Stonehawk
Member
|
quote:
Currently 3 classes are dominating in 1v1 (TM,TLM,BH). So we have to slightly buff Merc and BM and strongly buff CH. The writer probably is a CH and loses to those classes he mentioned... It's not enough reason to nerf/buff classes. quote:
-TLM Make Poison Grenade Require Strength (24+2 per a level) What's the point? I see no reason to scale with strength. Not gonna help at all. And if you wanna stop Support builds, just try a higher health & healing build, when his energy is gone and you can take it back after battery, only auxilliary weapon is there for him, with a high chance to be deflected. Not OP at all. quote:
-BM Reduce Parasite's support requirements to (16+2 per a level) Make FireBall scale with Dex More dex abusing builds, and now with 3 different dex skills, now a physical one too... geez I guess parasite requirements could be lowered a bit (not that much!) since its requirements were made to stop strength builds support by making them use some stats in support. quote:
-Merc Make Static Smash's scale like this and make it regenerate 100% of the energy drained:(can't be affected by kartherax) 24% of primary damage (doesnt improve if strength is higher) (unblockable) 28% 32% 36% 40% 44% 48% 52% 56% 60% Doesn't improve if strength is higher? 24% of primary damage? Primary damage improves with strength, mate! :/ And merc is the only one capable of boosting its own energy draining skill by using commander, so your change will nerf him in this aspect. quote:
- Cyber Shot Ignores 10% of def decreasing your opponent's energy by a % and regenerating 2x of the energy drained. W/Requirement - Blades S/Requirement - Support (18 support + 2 per a level) Scale : Level 1 - 12% Level 2 - 14% Level 3 - 16% Level 4 - 18% Level 5 - 20% Level 6 - 22% Level 7 - 24% Level 8 - 26% Level 9 - 28% Level 10 - 30% This move is similar to Frenzy but with a 8% more scaling because it requires blades, and because energy drain is not like lifesteal. - Negative Multi Shot A physical version of multi shot that improves with technology Massacre - Add a 10% Def ignore and 25% lifesteal and make it immune to kartherax. EMP Grenade - reduce it's effect by 30 at all levels. Because CH will have Cyber Shot. 1- Static Charge (3 turns cooldown) + "Cyber Shot" + EMP grenade (even with -30) = OP 2- A different multi is interesting, but a skill scaling with technology with 2 other skills that already scales with it (EMP and grenade) .... I don't know if it would be a good idea. 3- Massacre immune to kartherax? So what will it improve with, if not strength/primary damage? Kartherax removes primary damage, if the skill hits with primary weapon, the robot's skill will affect it! Defense ignore and lifesteal I totally agree since the other ultimates have 2 effects, the % of lifesteal and defense ignored can be chosen by devs after testing.
|