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Total Balance change for all classes

 
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7/15/2015 18:28:38   
nowras
Member

Currently 3 classes are dominating in 1v1 (TM,TLM,BH).

So we have to slightly buff Merc and BM and strongly buff CH.


-TM
As It's

-TLM
Make Poison Grenade Require Strength (24+2 per a level)

-BH
As It's

-BM
Reduce Parasite's support requirements to (16+2 per a level)
Make FireBall scale with Dex

-Merc
Make Static Smash's scale like this and make it regenerate 100% of the energy drained:(can't be affected by kartherax)

24% of primary damage (doesnt improve if strength is higher) (unblockable)
28%
32%
36%
40%
44%
48%
52%
56%
60%

Nerf Blood Commander's scale with support and increase it's base values make it increase by ( 1 per 6 support for the 1st 60 support points then by 8 for the rest of the points)
increase it's base amounts by 5% and make it regenerate a base % of health (25%)

-Cyber Hunter
A quote from my post on the forums
quote:

Changes:

- Replace Cheap Shot with Cyber Shot.

- Replace Multi Shot with Negative Multi Shot.

- Buff Massacre.

- Nerf EMP Grenade.


- Cyber Shot

Ignores 10% of def decreasing your opponent's energy by a % and regenerating 2x of the energy drained.

W/Requirement - Blades

S/Requirement - Support (18 support + 2 per a level)

Scale :

Level 1 - 12%

Level 2 - 14%

Level 3 - 16%

Level 4 - 18%

Level 5 - 20%

Level 6 - 22%

Level 7 - 24%

Level 8 - 26%

Level 9 - 28%

Level 10 - 30%

This move is similar to Frenzy but with a 8% more scaling because it requires blades, and because energy drain is not like lifesteal.


- Negative Multi Shot

A physical version of multi shot that improves with technology



Massacre - Add a 10% Def ignore and 25% lifesteal and make it immune to kartherax.


EMP Grenade - reduce it's effect by 30 at all levels.

Because CH will have Cyber Shot.



< Message edited by nowras -- 7/15/2015 18:29:47 >
AQW Epic  Post #: 1
7/15/2015 21:09:57   
shadow.bane
Member

^ making TLM's poison needs strength requirements changes nothing the only who uses it and rely on it are str TLM's , and focus % which they dont need more than level 7 which need 36 str and focus play 45 . and there is support TLM's that rarrrrrrrrrrely uses it
AQW Epic  Post #: 2
7/15/2015 22:54:43   
nowras
Member

Who said that I wanted to nerf Tlm just slightly nerf Samurai's support build as it's the hardest build for a ch to defeat
AQW Epic  Post #: 3
7/16/2015 0:52:59   
shadow.bane
Member

just cause it's hard for 1 class doesn't mean it needs nerfing you know and maybe with the suggestions u made for ch than sam's build won't be hard after that ? u didn't think of that ? and sam's build is good but not as op as you think bro ....
AQW Epic  Post #: 4
7/16/2015 2:52:04   
  Exploding Penguin
Moderator


It would be a lot more helpful for others to agree with your ideas if you gave a bit more reasoning.

Things like
quote:

Currently 3 classes are dominating in 1v1 (TM,TLM,BH).

So we have to slightly buff Merc and BM and strongly buff CH.


don't really tell people much and it makes it hard for them to understand precisely where you're coming from.

Lately, in particular, the forums have a lot of suggestions that pretty much give no concise reasoning behind them. This coupled with some other factors makes it hard for the staff to throw in updates with people's suggestions.

And I can't really say I support or not support this as I have no idea what the problem it's trying to solve really is. Is there a particularly overpowered build that needs to be fixed?
Epic  Post #: 5
7/16/2015 22:14:55   
Stonehawk
Member

quote:

Currently 3 classes are dominating in 1v1 (TM,TLM,BH).

So we have to slightly buff Merc and BM and strongly buff CH.


The writer probably is a CH and loses to those classes he mentioned... It's not enough reason to nerf/buff classes.


quote:

-TLM
Make Poison Grenade Require Strength (24+2 per a level)


What's the point? I see no reason to scale with strength. Not gonna help at all. And if you wanna stop Support builds, just try a higher health & healing build, when his energy is gone and you can take it back after battery, only auxilliary weapon is there for him, with a high chance to be deflected. Not OP at all.

quote:


-BM
Reduce Parasite's support requirements to (16+2 per a level)
Make FireBall scale with Dex


More dex abusing builds, and now with 3 different dex skills, now a physical one too... geez
I guess parasite requirements could be lowered a bit (not that much!) since its requirements were made to stop strength builds support by making them use some stats in support.


quote:

-Merc
Make Static Smash's scale like this and make it regenerate 100% of the energy drained:(can't be affected by kartherax)

24% of primary damage (doesnt improve if strength is higher) (unblockable)
28%
32%
36%
40%
44%
48%
52%
56%
60%


Doesn't improve if strength is higher? 24% of primary damage? Primary damage improves with strength, mate! :/
And merc is the only one capable of boosting its own energy draining skill by using commander, so your change will nerf him in this aspect.


quote:

- Cyber Shot

Ignores 10% of def decreasing your opponent's energy by a % and regenerating 2x of the energy drained.

W/Requirement - Blades

S/Requirement - Support (18 support + 2 per a level)

Scale :

Level 1 - 12%

Level 2 - 14%

Level 3 - 16%

Level 4 - 18%

Level 5 - 20%

Level 6 - 22%

Level 7 - 24%

Level 8 - 26%

Level 9 - 28%

Level 10 - 30%

This move is similar to Frenzy but with a 8% more scaling because it requires blades, and because energy drain is not like lifesteal.


- Negative Multi Shot

A physical version of multi shot that improves with technology



Massacre - Add a 10% Def ignore and 25% lifesteal and make it immune to kartherax.


EMP Grenade - reduce it's effect by 30 at all levels.

Because CH will have Cyber Shot.


1- Static Charge (3 turns cooldown) + "Cyber Shot" + EMP grenade (even with -30) = OP
2- A different multi is interesting, but a skill scaling with technology with 2 other skills that already scales with it (EMP and grenade) .... I don't know if it would be a good idea.
3- Massacre immune to kartherax? So what will it improve with, if not strength/primary damage? Kartherax removes primary damage, if the skill hits with primary weapon, the robot's skill will affect it! Defense ignore and lifesteal I totally agree since the other ultimates have 2 effects, the % of lifesteal and defense ignored can be chosen by devs after testing.
AQ DF MQ AQW Epic  Post #: 6
7/16/2015 22:44:45   
.Lord Ginger.
Member

It has to be useful at level 3, or it's a bad ultimate. xD
AQW Epic  Post #: 7
7/17/2015 11:31:52   
nowras
Member

@stonehawk I dont lose to tlm or tm or bh

(maybe 3-4 BHs can defeat me)

but TLM TM and BH are all the classes that i see in 1v1

TM for speed with a 80% ratio

BH for 95% ratio builds

TLM for super fast builds (support)


Merc is for super fast builds too but a little bit weaker than TLM and used by less players its focus builds are not as good as tlm's focus build this makes TLM>Merc

How would bm get all the energy to use all these skills? its bm not tm. parasite does nothing
and the change that was made for parasite is actually made to buff dex builds not for str builds

bm str is weaker than tm str, bm focus is stronger, bm dex is weaker.
so tm>bm

and ch is the weakest class its focus build is so slow and it's % is so bad for a focus build compared to the other classes (90.9%) and thats for me for other players its like 82% or something

quote:

Static Charge (3 turns cooldown) + "Cyber Shot" + EMP grenade (even with -30) = OP

really ? tell me one good build in ch? actually no builds are good the best build is focus with a sword but it's bad against support builds even with shadow arts cuz there's only 1 healing effect and there's no draining and gaining move in the same time TLM can defeat them cuz of surgical strike.

quote:

''2- A different multi is interesting, but a skill scaling with technology with 2 other skills that already scales with it (EMP and grenade) .... I don't know if it would be a good idea. ''


there are actually no moves that go together in ch class. it's the only class without 2 skills that do damage and improve with the same thing and its the only class without a physical move

it's the only ultimate thats effected by 2 bots bio borg and kartherax
quote:

''Massacre immune to kartherax? So what will it improve with, if not strength/primary damage? Kartherax removes primary damage, if the skill hits with primary weapon, the robot's skill will affect it! Defense ignore and lifesteal I totally agree since the other ultimates have 2 effects, the % of lifesteal and defense ignored can be chosen by devs after testing.
make it like plasma armor ''it's not affected by stat changes''

quote:

What's the point? I see no reason to scale with strength. Not gonna help at all. And if you wanna stop Support builds, just try a higher health & healing build, when his energy is gone and you can take it back after battery, only auxilliary weapon is there for him, with a high chance to be deflected. Not OP at all.
that's it u cant get his energy to 0 and have high healing as a ch :) he uses aux then multi u have to heal now other wise he will rage gun and kill u u heal he poisons game over.
even if i EMP he has battery and my EMP takes energy from me. if poison grenade scales with str it will force them to add points to str or to use less points on dex this will make their def and gun damage weaker. and will give CHs a chance to win against them.



< Message edited by nowras -- 7/17/2015 11:45:14 >
AQW Epic  Post #: 8
7/17/2015 18:01:48   
Stonehawk
Member

quote:

quote:

What's the point? I see no reason to scale with strength. Not gonna help at all. And if you wanna stop Support builds, just try a higher health & healing build, when his energy is gone and you can take it back after battery, only auxilliary weapon is there for him, with a high chance to be deflected. Not OP at all.

that's it u cant get his energy to 0 and have high healing as a ch :) he uses aux then multi u have to heal now other wise he will rage gun and kill u u heal he poisons game over.
even if i EMP he has battery and my EMP takes energy from me. if poison grenade scales with str it will force them to add points to str or to use less points on dex this will make their def and gun damage weaker. and will give CHs a chance to win against them.


So you wanna change stats requirements of TLM's poison because you think a CH can't get his energy to 0? Still doesn't make sense to me. I suggested it to require tech though, so you can't abuse neither maxed strength nor maxed support with poison, some has to go to tech :)


quote:

quote:

''Massacre immune to kartherax? So what will it improve with, if not strength/primary damage? Kartherax removes primary damage, if the skill hits with primary weapon, the robot's skill will affect it! Defense ignore and lifesteal I totally agree since the other ultimates have 2 effects, the % of lifesteal and defense ignored can be chosen by devs after testing.

make it like plasma armor ''it's not affected by stat changes''


It's a completely different situation. Defensive skills can usually be nerfed with a skill core or that robot skill that nerfs boosts (those azrael something). Plasma armor's description means it can't be nerfed by those.
Now, how can massacre not be affected by skills/robots that decreases strength/primary weapon damage if it depends directly on how much primary weapon damage you have, by increasing x% of its current damage?



quote:

there are actually no moves that go together in ch class. it's the only class without 2 skills that do damage and improve with the same thing and its the only class without a physical move

it's the only ultimate thats effected by 2 bots bio borg and kartherax


Tech: EMP + Stun = not both damage skills, but EMP is pretty good with a decent tech..
Strength: Cheap Shot + Massacre (They can be physical if your weapon is physical)

Anyway, I still agree that having all skills hitting energy is kind of a handicap for this class.


AQ DF MQ AQW Epic  Post #: 9
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