DeltaNoob123456789
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I'm gonna suggest for a new class for the second, reason I'm reposting it it's cause my first one didn't get much attention, here's the Plasma Mercenary class: Tier 1: •Field Medic •Double Strike •Plasma Armor Tier 2: •Plasma Grenade •Mineral Shield •Blood Commander Tier 3: •Battery Backup •Maulfunction •Artillary Strike Tier 4: •Surgical Strike •Plasma Scythe •Plasma Smash ok I'm done listing plus there's 3 new skills •Plasma Scyth Improves with:None Launches a plasma wave, dealing energy damage. Ignores a % targets resistance. (similar to fire scythe) •Plasma Smash Improves with:Technology Weapon Required:None Steals enemies energy by % of their energy (Scales pretty much like Adrenaline Rush, just that it's in Technology form) •Mineral Shield Improves with:Support Sacriface 90 health to activate an physical defensive shield for 5 turns for you or ally (similar to blood shield)
< Message edited by DeltaNoob123456789 -- 7/16/2015 12:57:49 >
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