Home  | Login  | Register  | Help  | Play 

RE: =AQ3D= Discussion Thread

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Discussion Thread
Page 9 of 9«<56789
Forum Login
Message << Older Topic   Newer Topic >>
12/3/2016 22:17:55   
LoliFebri
Member

As of the new update:

Please fix the bug on War Torn Cloak.

Edit:
Class armors are bugged too.(Class armors that can be bought @ Faith's Class Shop)
Fixed (didn't noticed War Torn Cloak was equipped)

< Message edited by LoliFebri -- 12/4/2016 5:30:51 >
Post #: 201
12/4/2016 18:55:34   
Christophoses
AQW Tester
&
Lore Adept


It was stated a while back that Sepulchure might not make an appearance in AQ3D for... reasons. Personally, I'm all for introducing brand new characters to a series and not recycling the old fan-favorites over and over again, but would anyone actually be annoyed if he returned? He's one of, if not the best antagonist in the entire AE franchise and it would be unfortunate for him to never be seen again. He doesn't even need to be the main villain but he should come back for SOMETHING. If anything, when Shadowfall gets added he needs to be in the throne room along with Gravelyn.
AQ DF MQ AQW  Post #: 202
12/5/2016 2:16:56   
Amethystlock
Member

If enemies play mind games with us, sights and sounds of all the things we least like seeing, hearing, experiencing, environment interactions malfunctioning left and right and it feels our luck gets worse and worse, a whole place we now call our world made up of many big stories creating a massive database's worth of information haunting us, and we have to simply accept what may come no matter how bad it gets to us to be sane.. no matter how bad it gets for everyone in our same situation(people from your past, people who are not), who share a common cause and similar skills but may have a whole new approach to the same problem that will not work in your favor.. favorite antagonist. Mind blown
AQ DF MQ AQW Epic  Post #: 203
12/15/2016 19:18:01   
TheFarReach
Member

Has no one posted about the spoilers in the Dragon Note? It's implied that it's talking about the villain of the Dragon area, and it's rumored that he is a Dragon Lord aligned with fire, and that his name starts with Ta.
AQ DF MQ AQW Epic  Post #: 204
12/15/2016 21:21:26   
Alvarno
Member

@TheFarReach Cysero just posted it on Twitter. His name is Talyn the Dragonlord, along with a picture of him.
AQW  Post #: 205
12/15/2016 21:23:27   
TheFarReach
Member

Cool.
AQ DF MQ AQW Epic  Post #: 206
12/16/2016 15:20:14   
Amethystlock
Member

right now we all get to see almost everyone as our twins, it's kind of neat to think about at first, I am excited for when we get to create our own style nobody can copy easily. we make do with getting rare items to be special and the best rare thing we can get; our BOD. after our rare spirit and insides of course.
AQ DF MQ AQW Epic  Post #: 207
12/16/2016 15:57:28   
XeNON_54
Member

It kinda sucks that we are stuck at only 4 skills per class.
Will there be any hope for expansion in the future?

Also getting all skills unlocked from the get-go is kinda lame. I wanna unlock each of the classes abilities one by one.
Post #: 208
12/16/2016 18:35:04   
Alvarno
Member

@XeNON_54

I feel the same way. I'm really hoping there will be more spells per class, as well as some spells that don't directly influence combat (i.e. movement spells - mage can slow fall, warrior can sprint for 10 secs, rogue can sneak and avoid AoE). I'm guessing they might address this with class trees, but I definitely do hope they expand on these classes to make each individual one unique.

That was my biggest gripe with AQW in the early stages, as a lot of the classes had pretty much the same spells.
AQW  Post #: 209
12/16/2016 20:59:35   
Amethystlock
Member

We could learn our new skills through a story instance with class trainers and others, make their roles in our life that much more meaningful. i've lived in yulgars inn for so long (we are all homeless xd) but you get used to everybody saying the same things after a short while. thinking about how much of battleon's people we can spice up, new things happening regularly with them.
AQ DF MQ AQW Epic  Post #: 210
12/16/2016 21:29:17   
TheFarReach
Member

I kind of want DF's way of training classes, getting misc items to unlock the class, and then more for each skill, except the base classes' skills, which are level based.
AQ DF MQ AQW Epic  Post #: 211
12/17/2016 0:11:36   
Amethystlock
Member

everyone's asking for more skills, and we know dragonfable is full of them, how many skills from dragonfable would fit right in to aq3d.. right away I think of mage's increasing damage percentages before frozen/fire. bonus to hits, meditating for MP, blacking out enemy MP, blind, sleep.

also about trinkets. they come with different skills but you can also sacrifice a skill trinket for more stats from a stat trinket. there is one in dragonfable that increases crit chance (almost 5%) but doesn't come with a skill. a little more strategy
AQ DF MQ AQW Epic  Post #: 212
Page:   <<   < prev  5 6 7 8 [9]
All Forums >> [Artix Entertainment Games] >> [AdventureQuest 3D] >> AdventureQuest 3D General Discussion >> RE: =AQ3D= Discussion Thread
Page 9 of 9«<56789
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition