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Buffing Energy?

 
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6/27/2015 15:05:44   
The berserker killer
Member

 

We keep decreasing costs and everything as if the ability to increase your energy isn't possible in game. It is possible, which leads me to believe that maybe the problem aren't the cost of skills and cores but the energy increase per stat is too low?

What im suggesting is just increasing the amount of energy you receive with eachstat.Currently energy increases by 12 the first stat and 13 the 2nd stat you put on it.

What im suggesting is changing that to 19 with the first stat and 20 with the 2nd stat. Am I overshooting it? Probably but you can always apply a necessary nerf
AQ DF Epic  Post #: 1
7/5/2015 8:01:55   
shadow.bane
Member

energy pool is fine as it is
AQW Epic  Post #: 2
7/5/2015 8:56:13   
nowras
Member

why 19 1st stat and 20 2nd one? make it 20 for all stats it's energy not health lol
AQW Epic  Post #: 3
7/5/2015 17:33:11   
shadow.bane
Member

this meta that tbk is offering makes lets say dex tm goes like (stun multi battery assim stun multi ... etc endless gg no chance bye bye) erase it please . but health is fine nowras u want to see 3 k hp builds be my guest lol xD
AQW Epic  Post #: 4
7/5/2015 19:39:38   
Variation
Member
 

The catch is there isn't much of an incentive investing in Energy period. Buffing the amount of energy given per stat point serves more as a band-aid fix. Lowering the cost of skills generally serves as a more stable fix because it's addressing energy weakness as a whole instead of placing the problem on the scaling.

Though from a logical standpoint there should be a higher incentive investing in energy, but in EpicDuel's current state it's just not there. Even if it scaled 19.5 per point as you've suggested how much do you really think that will help?

I personally always thought it'd be neat to apply item stat points to hp/mp also, but that alone would most likely result in the points going into hp. There are limitations that could easily be placed on that though, despite it being a brute-force balance method. If players received more item stats and places to put them (hp, mp) that could easily allow more overall investment in mp, without breaking the general continuity. I believe that would add a pretty good incentive.

< Message edited by Variation -- 7/5/2015 19:43:01 >
Post #: 5
7/5/2015 20:48:32   
nowras
Member

@variation adding stats to weapons wont help builds that need high energy like massacre builds
AQW Epic  Post #: 6
7/6/2015 1:03:36   
Remorse
Member

I agree but the biggest problem is the lack of inssntive to invest in it.

I think they need to drastically decrease the base energy and perhaps increase the scaling.

It would also be cool if they allowed skills to improve with energy. For example battery back up could improve with energy invested but then also lower the base increase of the skill.

The changes mean investing in energy might be important for builds and thus can be used as a tool to balance those builds. Plus it's much more rewarding as a build maker to feel like they shouldn't be punished for investing in a stat. Currently it feels like investing in energy is a complete waste.

< Message edited by Remorse -- 7/6/2015 1:07:31 >
Epic  Post #: 7
7/6/2015 1:12:34   
Variation
Member
 

@nowras: It would help give them more points in energy without wasting them if restrictions are put into place. That alone offers as a direct buff to energy because most builds don't invest into it. Why would they when there is hardly an incentive to do so. For the builds that do invest into energy they would now have more energy at their disposal. If offering an absolute increase to energy without sacrificing the stats most builds get their wins from, how exactly is that not helping "builds that need high energy"? Anything that gives the builds with a high demand for energy more of that resource is helping them.

Also since you specifically referenced massacre builds, how about you let it known how much energy massacre builds need? I've faced plenty of massacre builds and even with all of the energy in the world a defensive buff would shut down the skill completely. Maybe you're more so asking for "spammable" massacre builds.

< Message edited by Variation -- 7/6/2015 2:12:40 >
Post #: 8
7/6/2015 8:14:14   
nowras
Member

@Variation i thought u meant stats to weapons not stats to energy e.e

if that what u meant it's ok :)

and massacre builds actually don't have stats because they are wasting them all on energy so maybe buffing energy will make massacre builds as good as they were in delta (ofourse not like them but close to them)

< Message edited by nowras -- 7/6/2015 8:15:54 >
AQW Epic  Post #: 9
7/6/2015 9:47:07   
Darkwing
Member

We need reason to invest points in energy. What if they decrease base energy pool, but you get twice more energy from points you invest in it?
Post #: 10
7/6/2015 13:42:59   
shadow.bane
Member

just do as it was back in delta

base hp 45 (450)
base ep 45 (450)

+ 2 (20) with each stat point just like it was before . but this will downgrade the points needed to invest in str/dex/tech/supp so idk feels owful i wont never support it lol

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 11
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