Lord Machaar
Member
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^ Thanks for the clarification charfade, I did know that testers have multiple functions, testing the updates before going live (including features, missions, etc..) and this is the problem, as Xendran has mentioned before, testers do multiple things leaving them no time for real balance, which is PVP balancing (battle modes, builds, classes, skills, weapons, cores...), we do not have a dedicated number of testers/balancers who are specialized in balancing PVP. Sure testing the updates before going live is a critical thing, but balancing PVP battle modes is a much more complicated process, I mean it has been 2 months since last balance patchnote, it has been months since juggernaut's malfunction. We have Whitetiger and Mecha Mario, I don't know who is the balancer here and who is the tester, or both of them do the same thing at the same time, but there is something I know, you need more testers, which will cost you nothing. In the end, the game's main feature is PVP, everything is based on it, and if testing the missions that will go live in the update is more important, well most missions are based off PVP battles, which is something broken. Also the updates will make the players busy for what? 20 minutes? 1 hour? 2 hours? Then what? Everyone will come back to play 1vs1, 2vs2 and the broken jugg, even the war is also based off PVP, so I hope you do a little review to modify the game's priorities.
< Message edited by Lord Machaar -- 7/13/2015 18:19:15 >
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