34 >
AQ DF Epic  Post #: 8
5/20/2015 11:13:32   
kelvin48997
Member
 

well, i like the idea of the survival mode, but i think it is two diffrent things, yea ik you talk about making it like the best round lb for each npc, i like that to howewer what i trying to do here is to try and make people help players that hasen't gotten 2vs1 cheevo bye making lbs than can be daily, weekly or monthly and a all time lb for killing said npc for exsample armor hazard, admin 10 and exile leader, just 2vs1 bosses that people use to ask for help in beating in order to get more players to help others to instead of just playing thogheter with one player in order get get to one spefical round howewer it was a great idea to.

But i also would want that npc lbs to be like, you can't team up with same partner over and over again to try and stop peope using alts to win those wins, but of course both idea could be inplemented if possibol, well bye saying you can't help more than one player it could be done the same way with only helping the same player 1 time a day then the rest wins won't count, it would really bring the community allot closer
Post #: 9
5/20/2015 21:05:27   
shadow.bane
Member

@TBK

not everyone want to be busy with the game . some of us have jobs schools etc.
AQW Epic  Post #: 10
5/20/2015 22:38:53   
The berserker killer
Member

 

It's a good thing that you said "some" instead of "all" then. The games just for fun.
AQ DF Epic  Post #: 11
5/22/2015 9:07:43   
Thylek Shran
Member

quote:

I'm not hating on farmers, but I'm defending the identity of the game, if you make NPCs more apealing for players, most players will quit PVP especialy when PVP gets tough, leaving the pvp battlefield empty, only when they come back, they will find no one to play against.

NPCs always was part of the game identity. The players decide which mode they prefer when they can choose.
Trying to force players to go for PVP by making NPCing less attractive does only make those players quit.
Some players just dont like PVP while others dont like NPC. Stating that ED is a PVP game is wrong tho.
Its NPC + PVP. An attractive NPC mode is not the reason that the PVP modes can be unpopulated.
It does just mean that the players prefer something else than PVP or that the current PVP state is unattractive.

It would help ED to push NPCing by adding a general NPC leaderboard and more high level NPCs that go up to
level 45 or even 50. Level 46-50 NPCs should give some extra rewards tho as they would be alot more
challenging and would be meant for Legendary characters. Also NPC wins deserve to count towards the win
ranks as those ranks basically only reflect the ammount of playtime as the average win rate in PVP including
all players is always 50%.

< Message edited by Thylek Shran -- 5/22/2015 9:13:08 >
DF Epic  Post #: 12
5/22/2015 11:52:50   
Lord Machaar
Member

I just checked epicduel.artix.com to make sure they are still keeping the same logo, and the surprise is, they still, it is still a play - player online battles.
I'm against doing leaderboard for the current method of farming NPCs, because frankly, there is nothing special about it. And if there is going to be a challenge, it's going to be who can sit before the computer and repeat the same 4 moves 100 battles or so, this is a fast, you and I and everyone else can't deny. There is nothing special in NPCing in ED. As I suggested survival mode would be more interesting...

And once again so you don't misunderstand my post, I'm talking about the leaderboard and I said I'm against them, I'm not talking about farming NPCs in general and I didn't say I'm against farming in general, just so you don't get me wrong.
MQ Epic  Post #: 13
5/22/2015 13:18:17   
kelvin48997
Member
 

what i did say was that, i would like 2vs1 bosses to be a leadeboard for honestly idc about if npc's that are easly killed like caden for exsample get a leaderboard what im trying to suggest is a way to help players that don't has achivements from 2vs1 bosses to get them and help them bring community thoghter and make more players that has beaten those bosses to want to repeat it with newes players in order to help them, i really think boss fighting 2vs1 is a good way to bring communty thogheter, take this as an exsample every time i help a dude kill a boss i seem to get a little realtionship with him do to we communicate during the boss battle, though not everyone talks allot in boss battles but sure i do and i belive it is many others also that does the same thing
Post #: 14
5/28/2015 2:26:05   
King FrostLich
Member

Basically, the winner of the NPC leader boards will always have 100 wins.
Epic  Post #: 15
5/28/2015 4:03:38   
kelvin48997
Member
 

not really cause you can do more then 100 npc battles a day ( just 100 that counts ) , and if a lb like that would to happen i prefer no cheevo on the daily also and just have the lb for fun there and as i said i prefer those lbs to only be for 2vs1 bosses to make people help each other winning boss battles
Post #: 16
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