Variation
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The catch is there isn't much of an incentive investing in Energy period. Buffing the amount of energy given per stat point serves more as a band-aid fix. Lowering the cost of skills generally serves as a more stable fix because it's addressing energy weakness as a whole instead of placing the problem on the scaling. Though from a logical standpoint there should be a higher incentive investing in energy, but in EpicDuel's current state it's just not there. Even if it scaled 19.5 per point as you've suggested how much do you really think that will help? I personally always thought it'd be neat to apply item stat points to hp/mp also, but that alone would most likely result in the points going into hp. There are limitations that could easily be placed on that though, despite it being a brute-force balance method. If players received more item stats and places to put them (hp, mp) that could easily allow more overall investment in mp, without breaking the general continuity. I believe that would add a pretty good incentive.
< Message edited by Variation -- 7/5/2015 19:43:01 >
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